Hadrian Merced, Banti Gheneti, Jakob Weisblat
Jan/20 | Fri | 01:00PM-01:00AM | |
Jan/21 | Sat | 11:00AM-01:00AM | |
Jan/22 | Sun | 10:00AM-10:00PM |
Enrollment: Unlimited: No advance sign-up
Attendance: Repeating event, participants welcome at any session
Prereq: None
A weekend-long celebration of awful events and projects. For more information, including times and locations for specific events, visit http://bad-ideas.mit.edu.
Contact: Bad Ideas Chairs, 62M 118, 254 589-2669, BAD-IDEAS-17@MIT.EDU
Elaine Lin
Enrollment: Unlimited: No advance sign-up
Attendance: Participants welcome at individual sessions
Do you like board games? We do too! Epsilon Theta is a MIT independent living group, and we play a lot of board games, including chess, Dominion, Tichu, Codenames, and more. Stop by for fun games in a casual setting.
Contact: Elaine Lin, ELIN1@MIT.EDU
Jan/15 | Sun | 01:00PM-04:00PM | (CANCELED) | |
Jan/22 | Sun | 01:30PM-04:30PM | 4-153 | |
Jan/29 | Sun | 01:30PM-04:30PM | 4-153 | |
Feb/05 | Sun | 01:30PM-04:30PM | 4-149 |
Richard Matthew McCutchen
Jan/11 | Wed | 06:30PM-08:30PM | 32-G449 |
Jan/21 | Sat | 03:00PM-05:00PM | 32-G449 |
Enrollment: Unlimited: No advance sign-up
Attendance: Repeating event, participants welcome at any session
Do you think you might enjoy throwing your feet around in time to your favorite music, or are you already a pro? Join us in playing StepMania, the leading open-source clone of Dance Dance Revolution, the classic arcade game of stepping on panels to a beat. This game can be a great thrill, engaging both mentally and physically. See the photos from last year's event.
More sessions may be added later in IAP based on demand.
If you're interested but these times are bad: Please email me your constraints and I'll try to accommodate you in the future.
Contact: Richard Matthew McCutchen, RMCCUTCH@MIT.EDU
Richard Eberhardt, Studio Manager (MIT Game Lab), Mack Cameron, Facilitator & Instructor, Sam Liberty, Facilitator & Instructor
Jan/14 | Sat | 01:00PM-04:00PM | E15-3rd Floor - CMSW |
Enrollment: Limited: Advance sign-up required
Sign-up by 01/13
Limited to 40 participants
Hosted by the MIT Game Lab
Facilitated by Mack Cameron of MegaGames United and Sam Liberty from the Engagement Lab at Emerson College:
Due to the current events, many gamers have been asking how they can be more involved in affecting positive change in our new political climate. You can volunteer for worthy causes, you can contact your representatives, and you can design a game.
Games are unique mediums for story-telling. We love them because they are immersive and because they are interactive. Those same qualities allow them to have potent qualities in delivering a social message.
We’ll present some games that have been successful in this regard, talk about common pitfalls serious game designers encounter, start the ball rolling on having you design your own game to make a statement and have a positive impact on your society.
Registration is required at https://www.eventbrite.com/e/designing-games-to-affect-social-change-tickets-30443927607
Sponsor(s): Comparative Media Studies/Writing
Contact: Richard Eberhardt, 617 324-2173, REBERHAR@MIT.EDU
Allen Moulton, Research Scientist
Jan/30 | Mon | 08:30AM-04:00PM | E51-145 |
Jan/31 | Tue | 08:30AM-04:00PM | E51-145 |
Feb/01 | Wed | 08:30AM-04:00PM | E51-145 |
Feb/02 | Thu | 08:30AM-04:00PM | E51-145 |
Feb/03 | Fri | 08:30AM-11:00AM | E51-145 |
Enrollment: Limited: Advance sign-up required
Limited to 30 participants
Attendance: Participants welcome at individual sessions
Prereq: Being an undergrad junior/senior or grad student
The modern critical infrastructure has been built during the last 20-25 years, but one may still see Windows 3.1 or NT operating on power plants that supply energy for world’s largest cities. However, hackers and malware writers do not wait—they are constantly improving their skills and toolset often at a faster pace.
Advanced Persistent Threats (APT) attack various organizations, banks, and industries for stealing trade secrets, causing damages, and interrupting the process flows. Most APTs are often discovered 4-6 years after being deployed. Yes, for 4-6 years, many power plants did not know that their systems were infected. On the other hand, antivirus technologies were not put into the Critical Infrastructure for a long time. Even today, most of the facilities rely on their luck and good karma.
During this activity, we will dive deep into security technologies such as malware detection and mitigation and a variety of penetration tests. We will also discuss interesting cases from our own experience. You will play Capture The Flag (CTF) competition game that requires out-of-box creative thinking—which helps you be ahead of your partners and competitors. The next interactive activity is the KIPS game that is a simulation of a real industrial power plant, providing a series of hands-on challenges of the modern ICS system insecurity.
More information: https://goo.gl/2LDilf
Sponsored by MIT-(IC)3: Interdisciplinary Consortium for Improving Critical Infrastructure Cybersecurity
Sponsor(s): Sloan School of Management
Contact: Allen Moulton, E94-1580, (617) 253-3471, amoulton@MIT.EDU
Rik Eberhardt, Studio Manager, MIT Game Lab
Enrollment: Limited: Advance sign-up required
Sign-up by 01/19
Limited to 85 participants
Attendance: Participants must attend all sessions
Register now at: http://gamelab.mit.edu/event/global-game-jam-2017-at-mit/
The Global Game Jam (GGJ) is the world's largest game jam event taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity.
We open our doors on Friday, January 20th at 5pm and run until midnight that day. Our site is open Saturday, January 21st from 9am until midnight, and Sunday, January 22nd from 9am until 6pm.
The Global Game Jam is a 3-day event, but our site closes at night so participants can go home and get rested for the next day. Participants should plan to attend the entire duration of the event as your team will need you to complete your game!
Participants must register to attend: http://gamelab.mit.edu/event/global-game-jam-2017-at-mit/
We have 30 free slots open for the MIT Community (must have an @mit.edu email address to register).
Sponsor(s): Comparative Media Studies/Writing, Game Lab
Contact: Richard Eberhardt, E15-329, 617 324-2173, REBERHAR@MIT.EDU
Jan/20 | Fri | 05:00PM-08:00PM | 32-123 |
The jam begins with a keynote, presentations about the Jam, and reveal of the Jam topic.
Teams will be formed by 8:00pm.
Jan/20 | Fri | 08:00PM-11:45PM | 32-124 & 32-144 |
Jan/21 | Sat | 09:00AM-11:45PM | 56-154, 56-169, and |
Jan/22 | Sun | 09:00AM-03:00PM | 32-124 & 32-144 |
Work days for the Jam. Participants will be working in teams to create their games.
Jan/22 | Sun | 03:00PM-06:30PM | 32-123 |
Game Jam participants will present the work they created over the weekend and postmortem their process.
This is open to the general public - no registration is required for this session.
Madison Evans, Captain
Jan/10 | Tue | 07:00PM-09:00PM | 1-150 |
Enrollment: Unlimited: No advance sign-up
Do you know what would happen if you added powdered root of asphodel to an infusion of wormwood? The difference between a hippogriff and a griffin? Show off your magical knowledge at the Quidditch Teams Trivia Fest!
Sponsor(s): MIT Quidditch
Contact: Madison Evans, MEVANS7@MIT.EDU
Samuel Elder
Enrollment: Unlimited: No advance sign-up
Attendance: Contestants must qualify. See Tues, Jan. 24
Prereq: need to pass the qualifying test on 1/24 to enter the bee
See individual session descriptions below.
Sponsor(s): Mathematics
Contact: Samuel Elder, 2-340A, same@math.mit.edu
Jan/24 | Tue | 04:00PM-06:00PM | 4-153 |
Stop by at any point during the session, for a quick test of your single variable integration skills. Top scorers qualify for the Integration Bee. No knowledge beyond 18.01 necessary.
http://www.mit.edu/~same/integrationbee.html
Jan/26 | Thu | 06:30PM-10:00PM | 26-100 |
No enrollment limit. No advance sign up (but contestants must qualify, see Tuesday, Jan. 24). Come watch your fellow students match wits and single variable integration skills for prizes and the title of "Grand Integrator".
http://www.mit.edu/~same/integrationbee.html
Nick Montfort, Andrew Plotkin
Enrollment: Unlimited: No advance sign-up
Attendance: Participants welcome at individual sessions
Interactive fiction is a text-oriented genre of videogame which has existed since the 1970s. We will get together to play one IF game each week during IAP. We'll play group-style: one player will read the story as it unfolds, but the group will decide what to do every turn. Each session will have 90 minutes of play time and 30 minutes for discussion.
We will play the top four entries of the recent Interactive Fiction competition. Two fantasy stories and two mysteries, each in a different IF format.
Sponsor(s): Comparative Media Studies/Writing
Contact: Nick Montfort, nickm@nickm.com
Jan/11 | Wed | 02:00PM-04:00PM | 14E-310 |
Stone Harbor (Liza Daly) -- an urban fantasy story constructed as hypertext.
Jan/18 | Wed | 02:00PM-04:00PM | 14E-310 |
Cactus Blue Motel (Astrid Dalmady) -- a Twine-based ghost story on the road.
Jan/25 | Wed | 02:00PM-04:00PM | 14E-310 |
Color the Truth (Brian Rushton) -- a parser-based police procedural.
Feb/01 | Wed | 02:00PM-04:00PM | 14E-310 |
Detectiveland (Robin Johnson) -- a noir detective story built in a parser-like point-and-click interface.
Mark Throop
Enrollment: Maximum 24 Students
Attendance: Participants welcome at individual sessions
Prereq: None
Contract Bridge is played at MIT both socially and competitively. MIT students have won competitions on the international level, and of course, have idled away precious hours in their living groups! The course teaches bidding and play. No partner is required.
Sponsor(s): MIT/Draper Lab Bridge Club
Contact: Mark Throop, 508-308-4468, mthroop@mit.edu
Jan/10 | Tue | 06:00PM-09:00PM | 4-159 |
Jan/12 | Thu | 06:00PM-09:00PM | 4-159 |
Jan/17 | Tue | 06:00PM-09:00PM | 4-159 |
Jan/19 | Thu | 06:00PM-09:00PM | 4-159 |
Jan/24 | Tue | 06:00PM-09:00PM | 4-159 |
Jan/26 | Thu | 06:00PM-09:00PM | 4-159 |
Jan/31 | Tue | 06:00PM-09:00PM | 4-159 |
Feb/02 | Thu | 06:00PM-09:00PM | 4-159 |
Mark Throop
Scot Osterweil, Creative director
Enrollment: Unlimited: No advance sign-up
Attendance: Participants welcome at individual sessions
This class is about exploring playfulness and its business applications.
Playfulness is a very human value proposition that empowers people doing all kind of things. In this class, I'm offering to discover the Playful and all its possibilities: From the empowerment of your employees, your processes or your learning, the Playful design methodology can be a real leverage of empowerment.
The class is open for all and divided in 3 workshops that are independent from each other but you are encouraged to follow all of them to have a better overview!
Sponsor(s): Game Lab, Comparative Media Studies/Writing
Contact: Laure Dousset, +33681756009, LDOUSSET@MIT.EDU
Jan/12 | Thu | 02:00PM-04:00PM | E15 - 315 |
Serious games are games that have another purpose than just pure entertainment. In this class, we will test a serious game about Blockchain, and try to assess it and find guidelines for when you're developing that kind of game. After that, I will share tips with you to design your serious game! Don't hesitate to come with a topic in mind.
Laure Dousset, Scot Osterweil - Creative director
Jan/19 | Thu | 02:00PM-04:00PM | E15 - 315 |
When you're designing something, it's important to take the user experience into account. What I'm offering you in this class is to come with a project you have in mind (a technology, a product, a service) and to empower the experience with the playful methodology. You will see how you can use the playful value proposition, and if you don't have an idea in mind, I have several interesting ones for you.
Laure Dousset, Scot Osterweil - Creative director
Jan/26 | Thu | 10:00AM-12:00PM | E15 - 315 |
We'll see how to use playfulness in a team. How can you empower them using playful levers? Together, we'll practice by taking examples and try to use the playful design methodology to do this. We'll choose together practical use cases you can encounter in your daily routines at work and try to make a change in order to make them more playful!
Scot Osterweil - Creative director, Laure Dousset
Contact Information
COPYRIGHT 2017