MIT: Independent Activities Period: IAP

IAP 2017 Activities by Sponsor - Game Lab

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Global Game Jam 2017

Rik Eberhardt, Studio Manager, MIT Game Lab

Enrollment: Limited: Advance sign-up required
Sign-up by 01/19
Limited to 85 participants
Attendance: Participants must attend all sessions

Register now at: http://gamelab.mit.edu/event/global-game-jam-2017-at-mit/ 

The Global Game Jam (GGJ) is the world's largest game jam event taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity.

We open our doors on Friday, January 20th at 5pm and run until midnight that day. Our site is open Saturday, January 21st from 9am until midnight, and Sunday, January 22nd from 9am until 6pm.

The Global Game Jam is a 3-day event, but our site closes at night so participants can go home and get rested for the next day. Participants should plan to attend the entire duration of the event as your team will need you to complete your game!

Participants must register to attend: http://gamelab.mit.edu/event/global-game-jam-2017-at-mit/ 

We have 30 free slots open for the MIT Community (must have an @mit.edu email address to register).

Sponsor(s): Comparative Media Studies/Writing, Game Lab
Contact: Richard Eberhardt, E15-329, 617 324-2173, REBERHAR@MIT.EDU


Keynote & Kickoff Presentations

Jan/20 Fri 05:00PM-08:00PM 32-123

The jam begins with a keynote, presentations about the Jam, and reveal of the Jam topic.

Teams will be formed by 8:00pm.


Game Jam

Jan/20 Fri 08:00PM-11:45PM 32-124 & 32-144
Jan/21 Sat 09:00AM-11:45PM 56-154, 56-169, and
Jan/22 Sun 09:00AM-03:00PM 32-124 & 32-144

Work days for the Jam. Participants will be working in teams to create their games.


Presentations & Postmortem

Jan/22 Sun 03:00PM-06:30PM 32-123

Game Jam participants will present the work they created over the weekend and postmortem their process.

This is open to the general public - no registration is required for this session.


What playfulness can change

Scot Osterweil, Creative director

Enrollment: Unlimited: No advance sign-up
Attendance: Participants welcome at individual sessions

This class is about exploring playfulness and its business applications. 

Playfulness is a very human value proposition that empowers people doing all kind of things. In this class, I'm offering to discover the Playful and all its possibilities: From the empowerment of your employees, your processes or your learning, the Playful design methodology can be a real leverage of empowerment.  

The class is open for all and divided in 3 workshops that are independent from each other but you are encouraged to follow all of them to have a better overview! 

Sponsor(s): Game Lab, Comparative Media Studies/Writing
Contact: Laure Dousset, +33681756009, LDOUSSET@MIT.EDU


Serious games co-design

Jan/12 Thu 02:00PM-04:00PM E15 - 315

Serious games are games that have another purpose than just pure entertainment. In this class, we will test a serious game about Blockchain, and try to assess it and find guidelines for when you're developing that kind of game. After that, I will share tips with you to design your serious game! Don't hesitate to come with a topic in mind.

Laure Dousset, Scot Osterweil - Creative director


Playfulness and your project

Jan/19 Thu 02:00PM-04:00PM E15 - 315

When you're designing something, it's important to take the user experience into account. What I'm offering you in this class is to come with a project you have in mind (a technology, a product, a service) and to empower the experience with the playful methodology. You will see how you can use the playful value proposition, and if you don't have an idea in mind, I have several interesting ones for you. 

Laure Dousset, Scot Osterweil - Creative director


Playfulness and your team

Jan/26 Thu 10:00AM-12:00PM E15 - 315

We'll see how to use playfulness in a team. How can you empower them using playful levers? Together, we'll practice by taking examples and try to use the playful design methodology to do this. We'll choose together practical use cases you can encounter in your daily routines at work and try to make a change in order to make them more playful!

Scot Osterweil - Creative director, Laure Dousset