MIT: Independent Activities Period: IAP

IAP 2017 Activities by Sponsor - Architecture

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CREATING AXONOGRAPHY: From 2D to spatial sensory exhibition design

Chaewon Ahn, PhD Student, Bumjin Kim, Adjunct Faculty, Yihyun Lim, Senior Research Associate, MIT Mobile Experience Lab, Joshua Choi, AR/VR developer

Enrollment: Limited: First come, first served (no advance sign-up)
Limited to 12 participants
Attendance: Participants welcome at individual sessions
Prereq: 2D illustration (Illustrator, Photoshop, Rhino) required, 3D

Axonography is a group that depicts the world through axonometric drawings. This drawing technique enables an exploration of the multiple layers that compose our daily life by depicting a decomposition of everyday objects and repeated activities. Axonography aims to express individual’s unique ways of seeing and expressing through a transformation of mundane subjects into a creative art work.

During IAP workshop class in January 2017, students will explore artistic interpretation and representation of everyday life through architectural drawing techniques and experiment various methods to exhibit their drawings. We intend to incorporate the result of the class to be part of an exhibition we are planning at the Wolk gallery in fall 2017.

** Please contact Chaewon Ahn, chaewon_@mit.edu, to enroll. Enrollment limited to 12.

Sponsor(s): Architecture
Contact: Chaewon Ahn, (857) 225-7878, CHAEWON_@MIT.EDU


Jan/10 Tue 02:00PM-05:00PM tbd, Please bring your own laptop
Jan/12 Thu 02:00PM-05:00PM tbd, Please bring your own laptop
Jan/17 Tue 02:00PM-05:00PM tbd, Please bring your own laptop
Jan/19 Thu 02:00PM-05:00PM tbd, Please bring your own laptop
Jan/24 Tue 02:00PM-05:00PM tbd, Please bring your own laptop
Jan/26 Thu 02:00PM-05:00PM tbd, Please bring your own laptop

Chaewon Ahn - PhD Student, Bumjin Kim - Adjunct Faculty, Yihyun Lim - Senior Research Associate, MIT Mobile Experience Lab, Joshua Choi - AR/VR developer


Hacking the Holodeck: An Introduction to Touch and Virtual Reality

Marcelo Coelho, Lecturer, Architecture, Daniel Leithinger, CDO/Co-Founder, Lumii

Jan/09 Mon 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed
Jan/10 Tue 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed
Jan/11 Wed 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed
Jan/12 Thu 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed
Jan/13 Fri 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed
Jan/17 Tue 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed
Jan/18 Wed 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed
Jan/19 Thu 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed
Jan/20 Fri 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed

Enrollment: Limited: Advance sign-up required
Sign-up by 01/04
Limited to 15 participants
Attendance: Participants must attend all sessions
Prereq: see description

In 1965, Ivan Sutherland proposed the vision of an “Ultimate Display”: a room that could render data so realistically that it would allow users to interact with information as if it were a real, physical object. Since then, the idea of such an environment has become increasingly popular and has captured people’s imagination through the Star Trek Holodeck, The Matrix, and most recently, Westworld.

In this course, students will learn how to build immersive computer interfaces that allow us to feel and touch data in real life. Building on the rich history of Virtual and Augmented Reality at MIT (and beyond), we will explore the state of the art in shape changing displays, soft robotics, haptic interfaces, and wearables, while combining them with virtual reality interfaces such as the HTC Vive and Google Cardboard.

Through this hybrid lecture and studio workshop students will learn how to create physical user interfaces and haptics for virtual reality. Hands-on experience with common VR devices and prototyping tools such as Unity and Arduino will introduce students to current state of the art research and provide a platform for development and experimentation.   

Should have either a working knowledge of programming, electronics, or 3D modelling. Experience with Unity and Arduino is a bonus. Students will work in small cross-disciplinary groups and will be provided with a basic software toolchain and hardware on which to develop their projects.

May be offered for credit. TBD

Sponsor(s): MIT-SUTD Collaboration, Architecture
Contact: Marcelo Coelho, email@cmarcelo.com


Painting with Data. Introduction to Real-Time, Multidimensional Spatial Analysis through Voxels with an Open-Source Web Application

Carlos Sandoval Olascoaga, Ph.D. Candidate in Architectural Computation

Feb/01 Wed 03:00PM-06:00PM 9-450B, Please bring your own laptop

Enrollment: Limited: Advance sign-up required
Sign-up by 01/17
Limited to 20 participants
Prereq: Knowledge of GIS is a plus

Ever wanted to speculate about causal relationships with spatial datasets on the fly? Or build multivariate spatial and map algebra models iteratively, while getting immediate feedback? Interested in building 3D and 4D geospatial models to compute with?

Students learn to build exploratory geospatial models on-the-fly and methods for creating, and operating with multi-dimensional models via a web application developed by the instructor and a group of MIT researchers that allows the user to build 3D and 4D geospatial models.

Painting with Data, is an open-source web-application that utilizes voxels to visually compute with geospatial information ‘on-the-fly’, interactively receiving visual and functional feedback when manipulating geospatial datasets, allowing the creation and manipulation of spatial models such as map algebra iteratively. The tool also introduces a visual programming language, and allows easy, intuitive, and ‘on-the-fly’ functional geospatial computing, extending its representational and analytical modeling capacities. Its technological and theoretical features propose a hybrid approach to urban computing, combining functional and representational modeling.

There will be an intro to conventional model-making in GIS and finally to Painting with Data, as an alternative tool for spatial mapping and modeling. * Please contact instructor Carlos Sandoval Olascoaga, to enroll by Jan 20. Lim. to 25

Sponsored by the Dept. of Architecture and the Civic Data Design Lab

Sponsor(s): Architecture
Contact: Carlos Sandoval Olascoaga, csandova@mit.edu