MIT: Independent Activities Period: IAP

IAP 2017



Hacking the Holodeck: An Introduction to Touch and Virtual Reality

Marcelo Coelho, Lecturer, Architecture, Daniel Leithinger, CDO/Co-Founder, Lumii

Jan/09 Mon 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed
Jan/10 Tue 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed
Jan/11 Wed 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed
Jan/12 Thu 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed
Jan/13 Fri 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed
Jan/17 Tue 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed
Jan/18 Wed 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed
Jan/19 Thu 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed
Jan/20 Fri 10:00AM-12:00PM IDC N52 3rd floor, Bring laptop with Unity and Arduino IDE installed

Enrollment: Limited: Advance sign-up required
Sign-up by 01/04
Limited to 15 participants
Attendance: Participants must attend all sessions
Prereq: see description

In 1965, Ivan Sutherland proposed the vision of an “Ultimate Display”: a room that could render data so realistically that it would allow users to interact with information as if it were a real, physical object. Since then, the idea of such an environment has become increasingly popular and has captured people’s imagination through the Star Trek Holodeck, The Matrix, and most recently, Westworld.

In this course, students will learn how to build immersive computer interfaces that allow us to feel and touch data in real life. Building on the rich history of Virtual and Augmented Reality at MIT (and beyond), we will explore the state of the art in shape changing displays, soft robotics, haptic interfaces, and wearables, while combining them with virtual reality interfaces such as the HTC Vive and Google Cardboard.

Through this hybrid lecture and studio workshop students will learn how to create physical user interfaces and haptics for virtual reality. Hands-on experience with common VR devices and prototyping tools such as Unity and Arduino will introduce students to current state of the art research and provide a platform for development and experimentation.   

Should have either a working knowledge of programming, electronics, or 3D modelling. Experience with Unity and Arduino is a bonus. Students will work in small cross-disciplinary groups and will be provided with a basic software toolchain and hardware on which to develop their projects.

May be offered for credit. TBD

Sponsor(s): MIT-SUTD Collaboration, Architecture
Contact: Marcelo Coelho, email@cmarcelo.com