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$30,000 LEMELSON-MIT STUDENT PRIZE
WINNER SAUL GRIFFITH
NOTABLE INVENTIONS, COLLABORATIONS AND HOBBIES

Inventions
Low-cost eyeglasses (www.lowcosteyeglasses.net)
A ‘desktop printer’ for eyeglass lenses that uses a patent-pending lens-molding technology to produce any prescription lens quickly and inexpensively.

Auto-retinoscope
Low-cost eye-exam device with adjustable lenses that can derive accurate lens prescriptions via electro-optical feedback.

E-Rope
A specially designed and braided rope that can sense the strain of the load it bears.

Tangible interface glove
A knitted structure that incorporates shape memory alloys to create a fabric that can transmit forces to the underlying skin, coupling the human sense of touch with a computer-generated world.

3D microfabrication
Manufacturing methods and materials for the rapid construction of three-dimensional devices from multiple functional materials at the 100nm-micron scale.

3D chocolate printer
A device made from LEGO parts and a small heater that “prints” out three-dimensional objects made from chocolate.

I-Cycle
A bicycle, intended for use by general consumers and commuters, that has a frame made from flat sheets of plywood or polycarbonate and can be easily personalized.

Collaborations and Hobbies
Howtoons (www.howtoons.org)

One-page cartoons that teach children about engineering by showing them how to build their own toys, games and inventions out of everyday household items.

Design That Matters (www.designthatmatters.org)
A nonprofit launched at the Massachusetts Institute of Technology in 2000 that works with nongovernmental organizations, corporate partners and local entrepreneurs to ensure that the promising innovations of engineering and business students result in products and services for communities in need.

Zero Prestige Kites and Kiteboards (www.zeroprestige.com)
A website devoted to the open-source development and prototyping of kites for kite-powered sports, such as surfing and "ice-butt-boarding."

Thinkcycle (www.thinkcycle.org)
An academic, non-profit initiative whose goal is to solve the challenges faced by underserved communities and the environment by fostering collaboration among designers.


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