| |
i/s Back IssuesVolume 12
No. 1 A Prototype for Collaboration: Design Studio of the Future Lee RidgwayDesign projects generally require the collaboration of many people with different areas of expertise. Further, members of a design team are often scattered geographically, in some cases around the world. One of the challenges in such a situation is to build a team that can overcome the barriers posed by distance and different disciplines. Computer and networking technology can play a key role in distance collaboration - the premise behind MIT's Design Studio of the Future (DSOF). The DSOF is an interdisciplinary effort between the School of Architecture and Planning and the School of Engineering that focuses on geographically distributed electronic design and work group collaboration. Its concept comes from William Mitchell, Dean of Architecture and Planning, who serves as project leader, along with Woodie Flowers, Professor of Mechanical Engineering, and Professor John Williams of Civil Engineering. The Virtual Design Studio In brief, Mitchell's idea is that members of a design team connect with each other through an array of computer and network-based design, development, and prototyping equipment, including videoconferencing. As a design project moves along, aspects of the work can be shared, discussed, changed, and implemented through electronic means. Costly and time-consuming travel and shipping of documents can be lessened, while still retaining most advantages of the face-to-face interaction that is necessary in creating a new building or product. Collaboration by Design The DSOF is a prototype of this new generation of design environments, where distance poses no barriers to collaboration, or to reaching out to colleagues, clients, and resources. MIT's DSOF is in Architecture and Planning's renovated facilities, as well as in studios in Mechanical Engineering and Civil Engineering. The studios are outfitted with CAD workstations on which students model, visualize, and analyze design proposals. In addition to working with on-site professors and collaborators, students can discuss their projects with academic and industrial design critics and distant collaborators via video and teleconferencing facilities. Through the Internet, students can access design-related databases, and make their files available to others. When it's time to build a prototype of what's on the screen, computer-integrated fabrication machinery converts the digital geometric models into a physical model. Chairs and Pavilions This past spring, an application of the DSOF was carried out in a collaboration between the Departments of Architecture, Civil Engineering, and Mechanical Engineering. Each department represents a discipline with its own long-standing design tradition, culture, methods, and values. One goal of the studio was to bring the disciplines together, understand their different ways of thinking, and integrate architectural and engineering expertise throughout the design process. Students formed interdisciplinary teams to tackle two design problems. The first focused on developing and prototyping a product, in this case a chair - a problem familiar in mechanical engineering industrial design courses. The second, longer problem, that of designing and specifying a sports pavilion, was similar to the traditional design problems arising in architectural studios. In designing their sports pavilions, the students broadened the studio work to include distance collaboration and critiquing with principal designers and engineers in three international firms: the architect Frank O. Gehry & Associates, Los Angeles, and the engineering firms of Ove Arup, New York, and Fluor Daniel, Irvine, California. Through communications and data links the student designers engaged in frequent sessions - "virtual desk critiques" - with members of these firms. The firms were also involved in the Final Review, where students formally present their work to a jury. These presentations integrated the technical elements of the DSOF, from sharing computer-based images and files, to interactive videoconferencing where all participants could see, hear, and respond to each other. As one of the early steps in exploring electronically mediated collaborative design, last spring's studio brought forth several issues, among them the need for developing, in students and practitioners, the interpersonal skills necessary for effective team work. On the technical side, the communications tools supporting collaborative design must continue to advance in terms of speed and quality so that all team members, no matter how distant, can be simultaneous participants in the work. Those involved see the DSOF and its underlying concepts as key in developing the models and methods that will ensure that design teams can function effectively in the environment of the "virtual studio." Sources of Information Sources for this article, from the School of Architecture and Planning, were Associate Professor Andrew Scott, and graduate student and research associate, Dennis Shelden. For more on the DSOF, see the Web page at http://sap.mit.edu/dsof/ i/s Home | i/s Back Issues | Volume 12 | No. 1 |