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i/s Back Issues
Volume 17
No.
3 January/February
2002
ThinkCycle: Reaching Out to Solve Real-World Problems
Lee Ridgway
The World Wide Web has some powerful attributes. It's a way to share
information across the globe, easily and openly, at very little cost.
It can also enable collaboration among far-flung people who might otherwise
never meet or know of each other.
These attributes are behind an idea put forth in March 2000 by a group
of graduate students in the Media Lab. The initial group included Ravi
Pappu, Saul Griffith, Nitin Sawhney, Yael Maguire, Wendy Plesniak, and
Ben Vigoda. Their idea, simply stated, was to create a database, accessible
over the Web, that would enable "open source" problem solving among university
students and communities in the developing world.
They envisioned the database and the Web combining into a system that
documents submitted problems and the evolving design solutions to those
problems. The database would serve as the repository for all the iterative
design concepts, technical notes, working files, and images around a problem
and its solution. This repository would be searchable, cross-referenced,
free, and open to the public.
Out of this concept grew ThinkCycle. Built on open source tools such
as Linux and the ArsDigita Community System, ThinkCycle resides at http://www.thinkcycle.org/
Its name comes from the notion of harnessing the creative minds, or "think
cycles," of people everywhere to work on global design challenges.
With over a year of activity behind them, the MIT students who run this
academic, nonprofit initiative are starting to realize some of their ideas.
Motivations
Several motivations are behind the ThinkCycle concept. One has to do with
changing the way engineering design is taught in schools. In traditional
design courses, students are given projects for problems that have already
been solved -- in effect, reinventing the wheel. ThinkCycle focuses on
real-world problems and moves beyond the local classroom model, involving
students and faculty at MIT and other schools in industrialized and developing
countries.
Another motivation behind ThinkCycle is to work on problems in communities
not being well served by new technologies. To get at these problems, ThinkCycle
asks
non-governmental organizations (NGOs) and other stakeholders related to
underserved communities to submit worthwhile challenges.
How It Works
The ThinkCycle process can be summed up as follows:
- An NGO or other stakeholder submits a problem to ThinkCycle. The problem
is given a peer review by domain experts and made accessible in the
ThinkCycle database.
- Design faculty in a participating school can select problems for a
design course and present these to the students in the course.
- The students, working in teams, investigate the state of the art around
technology related to the challenge, establish design constraints, brainstorm
design concepts, then design and manufacture prototypes.
- During the design and prototyping, experts in the domain of the problem
review the work of the students and provide advice as well as resources.
- As with any design course, at the end students give a final report
and project presentation, which may include recommendations for future
work.
Within the ThinkCycle database, the challenges are organized into topics;
one topic may include several related challenges. These topics serve as
the file cabinet and shared "ThinkSpace" for those working on the challenges
and for others interested in their progress. Through an online discussion
board, shared file space, and notes, a detailed record is built up which
is open to all.
Those who pose the challenges post notes with resources, links, and relevant
images. Design teams use the system to get postings, as well as to publish
work in progress. Other participants can review the ongoing design and
can even post their own contributions. There is no formal moderation mechanism
in place, although the ThinkCycle coordinators who create the topics serve
as initial editors to set up the domain and make suggestions to contributors
as needed.
Design That Matters
The ThinkCycle concept was put to the test last spring in an independent
study, special projects course in the Media Lab, Design that Matters.
About five projects were completed.
One of the challenges undertaken dealt with cholera treatment devices.
In an outbreak of cholera, medical specialists usually train local community
members to implement the IV treatment needed to treat severe cases. The
design challenge was to develop a compact kit for the medical teams that
could be used to clearly and quickly instruct the local people in the
use of IV drip-set equipment. Part of the challenge was that the trainees
may be illiterate, and that the IV treatment involved calibrating equipment
settings.
Working with a prototype ThinkCycle database, the interdisciplinary design
team used the system as envisioned by its creators. Starting with nine
design concepts, the team eventually developed two prototypes and a
third detailed design description which showed the most potential for
addressing the challenge of rapid IV deployment. Documents were shared
through the ThinkCycle file space and archived in the database, including
discussions with two cholera treatment specialists at MGH who consulted
with the team and gave critical feedback. A peer-reviewed paper concluded
the work for the course. This trial run was proof enough of the ThinkCycle
concept and system, which encouraged the ThinkCycle team to expand its
horizons.
This spring, Design that Matters will be offered again. It will be run
in conjunction with a collaborative network of design courses at universities
in Kenya, Brazil, Costa Rica, Portugal, and India. Instructors for the
course include Timothy Prestero and Leo Burd, joined by original ThinkCycle
team members Griffith, Sawhney, Maguire, and Vigoda. The faculty supervisor
for the project is Professor Mitchel Resnick.
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