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Free crossword game artificial intelligence and analysis tool that rivals the best players in the world! Download now |

(Click image to enlarge) (Old screenshots)
(you should only need one of the below files)
Championship Player takes a maximum of 66 seconds per turn and plays extremely strongly. When the bag is empty, Championship Player optimally solves endgames in a second or two if the optimal line of play ends the game in three plies or fewer. Speedy Player takes less than a second per turn and is a good opponent to play against if you are in a hurry. Twenty Second Championship Player is a Championship Player that takes only 20 seconds to play, so is a suitable opponent if you're in a semi-hurry.
The "Ask Championship Player for Choices" button ignores the current choices in the Choices tab and invokes Championship Player on the current rack, replacing the current choices with Championship Player's top-ranked choices. Championship Player chooses its moves based on a 2-ply simulation except when there are 1 or 2 tiles in the bag, in which case it recursively solves the preendgame.
When you run a simulation, after each iteration the expected win percentage of the play is estimated and shown in the Choices tab. This win% estimate is most accurate in the beginning and middle of a game. We recommend 2-ply simulations for one's general analysis.
To play through a real-life game with Quackle, and you don't know your opponent's racks, make his or her player be of type Human with Unknown Racks.
The Quackle team is now accepting donations via PayPal. All donations will be to the olaughlin at gmail dot com address and split evenly among the four current Quackle developers. Click the DONATE button below. If you use your credit card, please do not insert spaces when entering your credit card number. PayPal seems to reject credit card numbers specified with imbedded spaces.
Thankyou#!
Quackle is written by Jason Katz-Brown (jasonkb at mit.edu), John O'Laughlin (olaughlin at gmail.com), John Fultz (jfultz at wolfram.com), and Matt Liberty (matt.liberty at gmail.com).
Quackle is Copyright (C) 2005-2007 Jason Katz-Brown and John O'Laughlin.
If you want to be alerted of future Quackle announcements or join in Quackle's development, please join the Quackle Yahoo! group.
I want to wear this amazingness. Congratulations Amanda!
Go grab your own Quackle T-shirt for only $15 and check out the other magnific contest entries at the contest webpage.
Quackle is the 'amazing' and 'friendly' computer program providing the estimated win percentages and expert analysis in ESPN's coverage of the United States Scrabble Open. The hourlong show aired on November 1.
(you should only need one of the below files)
Aaron Bader has laboriously entered many old games from the Scrabble News and Medleys in GCG format. Try looking at some with Quackle!
Historians like old Quackle downloads.
Quackle versions 0.92, 0.91, and 0.9 were licensed under the Revised BSD License.
Quackle 0.92 can be downloaded from the old 0.92 downloads area.
Quackle 0.91 can be downloaded from the old 0.91 downloads area.
Jason Katz-Brown and John O'Laughlin are excited to announce today the public release of Quackle (www.quackle.org), a crossword game artificial intelligence and analysis tool that rivals the best players in the world. It can be configured to play and analyze crossword games with any board layout and use the newest lexicons. Quackle includes a move generator, move evaluator, simulator, and Qt-based user interface and can be used with any board layout, alphabet, lexicon, and tile distribution. It is licensed under the open-source revised BSD license.
Quackle's Sourceforge project page
Copyright (C) 2005-2007 Jason Katz-Brown and John O'Laughlin.