Class Button
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Class Button
public class netscape.application.Button
extends netscape.application.View
implements netscape.application.Target,
netscape.application.DrawingSequenceOwner,
{
/* Fields
*/
public final static java.lang.String CLICK;
public final static int CONTINUOUS_TYPE;
public final static int IMAGE_ABOVE;
public final static int IMAGE_BELOW;
public final static int IMAGE_BENEATH;
public final static int IMAGE_ON_LEFT;
public final static int IMAGE_ON_RIGHT;
public final static int PUSH_TYPE;
public final static int RADIO_TYPE;
public final static java.lang.String SEND_COMMAND;
public final static int TOGGLE_TYPE;
/* Constructors
*/
public Button();
public Button(Rect);
public Button(int, int, int, int);
/* Methods
*/
public static Button createCheckButton(int, int, int, int);
public static Button createPushButton(int, int, int, int);
public static Button createRadioButton(int, int, int, int);
public Image altImage();
public String altTitle();
protected void ancestorWasAddedToViewHierarchy(View);
public void click();
public int clickCount();
public String command();
public void decode(Decoder);
public void describeClassInfo(ClassInfo);
public Color disabledTitleColor();
public void drawView(Graphics);
public void drawViewBackground(Graphics, Rect, boolean);
public void drawViewInterior(Graphics, String, Image, Rect);
public void drawViewTitleInRect(Graphics, String, Font, Rect, int);
public void drawingSequenceCompleted(DrawingSequence);
public void drawingSequenceFrameChanged(DrawingSequence);
public void encode(Encoder);
public Font font();
public Image image();
public Size imageAreaSize();
public int imagePosition();
public boolean isBordered();
public boolean isEnabled();
public boolean isTransparent();
public Border loweredBorder();
public Color loweredColor();
public Size minSize();
public boolean mouseDown(MouseEvent);
public Sound mouseDownSound();
public void mouseDragged(MouseEvent);
public void mouseUp(MouseEvent);
public Sound mouseUpSound();
public void performCommand(String, Object);
public Border raisedBorder();
public Color raisedColor();
public int repeatDelay();
public void sendCommand();
public void setAltImage(Image);
public void setAltTitle(String);
public void setBordered(boolean);
public void setCommand(String);
public void setDisabledTitleColor(Color);
public void setEnabled(boolean);
public void setFont(Font);
public void setImage(Image);
public void setImagePosition(int);
public void setLoweredBorder(Border);
public void setLoweredColor(Color);
public void setMouseDownSound(Sound);
public void setMouseUpSound(Sound);
public void setRaisedBorder(Border);
public void setRaisedColor(Color);
public void setRepeatDelay(int);
public void setState(boolean);
public void setTarget(Target);
public void setTitle(String);
public void setTitleColor(Color);
public void setTransparent(boolean);
public void setType(int);
public boolean state();
public Target target();
public String title();
public Color titleColor();
public int type();
}
View subclass that implementing a "button" control, an object with two
states: "on" and "off." The user changes a Button's state by clicking
it, which may also cause the Button to draw itself differently. For
example, when clicked most Buttons draw themselves to appear "pressed" in.
The Button class supports several types of Button, from PUSH_TYPE to
TOGGLE_TYPE to RADIO_TYPE to CONTINUOUS_TYPE. See the setType()
method documentation for more information.
- See Also:
- setType
Fields
PUSH_TYPE
public final static int PUSH_TYPE
- Push button type.
TOGGLE_TYPE
public final static int TOGGLE_TYPE
- Toggle button type.
RADIO_TYPE
public final static int RADIO_TYPE
- Radio button type.
CONTINUOUS_TYPE
public final static int CONTINUOUS_TYPE
- Continuous button type.
IMAGE_ON_LEFT
public final static int IMAGE_ON_LEFT
- Position Image to the title's left.
IMAGE_ON_RIGHT
public final static int IMAGE_ON_RIGHT
- Position Image to the title's right.
IMAGE_ABOVE
public final static int IMAGE_ABOVE
- Position Image above the title.
IMAGE_BELOW
public final static int IMAGE_BELOW
- Position Image below the title.
IMAGE_BENEATH
public final static int IMAGE_BENEATH
- Draw title on top of Image.
SEND_COMMAND
public final static String SEND_COMMAND
- Command causing the Button to send its command to its Target.
CLICK
public final static String CLICK
- Command causing the Button to visually "click," as if pressed, as well
as send its command to its Target.
Constructors
Button
public Button()
- Constructs a Button with origin (0, 0) and zero width and height.
Button
public Button(Rect rect)
- Constructs a Button with bounds rect.
Button
public Button(int x,
int y,
int width,
int height)
- Constructs a Button with bounds
(x, y, width, height).
Methods
createPushButton
public static Button createPushButton(int x,
int y,
int width,
int height)
- Returns a new Button instance configured to look and behave like a
"push" button, a Button of type PUSH_TYPE.
createCheckButton
public static Button createCheckButton(int x,
int y,
int width,
int height)
- Returns a new Button instance configured to look and behave like a
"check" button, a Button of type TOGGLE_TYPE that displays a check mark
when on.
createRadioButton
public static Button createRadioButton(int x,
int y,
int width,
int height)
- Returns a new Button instance configured to look and behave like a
"radio" button, a Button of type RADIO_TYPE that can only be on if the
others in its group are off.
setTitle
public void setTitle(String aString)
- Sets the Button's title and then calls the Button's
draw() method to redraw it. If aString contains
newlines, the title will break and wrap to the next line at those
points. If you don't want to immediately
redraw the Button, you should first call its
disableDrawing() method.
- See Also:
- disableDrawing
title
public String title()
- Returns the Button's title.
- See Also:
- setTitle
setAltTitle
public void setAltTitle(String aString)
- Sets the Button's alternate title, the title the Button displays
when it's in its alternate state, and then calls the Button's
draw() method to redraw it. If aString contains
newlines, the title will break and wrap to the next line at those
points. If you don't want to immediately redraw the Button, you
should first call its disableDrawing() method.
- See Also:
- setTitle, disableDrawing
altTitle
public String altTitle()
- Returns the Button's alternate title.
- See Also:
- setAltTitle
setEnabled
public void setEnabled(boolean enabled)
- Sets the Button's "enabled" state and then calls the Button's
draw() method to redraw it. A disabled Button does not
react to mouse clicks. If you do not want to immediately
redraw the Button, you should first call its
disableDrawing() method.
- See Also:
- disableDrawing
isEnabled
public boolean isEnabled()
- Returns true if the Button is enabled.
- See Also:
- setEnabled
setState
public void setState(boolean newState)
- Sets the Button's state (a boolean value where false is the
normal, "up" state and true is the down or "pressed" state)
and then calls the Button's
draw() method to redraw it. If you do not want to immediately
redraw the Button, you should first call its
disableDrawing() method.
- See Also:
- disableDrawing
state
public boolean state()
- Returns the Button's state.
- See Also:
- setState
setTarget
public void setTarget(Target aTarget)
- Sets the Button's Target, the object that will receive the a
performCommand() message when the user clicks the Button.
target
public Target target()
- Returns the Button's Target.
- See Also:
- setTarget
setCommand
public void setCommand(String command)
- Sets the Button's command.
- See Also:
- setTarget
command
public String command()
- Returns the Button's command.
- See Also:
- setCommand
imageAreaSize
public Size imageAreaSize()
- Returns the Size required to display the Button's Images.
- See Also:
- setImage
minSize
public Size minSize()
- Returns the minimum Size required to fully display the Button's
Border, title, and Images.
- Overrides:
- minSize in class View
setFont
public void setFont(Font aFont)
- Sets the Font used to display the Button's title.
- See Also:
- setTitle
font
public Font font()
- Returns the Font used to display the Button's title.
- See Also:
- setFont
setTitleColor
public void setTitleColor(Color aColor)
- Sets the Color used to draw the Button's title.
- See Also:
- setTitle
titleColor
public Color titleColor()
- Returns the Color used to draw the Button's title.
- See Also:
- setTitleColor
setDisabledTitleColor
public void setDisabledTitleColor(Color aColor)
- Sets the Color used to draw the Button's title when disabled.
- See Also:
- setTitle
disabledTitleColor
public Color disabledTitleColor()
- Returns the Color used to draw the Button's title when disabled.
- See Also:
- setDisabledTitleColor
setRaisedColor
public void setRaisedColor(Color aColor)
- Sets the background Color used to draw the Button in its raised state.
raisedColor
public Color raisedColor()
- Returns the background Color used to draw the Button in its raised
state.
- See Also:
- setRaisedColor
setLoweredColor
public void setLoweredColor(Color aColor)
- Sets the background Color used to draw the Button in its lowered state.
loweredColor
public Color loweredColor()
- Returns the background Color used to draw the Button in its lowered
state.
- See Also:
- setLoweredColor
setImage
public void setImage(Image anImage)
- Sets the Image displayed by the Button. If anImage is a
DrawingSequence, sets the Button to be the DrawingSequence's owner and
starts the sequence when the user releases the Button (after a press).
- See Also:
- DrawingSequence, setAltImage
image
public Image image()
- Returns the Image displayed by the Button.
- See Also:
- setImage
setAltImage
public void setAltImage(Image anImage)
- Sets the Image the button displays when pressed. If anImage
is a DrawingSequence, sets the Button to be the DrawingSequence's owner
and starts the sequence when the user presses the Button.
- See Also:
- DrawingSequence
altImage
public Image altImage()
- Returns the Image the Button displays when pressed.
- See Also:
- setAltImage
setRaisedBorder
public void setRaisedBorder(Border border)
- Sets the raised Border, the Border the Button draws around its
perimeter when in the "up" state.
raisedBorder
public Border raisedBorder()
- Returns the Button's raised Border.
- See Also:
- setRaisedBorder
setLoweredBorder
public void setLoweredBorder(Border border)
- Sets the lowered Border, the Border the Button draws around its
perimeter when in the "down" state.
loweredBorder
public Border loweredBorder()
- Returns the Button's lowered Border.
- See Also:
- setLoweredBorder
setMouseDownSound
public void setMouseDownSound(Sound aSound)
- Sets the Sound the Button plays when pressed.
mouseDownSound
public Sound mouseDownSound()
- Returns the Sound the Button plays when pressed.
- See Also:
- setMouseDownSound
setMouseUpSound
public void setMouseUpSound(Sound aSound)
- Sets the Sound the Button plays when released, after being pressed.
mouseUpSound
public Sound mouseUpSound()
- Returns the Sound the Button plays when released.
- See Also:
- setMouseUpSound
setBordered
public void setBordered(boolean flag)
- Sets whether the Button draws its Border.
isBordered
public boolean isBordered()
- Returns true if the Button draws its Border.
- See Also:
- setBordered
setType
public void setType(int buttonType)
- Sets the Button's type, which can be one of the following:
- A PUSH_TYPE Button appears to press in when clicked and sends
its command to its Target when released, returning to its original
"up" state.
- A TOGGLE_TYPE Button
changes its state between off and on and sends its command to its
Target on each click.
- A RADIO_TYPE button behaves like a
TOGGLE_TYPE button, except when clicked it turns off any other
RADIO_TYPE buttons with the same superview.
- A CONTINUOUS_TYPE Button behaves like a PUSH_TYPE
Button, except that it sends its command to its Target while pressed,
every repeatDelay() milliseconds.
- See Also:
- setRepeatDelay
type
public int type()
- Returns the Button's type.
- See Also:
- setType
setRepeatDelay
public void setRepeatDelay(int milliseconds)
- Sets the Button's repeat delay, the time delay a CONTINUOUS_TYPE Button
uses when sending its command to its Target while being pressed.
- See Also:
- setType
repeatDelay
public int repeatDelay()
- Returns the Button's repeat delay.
- See Also:
- setRepeatDelay
setImagePosition
public void setImagePosition(int aPosition)
- Sets the relationship between the Button's Images and its title.
Options are IMAGE_ON_LEFT, IMAGE_ON_RIGHT, IMAGE_ABOVE,
IMAGE_BELOW, and IMAGE_BENEATH.
- See Also:
- setImage, setTitle
imagePosition
public int imagePosition()
- Returns the integer describing the relationship between the Button's
Images and title.
- See Also:
- setImagePosition
setTransparent
public void setTransparent(boolean flag)
- Overridden to configure the Button not to draw its Border, if
configured to be transparent. A transparent Button does not display a
Border (unless subsequently configured to do so) or a background color,
only its title and Images, if any.
isTransparent
public boolean isTransparent()
- Overridden to return true if the Button is transparent.
- Overrides:
- isTransparent in class View
- See Also:
- setTransparent
ancestorWasAddedToViewHierarchy
protected void ancestorWasAddedToViewHierarchy(View aView)
- Overridden to support RADIO_TYPE buttons.
- Overrides:
- ancestorWasAddedToViewHierarchy in class View
drawViewTitleInRect
public void drawViewTitleInRect(Graphics g,
String title,
Font titleFont,
Rect textBounds,
int justification)
- Sets the appropriate Color (according to whether or not the Button's
enabled) and calls Graphics' drawStringInRect() to draw the
Button's title within textBounds using the justification
justification. You never call this method directly, but should
override to produce any custom title drawing.
drawViewInterior
public void drawViewInterior(Graphics g,
String title,
Image image,
Rect interiorRect)
- Draws the Button's interior. title is the appropriate String
and image is the appropriate Image to be drawn in the Button's
current state. interiorRect is the Rect defining the Button's
interior (the entire Button without its border). Calls
drawViewTitleInRect() to draw the Button's title. You never
call this method directly, but should override to implement any custom
drawing.
drawViewBackground
public void drawViewBackground(Graphics g,
Rect interiorRect,
boolean drawDownState)
- Draws the Button's background (a Border, or solid rectangle if no
Border and opaque). You never call this method directly, but should
override to perform any custom background drawing. You must modify
interiorRect to define the
area available to draw the Button's title and/or Image.
drawView
public void drawView(Graphics g)
- Draws the Button. Calls drawViewBackground() and
drawViewInterior(). You never call this method directly, but
may override to implement custom Button drawing. Use the draw()
method to draw the Button.
- Overrides:
- drawView in class View
- See Also:
- draw
mouseDown
public boolean mouseDown(MouseEvent event)
- Overridden to interpret Button clicks. For CONTINUOUS_TYPE
Buttons, starts a Timer that sends the Button's command to its
Target every repeatDelay() milliseconds.
- Overrides:
- mouseDown in class View
- See Also:
- setRepeatDelay
mouseDragged
public void mouseDragged(MouseEvent event)
- Overridden to support Button clicks.
- Overrides:
- mouseDragged in class View
mouseUp
public void mouseUp(MouseEvent event)
- Overridden to support Button clicks.
- Overrides:
- mouseUp in class View
clickCount
public int clickCount()
- If the Button is currently pressed, returns the current mouse click
count (single-click, double-click, and so on).
click
public void click()
- Presses the Button, as if the user clicked it with the mouse.
performCommand
public void performCommand(String command,
Object data)
- Implements the Button's commands:
- SEND_COMMAND - calls the Button's sendCommand() method,
causing the Button to send its command to its Target.
- CLICK - Calls the Button's click() method, causing the
Button to change its state (based on its type), redraw, and send its
command to its Target.
drawingSequenceFrameChanged
public void drawingSequenceFrameChanged(DrawingSequence aSequence)
- DrawingSequenceOwner method implemented to handle DrawingSequences
assigned to the Button as Images.
- See Also:
- drawingSequenceFrameChanged
drawingSequenceCompleted
public void drawingSequenceCompleted(DrawingSequence aSequence)
- DrawingSequenceOwner method implemented to handle DrawingSequences
assigned to the Button as Images.
- See Also:
- drawingSequenceCompleted
sendCommand
public void sendCommand()
- Called by the Button to send its command to its Target.
- See Also:
- setTarget
describeClassInfo
public void describeClassInfo(ClassInfo info)
- Describes the Button class' information.
- Overrides:
- describeClassInfo in class View
- See Also:
- describeClassInfo
encode
public void encode(Encoder encoder) throws CodingException
- Encodes the Button instance.
- Overrides:
- encode in class View
- See Also:
- encode
decode
public void decode(Decoder decoder) throws CodingException
- Decodes the Button instance.
- Overrides:
- decode in class View
- See Also:
- encode
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