this document is LaTeX/README A brief description of what's in the LaTeX subdirectories to start with; the Czar might well add some files, of course. Central: Centralized information: (aka files you run latex on) ------------------------ badges.tex: automated badges for players, NPCs, GMs, ghosts misc-*.tex: files to print pools of miscellaneous cards, as opposed to those that start in packets or those produced en masse via badges.tex, stat.tex playerlist.tex: mostly automated playerlist rules.tex: template for game rules based on SR; you fill stuff in signs.tex: place to make signs stat.tex: automated statcards for all characters Lists: The file of centralized character information, and files listing macros for use in character sheets, to be extracted -- aka files that you don't run latex on; \input by appropriate style files, read by perl scripts as necessary. ---------------------------------------- abilities.tex: sets macros for the various abilities in-game. to be used in character sheets to produce the in-sheet description, and to feed the scripts that produce the actual cards. bluesheets.tex: sets macros for the various bluesheets in-game. used mostly like abilities.tex. characters.tex: contains centralized character information; extremely important unless you're punting a bunch of Template tools combatcards.tex: like abilities.tex, for cinematic combat cards greensheets.tex: like bluesheets.tex, but for greensheets ingestibles.tex: like abilities.tex, but for ingestibles items.tex: like abilities.tex, but for items players.tex: contains centralized player-relevant character information whitesheets.tex: like bluesheets.tex, but for whitesheets Numbers (auto random number generation/assignment as per html/numbers-use.html) ------- itemnum-spec: sample random number specification file Postscript (images and header files) ------- charname_secret: dvips header included by packets script for when a list-type extractable wants to be marked as Secret for this char charnameheader.eps: default, *blank* header sucked in by most list-type extracts to get char name dagger.eps: the guild dagger in gray (for playerlist; also potential icon) icon.eps: the default icon for sheets and money; you set this map.ps: map of campus (defaults to all of main campus; see comments at top and bottom of file to customize) mirror: header for mirror-style printing simplex: anti-duplex header to make things be single-sided, for cards unmirror: header to turn off mirror-style printing if using 'mirror' Styles: game class and packages, used by many other files; most you won't touch much, some you'll tweak, some you may add -------------------- abilities.sty: ability cards uses extractable.sty, cards.sty, Lists/abilities.tex badges.sty: badges uses cards.sty bluesheet.sty: bluesheets uses sheets.sty, Lists/bluesheets.tex cards.sty: double-, single- and mirror-sided card macros and setup uses standard packages times, graphicx character.sty: charsheets uses sheets.sty, charextracts.sty, almost everything in Lists charextracts.sty: charsheets magical adjunct to character.sty, which uses it; does That Which Is Necessary for extractables to extract when it is specifically told to (usu by packets script) uses nothing itself charname.sty: list-type things extracted from a charsheet more magic; invoked by charextracts.sty + packets script uses graphicx combatcards.sty: combat cards uses extractable.sty, cards.sty, Lists/combatcards.tex custom.sty: where the Czar makes global customizations and sets things like game name & date when you start using the Template; doesn't use anything, but is itself used by game.cls, so it shows up everywhere extractable.sty: tex-type extractables uses standard styles fancyhdr game.cls: base class for EVERYTHING; contains black magic. uses standard class article.cls; pulls in standard package geometry.sty; also uses custom.sty, newdef.sty, Lists/characters.tex, Lists/players.tex greensheet.sty: greensheets uses sheets.sty, Lists/greensheets.tex ingestible.sty: ingestibles uses extractable.sty, mechanics-packet.sty, Lists/ingestibles.tex items.sty: item cards uses extractable.sty, cards.sty, Lists/items.tex mechanics-packet.sty: styles that want envelope or fold&staple packets uses standard packages graphicx memory.sty: memory packets uses extractable.sty, mechanics-packet.sty money.sty: cash uses extractable.sty, cards.sty newdef.sty: everything, since game.cls uses it see file comments, or see \newdef in macro-glossary.html playerlist.sty: playerlist uses standard packages times, graphicx sheets.sty: superclass of charsheets, greensheets, bluesheets, ... uses standard packages doublespace, graphicx signs.sty: signs uses sheets.sty stat.sty: statcards uses cards.sty whitesheet.sty: whitesheets uses sheets.sty, Lists/whitesheets.tex