Index (All GMs)
You should start by reading the introduction.
This page may help when you want to look up something in particular.
It's currently a table of contents; later we may add a by-topic index.
More recent information on new issues is in
external documentation.
Documentation Contents
Order is by what we think will get looked at more (so it's not the
best order to read them in the first time; follow the links from the
intro for that).
All Users
- intro.html
Everyone should read this.
Introduction; points you around to other stuff.
- charsheets.html
How to write a character sheet.
- misc.html
Overview (and pointers to details) of how to do everything other than
character sheets, such as bluesheets, item cards, badges, stat cards,
and playerlist.
- charinfo.html
How to put a character in the centralized character info file,
and how to use that information in sheets etc.
- macro-glossary.html
Glossary of all the macros in the Template that GMs or Czars might want to use.
- printing-packets.html
How to completely produce entire character packets, or partially do so.
(Template-specific tools.)
- printing-misc.html
How to print individual sheets, batches of cards, statcards, badges,
and anything else not done as part of a character packet.
(Non-Template tools.)
- gm.html
How to use the gm script (via gmX aliases).
- suites.html
How to make and use suites of extractables.
- massedit.html
Overview of bin/extractor, invertmap, injector scripts for viewing and
editing information like character-to-group linkages en masse.
- extractor.html
How to use bin/extractor to put charsheet information into a single file
such as "what groups is everyone in" or "what items does everyone have."
- invertmap.html
How to use bin/invertmap to turn an extractor-type file from
"what groups is each character in" to "what characters are in each group"
and vice versa.
- injector.html
How to use bin/injector to take the information in an edited extractor-type
file and inject it into the character sheets.
- numbers-use.html
How to use the optional random-number generation and the further optional
random-number assignment.
- doc.html
How to use bin/doc to look at the docs.
- latex.html
Some notes on latex --- read this if you haven't used
latex much.
- version.html
What version of the Template you have (you should know this for future
comparison) and how it differs from old versions you may have used.
- dotfiles.html
How to set up your dotfiles to use the Template.
Production Czar
- czar.html
Read this overview of what the Czar should know.
- setup.html
How to set up the Template for your game.
- list-extractable.html
How to add a new list-type extractable field for character sheets.
- tex-extractable.html
How to add a new tex-type extractable field for character sheets.
- cards.html
How to make a new kind of card.
- numbers-generate.html
What you need to do for your game to use the optional Random Number Generation
utility for item numbers and/or badge numbers and/or whatever.
- numbers-assign.html
What you need to do for your game to use the optional Random Number Assignment
utility.
- map.html
About the nice postscript map and customizing it for your game.
- structure.html
How to use an extremely optional $GAME/.structure file to rearrange
directory structure.
Other Stuff