\ProvidesPackage{character} \RequirePackage{sheets} \renewcommand\sheetname{Character Sheet} \renewcommand\docharnamehere{} % Don't stick char name in top corner. % get extraction magic \RequirePackage{charextracts} % a not-particularly-magic part of extraction; feel free to change this % \newdef\note[1]{\space\space\emph{#1}} \newdef\pageof[1]{(a page of) #1} % \saystats can be called in the charsheet to list all the stats; % it takes advantage of some magic in game.cls that gets invoked % when custom.sty calls \usestats: \stat@count is a counter stats % look at, \stat@total@count is the number of stats you have, % \get@array{stat-long, stat-short}{n} is set up to give the long/short % names of the nth stat, and \get@stat gets the value of the \stat@count'th % stat for character \me. % % Feel free to play with the presentation style, but test % that what you've done works. % \newdef\saystats{% \stat@count=0\relax \begin{tightlist} \loop \ifnum\stat@count<\stat@total@count \item \get@array{stat-long}{\the\stat@count} (\get@array{stat-short}{\the\stat@count}): \get@stat \advance\stat@count by 1\relax \repeat \end{tightlist} } % Define the things that get extracted charsheets to make char packets; % see [various html docs]. % % The base Template extractables should serve as good examples. % % To add a tex-type extractable, use %% \tex@extract{field name}{packages} % where ``field name'' is what goes in ``\begin{extractable}{field name}'' % and ``packages'' is whatever gets the styles you need, typically % things like ``\usepackage{foo}'' or ``\usepackage[red,blue]{foo,bar}.'' % % To add a list-type extractable, use %% \list@extract{field name} % where ``field name'' is the same as above. % Since list-type's are latex'ed by themselves, you don't give packages here. % % In either case, you should then define any core macro(s) used by that % extractable to DTRT in charsheets (usually tex-types will have these; % list-types will usually just build on \listsheet). % If you have a centralized list of macros for the extractable, \input it. \tex@extract{Abilities}{\usepackage{abilities}} \newdef\ability[3]{#1} \input Lists/abilities.tex \list@extract{Bluesheets} \input Lists/bluesheets.tex % comment out or remove this section if not using Cinematic Combat \tex@extract{Combat Cards}{\usepackage{combatcards}} \newdef\combatcard[6]{#3} \input Lists/combatcards.tex \list@extract{Greensheets} \input Lists/greensheets.tex % un-comment this section if you want Ingestible extractables %\tex@extract{Ingestibles}{\usepackage{ingestible}} %\newdef\ingestpacket[3]{#1} %\newdef\ingestfold[3]{#1} %\input Lists/ingestibles.tex \tex@extract{Items}{\usepackage{items}} \newdef\specialitem[4]{#1} \input Lists/items.tex \tex@extract{Memory Packets}{\usepackage{memory}} \newdef\mempacket[2]{#1} \newdef\memfold[2]{#1} \tex@extract{Money}{\usepackage{money}} \newdef\cash[1]{\$#1} % change the prefix if you're not using dollars \list@extract{Whitesheets} \input Lists/whitesheets.tex \input Lists/suites.tex