Writing everything else

# Writing things besides character sheets (All GMs)

The Template comes with a bunch of stuff you might want to write/generate in addition to character sheets. A lot of it was mentioned in writing character sheets, but we'll go into more detail now, and cover some things that weren't mentioned.

Bluesheets and Greensheets: There are top-level directories for these. As with character sheets, to write a new colorsheet, cd to the sheet directory; copy the template.tex file to the new filename.tex, and edit away. Again, it's important to fill in the \name macro (e.g. \name{\Banarchists}), but a \topquote field is optional. Unlike character sheets, colorsheets don't have extractable lists in them.

Lists: Since character sheets wish to include a bunch of things by macro-name, those macros are kept in lists in the directory LaTeX/Lists. In addition to the characters.tex and players.tex files for general character information, the Template comes with list files for

- abilities (abilities.tex)
- bluesheets (bluesheets.tex)
- cinematic combat cards (combatcards.tex)
- greensheets (greensheets.tex)
- non-unique items (items.tex)

Just fill in these files to use things from them in character sheets and so on; they're each \input by the corresponding style file in LaTeX/Styles.

If you don't want it at the end of a character sheet, then it must be centralized information, right? Thus, everything else is in the directory LaTeX/Central. (Yes, of course you can put things somewhere else instead; the file names and location here are pure convention.) By default, the Template has there:

- badges: badges.tex; doesn't have to be edited at all! it goes by LaTeX/Lists/characters.tex and players.tex and does everything for you automagically. Use misc-badges.tex to make partial sets.
- misc-*.tex: files for printing out pools of unowned things. For instance, most items are extracted from charsheets to start in character packets, but you can print initially-unowned ones from misc-items.tex.
- playerlist: playerlist.tex; takes only minimal editing, as it goes by LaTeX/Lists/characters.tex and players.tex and does almost everything for you automagically --- see the file's comments for details.
- rules: rules.tex; always needs editing, of course! See comments in that file.
- signs: signs.tex; see comments there.
- stat cards: stats.tex; doesn't have to be edited at all; it also goes by LaTeX/Lists/characters.tex and does everything for you automagically.

These must be printed manually -- they're not autoprinted by the packets script since they're not associated with characters' packets. (Ok, statcards and badges are, but you don't want to print them out per-packet anyway.)