Template Docs ToC / Index

# Index (All GMs)

You should start by reading the introduction. This page may help when you want to look up something in particular. It's currently a table of contents; later we may add a by-topic index.

More recent information on new issues is in external documentation.

# Documentation Contents

Order is by what we think will get looked at more (so it's not the best order to read them in the first time; follow the links from the intro for that).

## All Users

- intro.html Everyone should read this. Introduction; points you around to other stuff.
- charsheets.html How to write a character sheet.
- misc.html Overview (and pointers to details) of how to do everything other than character sheets, such as bluesheets, item cards, badges, stat cards, and playerlist.
- charinfo.html How to put a character in the centralized character info file, and how to use that information in sheets etc.
- macro-glossary.html Glossary of all the macros in the Template that GMs or Czars might want to use.
- printing-packets.html How to completely produce entire character packets, or partially do so. (Template-specific tools.)
- printing-misc.html How to print individual sheets, batches of cards, statcards, badges, and anything else not done as part of a character packet. (Non-Template tools.)
- gm.html How to use the gm script (via gmX aliases).
- suites.html How to make and use suites of extractables.
- massedit.html Overview of bin/extractor, invertmap, injector scripts for viewing and editing information like character-to-group linkages en masse.
- extractor.html How to use bin/extractor to put charsheet information into a single file such as "what groups is everyone in" or "what items does everyone have."
- invertmap.html How to use bin/invertmap to turn an extractor-type file from "what groups is each character in" to "what characters are in each group" and vice versa.
- injector.html How to use bin/injector to take the information in an edited extractor-type file and inject it into the character sheets.
- numbers-use.html How to use the optional random-number generation and the further optional random-number assignment.
- doc.html How to use bin/doc to look at the docs.
- latex.html Some notes on latex --- read this if you haven't used latex much.
- version.html What version of the Template you have (you should know this for future comparison) and how it differs from old versions you may have used.
- dotfiles.html How to set up your dotfiles to use the Template.

## Production Czar

- czar.html Read this overview of what the Czar should know.
- setup.html How to set up the Template for your game.
- list-extractable.html How to add a new list-type extractable field for character sheets.
- tex-extractable.html How to add a new tex-type extractable field for character sheets.
- cards.html How to make a new kind of card.
- numbers-generate.html What you need to do for your game to use the optional Random Number Generation utility for item numbers and/or badge numbers and/or whatever.
- numbers-assign.html What you need to do for your game to use the optional Random Number Assignment utility.
- map.html About the nice postscript map and customizing it for your game.
- structure.html How to use an extremely optional $GAME/.structure file to rearrange directory structure.

## Other Stuff

- philosophy.html Template design philosophy and change guidelines.
- todo.html Template to-do list.
- credits.html Blame and thanks for the Template.