this document is LaTeX/README

A brief description of what's in the LaTeX subdirectories to start with;
the Czar might well add some files, of course.


Central: Centralized information: (aka files you run latex on)
------------------------
badges.tex:	automated badges for players, NPCs, GMs, ghosts
misc-*.tex:	files to print pools of miscellaneous cards, as opposed
		  to those that start in packets or those produced
		  en masse via badges.tex, stat.tex
playerlist.tex:	mostly automated playerlist
rules.tex:	template for game rules based on SR; you fill stuff in
signs.tex:	place to make signs
stat.tex:	automated statcards for all characters



Lists:  
The file of centralized character information, and files listing macros 
for use in character sheets, to be extracted -- aka files that you don't 
run latex on; \input by appropriate style files, read by perl scripts 
as necessary.
----------------------------------------
abilities.tex:	sets macros for the various abilities in-game.
		to be used in character sheets to produce the in-sheet
		description, and to feed the scripts that produce the
		actual cards.
bluesheets.tex: sets macros for the various bluesheets in-game.
		used mostly like abilities.tex.
characters.tex: contains centralized character information; extremely
		important unless you're punting a bunch of Template tools
combatcards.tex: like abilities.tex, for cinematic combat cards
greensheets.tex: like bluesheets.tex, but for greensheets
ingestibles.tex: like abilities.tex, but for ingestibles
items.tex:	 like abilities.tex, but for items
players.tex:	 contains centralized player-relevant character information
whitesheets.tex: like bluesheets.tex, but for whitesheets


Numbers (auto random number generation/assignment as per html/numbers-use.html)
-------
itemnum-spec:	sample random number specification file



Postscript (images and header files)
-------
charname_secret:  dvips header included by packets script for when a list-type 
		extractable wants to be marked as Secret for this char
charnameheader.eps:     default, *blank* header sucked in by most list-type
		extracts to get char name
dagger.eps:	the guild dagger in gray (for playerlist; also potential icon)
icon.eps:	the default icon for sheets and money; you set this
map.ps:		map of campus (defaults to all of main campus;
			see comments at top and bottom of file to customize)
mirror:		header for mirror-style printing
simplex:	anti-duplex header to make things be single-sided, for cards
unmirror:	header to turn off mirror-style printing if using 'mirror'



Styles: game class and packages, used by many other files;
most you won't touch much, some you'll tweak, some you may add
--------------------
abilities.sty:	ability cards
		  uses extractable.sty, cards.sty, Lists/abilities.tex
badges.sty:	badges
		  uses cards.sty
bluesheet.sty:  bluesheets 
		  uses sheets.sty, Lists/bluesheets.tex
cards.sty:	double-, single- and mirror-sided card macros and setup
		  uses standard packages times, simplemargins, graphicx
character.sty:	charsheets
		  uses sheets.sty, charextracts.sty, almost everything in Lists
charextracts.sty: charsheets
		    magical adjunct to character.sty, which uses it;
		    does That Which Is Necessary for extractables to extract
		    when it is specifically told to (usu by packets script)
		    uses nothing itself
charname.sty:	  list-type things extracted from a charsheet
		    more magic; invoked by charextracts.sty + packets script
		    uses graphicx
combatcards.sty: combat cards
		  uses extractable.sty, cards.sty, Lists/combatcards.tex
custom.sty:	where the Czar makes global customizations and sets
		  things like game name & date when you start using 
		  the Template; doesn't use anything, but is itself
	  	  used by game.cls, so it shows up everywhere
extractable.sty: tex-type extractables
		  uses standard styles fullpage, fancyheadings
game.cls:	base class for EVERYTHING; contains black magic.
		  uses standard class article.cls;
		  also uses custom.sty, newdef.sty, 
		  Lists/characters.tex, Lists/players.tex
greensheet.sty: greensheets
		  uses sheets.sty, Lists/greensheets.tex
ingestible.sty:	ingestibles
		  uses extractable.sty, mechanics-packet.sty, 
		  Lists/ingestibles.tex
items.sty:	item cards
		  uses extractable.sty, cards.sty, Lists/items.tex
mechanics-packet.sty:  styles that want envelope or fold&staple packets
		  uses standard packages fullpage, simplemargins, graphicx
memory.sty:	memory packets
		  uses extractable.sty, mechanics-packet.sty
money.sty:	cash
		  uses extractable.sty, cards.sty
newdef.sty:	everything, since game.cls uses it
		  see file comments, or see \newdef in macro-glossary.html
playerlist.sty:	playerlist
		  uses standard packages times, simplemargins, graphicx
sheets.sty:	superclass of charsheets, greensheets, bluesheets, ...
		  uses standard packages doublespace, graphicx
signs.sty:	signs
		  uses sheets.sty and standard style nopagenumbers
stat.sty:	statcards
		  uses cards.sty
whitesheet.sty:	whitesheets
		  uses sheets.sty, Lists/whitesheets.tex