\documentclass{game}
\usepackage{greensheet}

\begin{document}

\name{\Gballoon}

\section{Introduction}

At the start of game, you start with the ability to create a basic
balloon and one stashed balloon.  You can create blueprints so that
others can also build this basic balloon.  To further improve your basic
balloon design, you need money and/or materials.

\section{Use}

At any time, you can assemble your components into a balloon in order to
provide balloon rides to people in game and to garner public support.
If you use the balloon to garner public support, you must assemble and
fly the balloon for 15 minutes during the day (not counting the assembly
time) during which you entertains the crowds down below and canvass them
for contributions.  This will probably be worth 1,000 livres unless you
do something amazing.

Your goal is to fly a balloon by the end of game that has as many
technological advances as possible, but at least 3.  If you can fly one
with all the advances, it will make you famous throughout the world.

\section{Basic Balloon}

Constructing the balloon requires getting the raw materials together and
taking 15 minutes to put them together.  Once that is done, a large fire
is lit to provide the hot air for the balloon, thus alerting anyone in
the area to the presence of the balloon.  This must be done in a large
open area.  The player uses a large box, clearly marked to represent the
balloon.

The balloon itself is moored by 6 ropes and a pulley system to let it
rise, but keeps it centered above the fire on the ground.  If 3 or more
of the ropes are cut, the balloon will drift off downwind and quickly
crash.  (GM decision if those aboard are killed or injured and how
much.)  The basic balloon only carries two people, the pilot and one
passenger.

The balloon cannot be used if the weather is poor (drizzling or worse)
or there are high winds (GM's decision, otherwise use Real Life).

This basic balloon design will allow a country that can build it to
receive better intelligence about enemy forces and possibly do other
things, depending on how advanced your balloon is.  To give this ability
to a country, you must give them a copy of your blueprint.

If the original balloon is destroyed or lost or you wish to build a
second one, you need: 10 bolts of fabric, 6 coils of rope, 2 bundles of
lumber, 5 bundles of wicker, and 1 slab of iron (these are small economy
items).

A fully constructed balloon is not stashable.  It may be broken down
into its components (see previous paragraph) in 15 minutes.

\section{Improvements to the balloon}

Each of the following improvements can be added to the balloon
independently.  For each additional feature, the money/items needed and
the in-game effect of adding the feature is listed.  Each feature also
adds 5 minutes to the basic 15 minutes needed to construct a balloon.

\begin{itemize}
\item {\bf Larger Basket}.  Requirements: 1 Fabric, 2 Rope, 5 Wicker.
      Allows up to 5 people (including pilot) to ride the balloon at the
      same time. 
\item {\bf Sturdier Balloon}.  Requirements: 5 Fabric, 2 Rope.  Removes
      the 15 minute base time to assemble balloon; thus it only takes 5
      minutes/improvement now (including this one).  Also allows balloon
      to function in any weather, not just good weather.
\item {\bf Fire Basket}.  Requirements: 5 Iron, 1 Basil, 1 Coriander, 1
      Ginseng.  Allows balloon to carry its own fire source and thus can
      float free.  In game, this means the players may move the box
      representing the balloon at a SLOW walking pace anywhere outside.
      The players should change their badges to ``Not Here'' and tell
      anyone outside (or that can see outside) that they see them in a
      balloon.  If they wish to pass over a building they may do so, and
      they can land on top of a building, but must immediately move to
      the closest and highest legal space inside the building before any
      other actions can take place.

      Sturdier Balloon and Larger Basket are prerequisites.

      This improvement allows a balloon to protect one space on the war
      map from message interception and allows it to gather intelligence
      up to two spaces away on all enemy forces.
\item {\bf Ballast}. Requirements: 3 Stone, 2 Lumber, 2 Wicker.
      Balloons can protect 2 adjacent spaces on the war map and gather
      intelligence on all enemy forces up to three regions away.
\item {\bf Bomb Bay}. Requirements: 3 Lumber, 1 Fabric, 5 Iron, 2
      Cannonball, and the Bomb Bay blueprint.  Balloons can carry bombs,
      thus turning them into war machines (this improvement requires the
      Fire Basket improvement be installed first).

      Your brother, Joseph, worked out this improvement before he died,
      but the plans were lost.  You must recover the plans in order to
      build this improvement.  The effect of this improvement is that
      the balloon once in the air can fire up two two cannon shots at
      any unmoving objects.  To reload (uses cannonballs) the balloon
      must land.
\end{itemize}

\end{document}
