Index of /jemorris/Template/v1.5d/LaTeX
Name Last modified Size Description
Parent Directory 18-Jul-2006 19:42 -
Styles/ 19-Aug-2001 18:10 -
Postscript/ 19-Aug-2001 18:10 -
Numbers/ 19-Aug-2001 18:10 -
Lists/ 19-Aug-2001 18:10 -
Central/ 19-Aug-2001 18:10 -
this document is LaTeX/README
A brief description of what's in the LaTeX subdirectories to start with;
the Czar might well add some files, of course.
Central: Centralized information: (aka files you run latex on)
------------------------
badges.tex: automated badges for players, NPCs, GMs, ghosts
misc-*.tex: files to print pools of miscellaneous cards, as opposed
to those that start in packets or those produced
en masse via badges.tex, stat.tex
playerlist.tex: mostly automated playerlist
rules.tex: template for game rules based on SR; you fill stuff in
signs.tex: place to make signs
stat.tex: automated statcards for all characters
Lists:
The file of centralized character information, and files listing macros
for use in character sheets, to be extracted -- aka files that you don't
run latex on; \input by appropriate style files, read by perl scripts
as necessary.
----------------------------------------
abilities.tex: sets macros for the various abilities in-game.
to be used in character sheets to produce the in-sheet
description, and to feed the scripts that produce the
actual cards.
bluesheets.tex: sets macros for the various bluesheets in-game.
used mostly like abilities.tex.
characters.tex: contains centralized character information; extremely
important unless you're punting a bunch of Template tools
combatcards.tex: like abilities.tex, for cinematic combat cards
greensheets.tex: like bluesheets.tex, but for greensheets
ingestibles.tex: like abilities.tex, but for ingestibles
items.tex: like abilities.tex, but for items
players.tex: contains centralized player-relevant character information
whitesheets.tex: like bluesheets.tex, but for whitesheets
Numbers (auto random number generation/assignment as per html/numbers-use.html)
-------
itemnum-spec: sample random number specification file
Postscript (images and header files)
-------
charname_secret: dvips header included by packets script for when a list-type
extractable wants to be marked as Secret for this char
charnameheader.eps: default, *blank* header sucked in by most list-type
extracts to get char name
dagger.eps: the guild dagger in gray (for playerlist; also potential icon)
icon.eps: the default icon for sheets and money; you set this
map.ps: map of campus (defaults to all of main campus;
see comments at top and bottom of file to customize)
mirror: header for mirror-style printing
simplex: anti-duplex header to make things be single-sided, for cards
unmirror: header to turn off mirror-style printing if using 'mirror'
Styles: game class and packages, used by many other files;
most you won't touch much, some you'll tweak, some you may add
--------------------
abilities.sty: ability cards
uses extractable.sty, cards.sty, Lists/abilities.tex
badges.sty: badges
uses cards.sty
bluesheet.sty: bluesheets
uses sheets.sty, Lists/bluesheets.tex
cards.sty: double-, single- and mirror-sided card macros and setup
uses standard packages times, simplemargins, graphicx
character.sty: charsheets
uses sheets.sty, charextracts.sty, almost everything in Lists
charextracts.sty: charsheets
magical adjunct to character.sty, which uses it;
does That Which Is Necessary for extractables to extract
when it is specifically told to (usu by packets script)
uses nothing itself
charname.sty: list-type things extracted from a charsheet
more magic; invoked by charextracts.sty + packets script
uses graphicx
combatcards.sty: combat cards
uses extractable.sty, cards.sty, Lists/combatcards.tex
custom.sty: where the Czar makes global customizations and sets
things like game name & date when you start using
the Template; doesn't use anything, but is itself
used by game.cls, so it shows up everywhere
extractable.sty: tex-type extractables
uses standard styles fullpage, fancyheadings
game.cls: base class for EVERYTHING; contains black magic.
uses standard class article.cls;
also uses custom.sty, newdef.sty,
Lists/characters.tex, Lists/players.tex
greensheet.sty: greensheets
uses sheets.sty, Lists/greensheets.tex
ingestible.sty: ingestibles
uses extractable.sty, mechanics-packet.sty,
Lists/ingestibles.tex
items.sty: item cards
uses extractable.sty, cards.sty, Lists/items.tex
mechanics-packet.sty: styles that want envelope or fold&staple packets
uses standard packages fullpage, simplemargins, graphicx
memory.sty: memory packets
uses extractable.sty, mechanics-packet.sty
money.sty: cash
uses extractable.sty, cards.sty
newdef.sty: everything, since game.cls uses it
see file comments, or see \newdef in macro-glossary.html
playerlist.sty: playerlist
uses standard packages times, simplemargins, graphicx
sheets.sty: superclass of charsheets, greensheets, bluesheets, ...
uses standard packages doublespace, graphicx
signs.sty: signs
uses sheets.sty and standard style nopagenumbers
stat.sty: statcards
uses cards.sty
whitesheet.sty: whitesheets
uses sheets.sty, Lists/whitesheets.tex