% This file contains generic ingestibles, i.e. those that there may be
% a lot of that all have the same item number.

% When assigning item numbers, you'll want to have some scheme for
% making them unique (across both ingestible and non-ingestible items), 
% presumably.  There's automatic random number generation/assignment 
% available if you want it; see the docs.  

% (You may well not want item numbers on ingestibles at all; you can
% safely leave that arg blank, or your Czar can edit ingestible.sty so
% that they only take two args.)

% Note that you *could* make ingestibles here that themselves take arguments
% to have their item number or description or effects or something be
% somewhat variable.  Of course, if you're going to have a really really
% variable one, you might as well just call \ingestfold by hand in
% the charsheets with appropriate args.

% By convention we call all ingestible macros \IN(something) to keep
% namespaces distinct.  The (something) must be letters-only, as always.


\newdef\INwater{\ingestfold{a clear odorless liquid}{5287}%
	{This is just plain old water.}}

% We purposefully give truth serum and water the same item number. Bwa ha ha.
\newdef\INtruth{\ingestfold{a clear odorless liquid}{5287}%
	{It tingles on your tongue.  You must answer the next three simple
	questions that you are directly asked truthfully and clearly
	to the best of your ability; no playing loopholes.  Complex questions
	go right by you, neither getting answers nor counting as one
	of the three questions.}}

\newdef\INhershey{\ingestfold{hershey's chocolate bar}{9326}%
	{The delicious chocolatey taste fufills your soul while the
	sugar rush energizes your body.  You feel euphoric and
	invulnerable (roleplay accordingly).  Your MA doubles.
	After ten minutes all effects wear off.}}

\newdef\INcardboard{\ingestfold{looks suspiciously like cardboard}{0031}%
	{You moron.  That \textbf{was} cardboard.  Trust your suspicions
	next time.}}
