B & B Enterprises Management Flight Simulator

Boom and bust is a pervasive dynamic for new products. Sales of new products often grow explosively as word of mouth, advertising, and falling prices attract new buyers. New producers tend to enter the market. But eventually the market saturates and sales fall, often just as capacity is growing the most rapidly. The all-too-frequent result is excess capacity, a price war, huge losses, and the failure of leading firms. The boom and bust dynamic appears in diverse industries, including personal computers, consumer electronics, toys and games, recreational equipment, and semiconductors, to name a few.
How does boom and bust arise? And why is it so persistent? What prevents companies from learning from the mistakes of others and smoothing out the roller-coaster of new product life cycles? The B & B Enterprises Management Flight Simulator creates a learning laboratory to explore these issues.


Players take the role of top management of B & B Enterprises, a fictitious firm based on a variety of real cases. The game begins as a new product is launched. Players are responsible for marketing, pricing, and capacity expansion decisions to maximize their cumulative profit over the next 40 quarters. The potential market is large, but as in real life key attributes of the market, including its size and price elasticity, consumer responsiveness to word of mouth, repurchase behavior, and other customer attributes, are unknown. The player also faces a simulated competitor whose pricing, marketing, and capacity expansion strategies are likewise unknown. The game illustrates fundamental principles of corporate strategy including the learning curve, time delays in capacity expansion, competitive dynamics, and market saturation.


The game can be used alone or in conjunction with a wide range of cases. The strategic environment captured in the game is particularly applicable to consumer durables, toys and games, fashions, fads, and other products that experience rapid growth and saturation. Consumer electronics such as video games, personal computers, internet devices, mobile phones, and VCR's; durables such as 10 speed bicycles, high-end golf-clubs and chain saws; toys and games such as LazerTag and Trivial Pursuit; and even fad products such as wine coolers or fashion watches all exemplify the dynamics captured in the game. B & B focuses on the effective management of the life cycle of a new product, and allows the player to experience issues such as competitive strategy, coordination of pricing, marketing, and capacity acquisition. The game is currently in use at MIT's Sloan School and in a number of other universities and companies around the world. As product life cycles continue to shorten the dynamics exemplified in the game become more and more relevant.


B & B is now available in a new web-based version with an improved and redesigned interface. For a free demo and ordering information, visit forio.com