SPRINGY THINGY . about
ARCHITECTURAL DESIGN WORKSHOP | MIT SPRING 06
Mark Goulthorpe | Kaustuv DeBiswas | Jimmy Shen | John Snavely | John Rothenberg

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The project focuses on the development and theorization of a ‘Rigid Body Spring-Based' design tool that was developed in the fall 05 by Jimmy Shen (MArch, MIT) and Kaustuv DeBiswas (SMArchS,MIT). This introduces time and force into a 3d sketching environment, allowing a designer to intuitively sketch in 3d to create elaborate networks of spring-connected particles. These may then be globally manipulated, the designer negotiating with/in a force-based ‘environment', continually re-calibrating its tendency towards equilibrium.

The tool offers a potential breakthrough in design logic, where complex relational models can be manipulated globally and intuitively. This seems to radically exceed the potential of extant parametric software, and to also permit real-time interaction with a model. The early results from the Hi-D Studio (MIT, fall 05) were startling in their formal sophistication and virtually unimaginable within extant CAD environments; yet they are nonetheless imbued with physical property from the outset, and with potential to be subjected to developmental property. Physics, and not merely geometry, then becomes implicated within the design environment – a form/force potency.

The modeling to date has allowed rapid intuitive sketching, albeit limited by the interface of the mouse; and the initial ‘sketch' iterations were able to be 3D-printed immediately as the particles were programmed to intersect with their neighbors, thereby giving continuity of 3d material as fluid lines in space. We will look to introducing new interfaces that allow more liberated 3d sketching, and Marc Downie's pioneering PhD work with interactive media for dance will offer some spatial tools.

The aim of the project is to further develop such methodologies, and to deploy them in design projects. Simultaneously we will attempt to theorize the implications of such a complex, reciprocal/malleable ‘design' environment. We will look for precedents of autopoeitic creative process, and consider the potentials for subjective engagement within such hypermnesiac ‘machinic' processes.

 



 

last update March 13 @Kaustuv Kanti De Biswas