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Forms of Future
by Michael Joyce
5,357 words
posted: november 5, 1997
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[The text below is a complete transcript of Joyce's presentation at the Transformations of the BookConference held at MIT on October 24-25, 1998.]
This talk is shrouded in images of and allusions to
Berlin, not merely because I first gave it there but also
because it serves, I think, as a locale for legitimate
wariness about magical transformations. The
transformation of the book which I know best involves
interactive fiction. Indeed when I first gave this talk
earlier this autumn in Berlin I was asked to talk about
the state of interactive fiction. To say interactive
fiction is what I know best does not necessarily mean
that I am he who knows best about it, since he who knows
best in fact may be a she, as I am reminded in looking
out upon an audience which includes Janet Murray. But
then I am reminded that the margin, whether the edge of
the campfire or the hedge which shielded forbidden Irish
bards, has been more or less the storytellers place from
the first. My friend, Charles Henry, a great librarian
and a technological visionary, often recounts his vision
of what the earliest story-telling technology. The cave
paintings, he reminds us, could only be seen in patches
of light from the rudimentary torchlamps-- no more than
fire upon a flat stone-- held by our European ancestors
of millenia ago. Those, too, were stories disclosed by
littles and surely interactively.
So I will talk about what I can see, the edges of
things illuminated by a brief fire in my hand. I will
console myself with an understanding that prophecy is
cheap in this age of supressed memory. The market analyst
and the technological guru tell the future by economic
quarters but count on having their prognostications
forgotten by the time the stock market closes that day.
For most technologists the measure of the future is a
soundbite, an animated gif, or a mouse click. I have
written elsewhere that in our technologies, our cultures,
our entertainments and, increasingly, the way we
constitute our communities and families we live in an
anticipatory state of constant nextness.
In this constant blizzard of the next, we must
nonetheless find our way through both our own private
histories and the cumulative history of our cultures. Not
a history in the old dangerously transcendent sense, but
a history of our making and our remembering alike: a
history nearer to that which in The Special View of
History the poet Charles Olson defines as "the
function of any one of us... not a force but... the how
of human life".
The hyperfiction novelist Shelley Jackson writes,
"history is only a haphazard hopscotch through other
present moments. How I got from one to the other is
unclear. Though I could list my past moments, they would
remain discrete (and recombinant in potential if not in
fact), hence without shape, without end, without story.
Or with as many stories as I care to put together."
I am aware as I begin to speak to you that this
conference attracts many of you because it promises the
excitement of speed, the quickness of the present moment,
the dizziness (or the Disneyesque) of next. I hope I do
not disappoint you with my slowness. Artists tell the
future in millenia, a glacial measure which even (or
especially) at the beginning of a new one is already
haunted by the past, both the past gone and the past yet
to be. The future of fiction is its past, though that
future, too, is a fiction.
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The emergence of a truly electronic narrative art form
awaits the pooling of a communal genius, a gathering of
cultural impulses, of vernacular technologies, and most
importantly of common yearnings which can find neither a
better representation nor a more satisfactory
confirmation than what electronic media offer.It seems
self-evident that multimedia of the sort we see now on
the web or CD ROM is not likely to find a general
audience. There is astonishing creativity everywhere (and
I will point to some specific locales in a survey of
interactive fictions at the end of this talk) but there
has not as yet emerged any form which promises either
widely popular or deeply artistic impact.
Nor is it likely that a haphazardly swirling chaff of
java tools and plug-ins will suddenly reach a point of
spontaneous combustion and bring forth a new light. The
current state of multimedia does not repeat the case of
the motorcar where widespread parallel technological
developments led to a sufficient shift in sensibilities
to make the mass distributed assembly line seem a
technological event threshhold. The form of multimedia
itself has no obvious audience, nor any obvious longing
which it seeks to fulfill.
To be sure there will be electronic television,
perhaps even the much vaunted, ubiquitous push technology
which is breathlessly championed by pseudo-religious
cargo cults, techno-onanist publications, and
infotainment empires. Yet push technology is merely radio
for the eyes in which infobits flutter across the field
of vision like papers falling from a virtual tickertape
parade.
There will likewise be an electronic marketplace
(perhaps there already is) for it is only an extension of
the shoppig mall with its shelves full of branded
trademarks, surrounded by the architectural goulash of
the gated suburb, and the holy shrines of the ATM card.
The electronic marketplace will in this way parallel the
course of the videotape rental industry in which an
island of catalogues floats upon a sea of porn.
There are three general views about the failure of a
true electronic form to yet emerge. Before I discuss them
I wish to note that I have been quite intentionally using
the term multimedia for the electronic television and
electronic marketplace in order to distinguish such
multimedia not merely from hypermedia but also from an
electronic form yet to emerge but which has occasionally
shown itself in almost magical, if incremental,
transformations in our consciousness and indeed our sense
of the real.
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For now, though I will return to it later as a figure of
more fundamental morphogenetic change, perhaps the image
of Christo and Jeanne-Claude's Wrapped Reichstag can
stand as a figure for these veiled changes, the
pre-emergent and imminent forms of future whose edges
push against the shrouded cloak of time like a baby's
elbows push against a mother's belly.One view of why a
true electronic form has yet emerge holds that we are in
an age similar to that of the Silent Film and that a rich
and powerful art form will emerge synergistically as the
result of multiple, individual explorations upon the part
of cultural producers coupled with simultaneously rising
audience sophistication and expectations.
Yet the form of multimedia does not lead naturally
from the marriage of eye and memory which film promised.
Contemporary life leaves little time for those domestic
and public mysteries of life lived in common which feed
drama. Nor does multimedia provide the shadowbox for the
psychoanalytic model of detached personality as does
television. Multimedia neither extends the page into some
inevitable dream of technicolor longing to which its
surface previously aspired, nor does it endow the unruly
moving image with the staid conventionality of the page.
The second view about the failure of a true electronic
form to yet emerge holds that authorship will turn from
the creation of distinctly marked, individual stories to
the creation of potentiated storyworlds, maintained and
extended communally or by software agents which poll
communal tastes, In such worlds individual audience
members assume identities, spawn transitory narratives,
and populate communities according to the logic of the
storyworld, the accidental encounters of their
inhabitants, and the story generation algorithyms of
software agents alike. The dream of the software agent
and the storyworld is the dream of Sheherezade's mother,
a longed for happily-ever-after which is both outside the
womb and yet no longer in the world. That dream doomed
Berlin once before, before this rebuilding, the dream of
a history outside history, a history at history's end. I
think we all must be wary that dreams without ends do not
summon the Reich of Virtual Reality, do not awaken the
Avatar fuhrer.
The third view is perhaps an extension of the second.
It holds that language slides inevitably toward image.
From Jaron Lanier's 60's hippy, utopian view of
unmediated, grokking communication through Virtual
Reality to the network executives (of either the
broadcast or inter networks) who see the web as packaging
for a particular kind of targeted entertainment, not
unlike the wrapper on a frozen egg roll, a Victoria's
Secret brassiere, or the picture-in-picture headshots of
interchangeable experts who appear over the shoulder of
interchangeable infotainment news show hosts.
Total belief in the unmediated image is the behavior
of cults. The Heavens' Gate cult knew what it saw beyond
Hale Bop. Total belief in the unmediated image is denial
of the mortality of the body. Yet outside the occult we
live in a patchwork of self and place, image and word,
body and mind. "Suppose we thought of
representation," the philosopher and literary critic
W. J. T. Mitchell suggests in his book Picture Theory.
"not as a homogeneous field or grid of relationships
governed by a single principle, but as a multidimensional
and heterogeneous terrain, a collage or patchwork quilt
assembled over time out of fragments."
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We will come to see (we have come to see) that electronic
texts expose the patchwork ("expose" perhaps in
the way of a photograph) and recall the body.
"Suppose further," Mitchell says, " that
this quilt was torn, folded, wrinkled, covered with
accidental stains, traces of the bodies it has enfolded.
This model might help us understand a number of things
about representation." The image Mitchell summons
here is clear, the stained quilt is the Shroud of Turin,
the bride's gift from her grandmother, the wedding night
sheet, the baby's blanket. The image is clear but it does
not proclaim its self-sufficiency.The new electronic
literature will distinguish itself by its clarity. It
will seem right. I say literature because any literacy,
even a visual or transitory one, expresses itself in a
literature. Nor do I mean the kind of clarity that media
purveyors speak about in terms of better authoring tools
or more intuitive interfaces. I mean a new human clarity.
In the recent and important special issue of Visible
Language regarding New Media Poetry and guest edited by
Eduardo Kac, the French electronic poet and theorist
Phillipe Bootz quotes Jean-Pierre Balpe's assertion that
because computer authors "do not question at all the
notion of literature [but] on the contrary claim they
belong to it and feed on it., the fact that they bring us
to reconsider its nature and consequently its evolution
seems unquestionable."
The strengths of interactive fiction as a literary
form increasingly seem to reside, quite curiously for me,
in its realism, how truly it lets us render the shifting
consciousness and shimmering coherences and transitory
closures of the day-to-day beauty of the world around us.
Hyperfiction seems equal to the complexity and sweetness
of living in a world populated by other, equally
uncertain, human beings, their dreams, and their
memories.
Hyperfiction isn't a matter of branches but rather of
the different textures of experience into which language
(and image) leads us. Hyperfiction is like sitting in a
restaurant in the murmur of stories, some fully known,
some only half-heard, among people with whom you share
only the briefest span of life and the certainty of
death.
To be sure interactive fictions are an intermediate
step to something else, but what that something might be
is a question fit for philosophy. All our steps are
intermediate. This one seems to be veering toward
television, god help us, perhaps even television
imprinted on your eyeballs. I put my trust in words.
Media seers may talk about how we won't need stories
since we will have new, virtual worlds, but soon those
new worlds, too, will have their own stories and we will
long for new words to put them into.
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Do not mistake me. I am not saying that hyperfiction
enjoys an obvious audience which multimedia lacks. I am
however saying that language- with its instrinsically
multiple forms, with its age-old engagement of eye and
ear and mind, with its ancient summoning of gesture,
movement, rhythm and repetition, with the consolation and
refreshment it offers memory- offers us the clearest
instance and the most obvious form for what will emerge
as a truly electronic narrative art form.The new
electronic literature will seem self-evident, as if we
have always seen it and, paradoxically, as if we have
never seen it before.
Berlin at this moment seems the ideal figure of what
moments ago I called the astonishing creativity of an
emerging electronic literature, a Berlin in which the
cranes crosshatch a sky whose color, rather than being
William Gibson's color of television, is not yet known, a
sky whose expanse promises a new clarity (eine neue
Klarheit).
Despite the earnest impulses of government
bureaucracies and the imperial appetites of transnational
conglomerate capital all of the busyness of the Berlin
skyline- while not purposeless- is nonetheless to no
purpose. This is good. We need to move beyond purpose, to
what the monk and poet Thomas Merton calls the
"freedom which responsibilities and transient cares
make us forget." We need to be free of technology to
be free in technology. Like the overarching apparatus of
our technologies, the scaffolding which criss-crosses
Berlin is bandaged air. Beneath it lies the promise of
new clarity, indeed even the unthinkable possibility of a
Kristall Tag, an inversion of history, in which our world
refroms itself as a globe of glass in which the fractures
of the darkest nights are never again forgotten but
rather where these healed over fractures form a prism for
a new light to shine through in all its differences.
Through such a new prism the wounds of a world torn apart
would both flow like tears and crystalize like roses at
intervals in the way that the hearts of martyrs do under
glass reliquaries in a cathedral.
The new electronic literature will seem old, as old as
any human story, in its newness as old as birth.
The new Berlin heals over itself and in the process
becomes itself differentiated by its own perception of
gathering forms. The way in which a thing is both still
itself and yet no longer itself is what Sanford Kwinter
identifies as the singularity of catastophe theory in
which "a point suddenly fails to map onto
itself" (58) and a new thing is born. This is, of
course, the genius of Christo and Jeanne-Claude's Wrapped
Reichstag in which the thing seen is not the thing
wrapped and yet evokes and insists upon it, and meanwhile
the thing unwrapped is no longer the thing which was
wrapped and yet promises to be what it was then.
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This healing-over traces a circle like that of the zen
paradox, the circle whose center is nowhere and whose
circumference is everywhere. In writing some years ago
about the emergence of a city of text I cited Wim Wenders
angelic vision of the great Berlin film, Wings of Desire,
in which angels walk among the stacks of a library,
listening to the musical language which forms the
thoughts of individual readers. Into this scene,
shuffling slowly up the stairs, comes an old man, who the
credits identify as Homer. "Tell me, muse, of the
story-teller who was thrust to the end of the world,
childlike ancient...With time," he thinks, "my
listeners became my readers. They no longer sit in a
circle, instead they sit apart and no one knows anything
about the other..."The new electronic literature
will restore the circle as it always was and,
paradoxically, as it never was before.
I suggested earlier that we live in constant nextness.
Thomas Merton speaks of the nextness of "Computer
Karma in American Civilization" in which
What can be done has to be done. The burden of
possibilities has to be fulfilled, possibilities which
demand so imperatively to be fulfilled that everything
else is sacrificed to their fulfillment (25)
The new electronic literature will bear the burden of
possibilities in the way the earth bears the air.
Steven Johnson, the editor of the webzine FEED,
recalls the passage in Walter Benjamin's essay "The
Work of Art in the Age of Mechanical Reproduction,"
where "Benjamin talks rhapsodically about the
cultural effects of slow-motion film" as an instance
of how difficult it is "to predict the broader
sociological effects of new technologies" .
"I've always liked this passage, "Johnson
says, "because it seems so foreign to us now,
reading Benjamin fifty years later. If you imagine all
the extraordinary changes wrought by the rise of moving
pictures, slow-motion seems more like a side-effect, a
footnote or a curiosity-piece."
Confronted by Johnson's observation I wondered instead
whether Benjamin was right and we have missed the point
of the technology. Perhaps we are all watching too fast.
In his book of interviews Wim Wenders quotes Cezanne,
"Things are disappearing. If you want to see
anything you have to hurry." Yet in another place
Wenders says, "Films are congruent time sequences,
not congruent ideas...In every scene my biggest problem
is how to end it and go on to the next one. Ideally I
would show the time in between as well. But sometimes you
have to leave it out, it simply takes too long..."
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The current generations of Berliners are, of course,
citizens of the time in between and as such bear the
responsibility which so many of us do in the constant
state of changing change which constitutes networked
culture. Many of you here are likewise from the
generation of the time in between, and you too bear the
burden of its telling, a process which, despite our
technologies, requires constant generation and
generations alike. One day Potzdamer Platz will be
however temporarily complete. One day the world will lack
a memory of what happened here, it is a storyteller's
task to remember in the midst of dizzying change.The
new electronic literature will show the time in between,
which is nothing less than the space which links us
through our differences.
And so, as I turn finally in the last part of this
talk to the brief survey of interactive fiction which I
promised earlier, I hope you will forgive me if I turn a
critical eye toward the paradoxical lack of any obvious
sense of what links us in these fictions. It is this lack
of the betweenus, to use the word which Helene Cixoux
coined, more than any technical lack, which momentarily
stops us short of a mass electronic medium or a lasting
artform. Nor do I exempt myself from this criticism.
Although my hyperfictions are sincere attempts to
negotiate whatever clarity I could find in link and
multiplicity of voices, I have as yet found nothing truly
self-evident to show you. No new clarity, no new city of
text beneath the cranes and scaffolds, no promised land,
not even a wire frame Frankenstein awaiting the flesh of
textural space.
I also hope as I begin this survey that you will
recall the modest intention with which I began this talk,
that is to say what edges I think I can glimpse of forms
of future. On the campus of the media lab this kind of
modesty doesn't have to be forced. I'm not pointing here
to the sea changes which the lab and other habe made
their business but rather to the ripples upon a surface
which distinguish art from business.
Despite this doubled claim for modesty (which, like
double negatives, doesn't not say I make no claim to see)
let me say something briefly about my most recent work,
the web fiction, Twelve
Blue, which is available on the server here and at
Eastgate.
Even so let me say something briefly about my current
work, the web fiction, Twelve
Blue, which is available on the server here and at Eastgate
I have often been critical of the way the web
impoverishes hypertext The web is a pretty difficult
space in which to create an expressive surface for text.
It seems to me that the web is all edges and without much
depth and for a writer that is trouble. You want to
induce depth, to have the surface give way to reverie and
a sense of a shared shaping of the experience of reading
and writing. Instead everything turns to branches.
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With this fiction I decided to stop whining and learn to
love the web as best I could, to honor what it gives us
at present and to try to make art within the restrictions
of the medium, Twelve Blue explores the way our
lives--like the web itself or a year, a day, a memory, or
a river-- form patterns of interlocking, multiple, and
recurrent surfaces. I've tried to use frames and simple
sinking hyperlinks to achieve a feeling of depth and
successive interaction unlike most web fictions. The idea
is to put the links within the text and outside the
interface and thus have the fiction echo with
possibilities and transform the day-to-day, page to page,
rhythm of the web into a new music of swirling waters and
shades of blue. So while there is only one text link in
any screen (and that one disappears when it is followed)
the whole of the text is not only surrounded by the
visual threads of its various linked narratives but
threaded through with shared visions, events, and
situations for which the reader's sensibility supplies
the links. The drawing came first, the threads
creating a kind of score in the sense of John Cage, a
continuity of the various parallel narratives. When the
threads veer nearer to each other-- or in at least one
instance cross-- so do their narratives. The twelve lines
became months but also characters or pairings of them as
well (that is, sometimes a character has her own line and
another line she shares with someone paired to her,
although not necessarily within the narratives threads).
The twelve threads do not start with January at the top
but rather November, the year of my year. I then made
eight different cuts across the Y axis, though in my mind
they were more fabric strips or something like William
Burrough's compositional cuts.
Within these eight longitudinal strips the various
stories take place and intermingle. Obviously however
since narrative goes forward horizontally and time here
is represented vertically, there is something of a
displacement in which events along a single thread in
fact violate the larger time of the characters
sensibilities. Thus the drowning deaf boy of the story
floats across various threads through different seasons
until his body surfaces at the end. Beyond this I gave
myself some other simple constraints, for instance the
already mentioned one of only one text link per frame and
another of having every screen contain the word blue.
Meanwhile I have barely begun another webfiction which
takes place on an island inhabited by several historical
characters (St Francis, William Wordsworth and his sister
Dorothy, and the engraver and book illustrator Bernard
Picart). It is a novel about the relationhips between
word and image and the slippages as each lapse into each
other. Parts of it are in a local pidgen of the island,
whose name we never quite get, although the locals call
it Banyan (or Yamland in some parts). In the words of the
fiction pidgen also enters through occasional typos,
which themselves enter the pidgen, since typos are
thought to be sacred in this place, i.e., divine
inspiration, the devolution of the word, logo into imago,
or so I think at present.
A moment ago I invoked Frankenstein and so let me
begin my survey of interactive fiction with Shelley
Jackson's extraordinary disk-based hypertext novel, Patchwork Girl or A Modern Monster, a
work attributed to Mary/Shelley and Herself. This
hyperfiction seems to oscillate in its voices among these
three attributed authors and at least once engages in a
dialogue with Derrida. It is a fiction of continuous
dissection, in which both Mary Shelley's monster and
Frank Baum's girl of Oz are successively cut and
repatched in the way of Xeno's paradox. This is a getting
nowhere which gets somewhere. "I align myself as I
read with the flow of blood," says Shelly Jackson's
triple narrator:
that as it cycles keeps moist and living what without
it stiffens into a fibrous cell. What happens to the
cells I don't visit? I think maybe they harden over time
without the blood visitation, enclosures of wrought
letters fused together with rust, iron cages like ancient
elevators with no functioning parts. Whereas the read
words are lubricated and mobile, rub familiarly against
one another in the buttery medium of my regard, rearrange
themselves in my peripheral vision to suggest
alternatives. If I should linger in a spot, the blood
pools; an appealing heaviness comes over my limbs and
oxygen-rich malleability my thoughts. The letters come
alive like tiny antelopes and run in packs and patterns;
the furniture softens and molds itself to me.
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(I do not know what metaphor to stick to; I am a mixed
metaphor myself, consistency is one thing you cannot
really expect of me. )What I leave alone is skeletal
and dry. ('Blood')
Dissection and Frankensteinian cyborgization also
informs the very provocative collaborative web work of
Noah Wardrip-Fruin and others, titled Gray
Matters, itself a brilliant unbinding of book and
body and the link each represents between creation and
reception.
On the web I am currently very much taken by the work
of Tim McLaughlin whose language constantly meditates in
the presence of image and mediates the nature of image.
McLaughlin's work with the architects , Thomas Bessai,
Maria Denegri, and Bruce Haden for the Canadian biennale
pavilion, Light Assemblage is an extraordinary
exploration of how word makes place and place enables
language. His 25 Ways to Close a Photograph perhaps
most nearly approaches the self-evident quality which I
have demanded of electronic literature, exploiting rather
than working within the constraints of the web.
Although not strictly a fiction, I am very fond of
Memory Arena and Who's Who in Central & East Europe
1933 done by Arnold Dreyblatt in collaboration with the Kulturinformatik,
Dept. of the University of Lžneburg which Heiko
Idensen first introduced me to. As Jeffrey Wallen notes
in his introduction, this work takes "the ordinary
and the bureaucratic ...to a further extreme through
their own logic of fragmentation, listing, juxtaposition,
and leveling" giving us "a haunting glimpse of
an absence."
I know that this conference has previously been graced
by Mark Amerika, whose overly earnest but nonetheless
likeable Grammatron is weighed down by a
quasi-theoretical agenda, a perplexing nostalgia for
cyberpunk, and the already discussed impossibility of
multimedia.
A similarly likeable brilliance, but without the
nervousness of multimedia, suffuses the work of both
Marjorie Luesebrink and Adrianne Wortzel with a serenity
of surface if not yet a fully new clarity. Luesbrink's
Lacemaker webfiction (written as M.D. Coverley at
http://gnv.fdt.net/~christys/elys_1.html) inside the also
very compelling Madame de Lafayette site of Christy
Sheffield Sanford is a variation upon Cinderella.
Wortzel's Ah, Need turns the inevitable probing
of surface which multimedia elicits to something more of
an experience of liguistic surface.
Finally I am especially fond of Flygirls,
the web fiction of the webwench, Jane Loader of Atomic
Cafe fame. Its dusty rose to khaki trim retro look, its
elegiac quality, and most of all its rich expanse and
compelling writing are smart in the double sense of
intelligence and style. This site seems an actual
aerodrome but with the narrative spine of the race
stretching over the rose-lit space, the links like
lavender vertebrae.
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My own feeling, however, is that the most provocative
works are taking place outside the web in what might be
called natural electronic spaces, the vernacular
technologies of game engines, MOO's and most especially
the kinetic texts of electronic poetry where language
finally finds its natural element in motion, not in a
window but as a window, not as a single surface but as
the aural, visual, and proprioceptive experience of
successive surfaces. I do not think I am wrong to include
hypertext fiction among these natural electronic
environments, despite the current feeling in media and
publishing and among certain critics that their time came
and passed. This is hardly the literature of the present
and will likely not be the literature of the future, and
yet I am convinced that the literature of the present
cannot continue without it and the literature of the
future will not only encompass it but in some sense
depends upon it. An extraordinarly exciting
international collaboration involves the Dublin based but
Derry born writer, Terence MacNamee , the electronic
artist and programmer, Eoin O'Sullivan in Derry, an
American hyperfiction writer, Noah Pivnick and his
colleague and co-producer, Rachel Buswell (info at
http://www.ulst.ac.uk/hyperfiction/Welcome.html). This
group is in the midst of creating a fiction in the form
of the Derry city walls, utilizing the Quake game engine
as a locale for what they call networked co-readings.
This story, which the authors describe as hypertext in
architectural space, includes progressively disclosed
texts, ambient sounds, and multiply inhabited story
spaces which subvert the mythic war engine of Quake
toward a literally dynamic consideration of the
possibility of reconciliation. The fictional space
invites the reader to explore walls and the link they
represent between insider and outsider, reader and
writer. Their fiction thus takes its place rather than
takes place within a naturalized electronic space, not
unlike how Judy Malloy in the early stages of Brown House Kitchen would set up space
inside a room at Lambda MOO and begin to tell her
stories, ignoring the protests, until the story made its
own space.
Of my experiences of virtual reality thusfar, I
remember only one with a visceral excitement and longing:
the experience of moving in and out of planetary spaces
of text within a 2D rendering of 3D typographic space
which I experienced in the work of the late Muriel Cooper
together with David Small, , and Suguru Ishizaki at MIT's
Visible Language Workshop. "Imagine swooping into a
typographic landscape: hovering above a headline, zooming
toward a paragraph in the distance, spinning around and
seeing it from behind, then diving deep into a map,"
Wendy Richmond described it perfectly in WIRED, "A
virtual reality that has type and cartography and
numbers, rather than objects - it's like no landscape
you've ever traveled before, yet you feel completely at
home."
Making space through and in and of language
distinguishes the kinetic poets featured in Visible
Language whose work seems to me very much in the spirit
of Muriel Cooper and her group. This includes Eduardo
Kac's holopoem's, John Cayley's cybertexts,
E. M de Melo e Castro's videopoemography, Philippe
Bootz's work on a functional model of texte-a-voir, and
most importantly Jim Rosenberg's extraordinary body of
theory and poetry leading toward an "externalization
of of syntax analogous to the externalization of the
nervous system manifested in computer
networks(115)."
This is a call for a language outside itself, a
language which goes out into the world. In his chapter
"Walking in the City" in The Practice of
Everyday Life, Michel de Certeau spies this
externalization in the figure of the wanderer who looks
beyond "the absence of what has passed by" to
"the act itself of passing by." (97) The act of
passing by is Olson history as the "how of human
life." It takes place and makes place alike in the
city of text..
There is a city of text and it, too, mutates and
thrives beneath an umbrella of construction cranes and a
crenellated skin of scaffolding, beneath SGML, XTML,
VRML, and HTML, inside the plug-in, the data stream, the
web crawler, the game engine, the photoshop filter, and
so on. As with Berlin what matters most is not what life
goes on beneath but what life emerges and in what light
we come to see each other in the act of passing by.
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WORKS CITED
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Balpe,
Jean-Pierre. L'Imaginaire Informatique de la
Litterature (1991, 27).
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de Certeau,
Michel.The Practice of Everyday Life.
(1983)Trans. Steven Randall. Berkeley: University of
California Press.
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Kwinter,
Sanford. Landscapes of Change: Boccioni's Stati
d'animo as a general theory of models. (1992)
Assemblage, 19, pp. 55-65.
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Merton, Thomas. Woods,
Shores, Desert. (1982) Santa Fe: Museum of New
Mexico Press.
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Mitchell, W. J.
T. Picture Theory.
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Olson, Charles. The
Special View of History edited with an introduction by
Ann Charters. (1970) Berkeley CA: Oyez.
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Richmond,
Wendy. Muriel Cooper's Legacy. WIRED 2.10
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