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The Other End of Print: David Carson,
Graphic Design, and the Aesthetics of Media
by Matthew G. Kirschenbaum
Department of English
Research in Computing for Humanities
University of Kentucky
http://www.rch.uky.edu/~mgk/
mgk@pop.uky.edu
3,148 words
posted: january 25, 2000
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[This is the text of a paper presented at the Media in
Transition Conference at MIT on October 8, 1999.]
This is a talk about printed media. I suppose I should begin by explaining myself.
The conference, after all, is called media in transition, not media in regression.
So let me say first that I do a good deal of critical writing about digital culture
and new media. I also do applied research in humanities computing and informatics.
I consider myself an early adopter and enthusiastic proponent of new media tools
and technologies. Nonetheless I am interested in print, but from a critical rather
than a celebratory or nostalgic point of view. Print, as well all know, is
increasingly regarded as culturally irrelevant, at least with respect to the global
media matrices fostered by advanced information technologies. Michael Joyce,
writing with his characteristic poise, puts it this way: "What we whiff is not
the smell of ink but, rather the smell of loss: of burning towers or men’s
cigars in the drawing room. Hurry up, please--it’s time. We are in the late
age of print; the time of the book has passed. The book is an obscure pleasure
like the opera or cigarettes. The book is dead--long live the book" (176).
Joyce and many others of the digerati have in turn provoked pundits like Sven Birkerts,
whose so-called Gutenberg elegies are thinly disguised jeremiads passed off
as thoughtful reflection on the status of the written word on the eve of the
electronic millennium. The end result is, it seems to me, a lot of messy
thinking about print in the present moment, by which I mean print as both
a medium of production and a site of cultural consumption. Print, I want to argue,
does not exist separate and apart from other contemporary media phenomena. Rather,
I see print--and the publishing industry, broadly construed -- as an integral
part of the contemporary media ecology. Therefore, I want to suggest that without
an adequate critical understanding of print--by which I mean a fully historicized
and relational understanding--we have failed in our responsibilities as students
of media. This talk today seeks to illustrate some of those assertions by way of
the graphic design presented in a number of contemporary magazines, and in particular
the work of a designer named David Carson. Among much else, Carson’s design practices
furnish us--in print--with premeditated and highly aestheticized representations
of such entities as "information" and "media."
That there is a distinctive visual aesthetic associated with information is plain to see.
It is reflected in its most bastardized and least interesting form in Wired’s
teflon sheen, but its visible spectrum extends from Wired to the grunge fonts
and multilayered letter-forms which have emerged as the signature styles of the graphic
design programs at such places Detroit’s Cranbrook Academy of Arts and CalArts in Valencia.
Since 1984, the same year as the mass-market release of Apple’s Macintosh, much of this
design work has been associated with Emigre magazine, founded by Rudy VanderLans
and Zuzana Licko to showcase the Mac-generated fonts created at their digital type foundry
in Berkeley. Influential designers such as Edward Fella, Neville Brody, Anne Burdick,
Steve Tomasula, Susan LaPorte, and Michael Worthington, many of whom have Cranbrook or
CalArts affiliations, all gained early exposure through Emigre, which offers itself
as an alternative to the more mainstream trade journals EYE and Print.[1]
Since the early nineties, the best-known practitioner of innovative visual and graphic design--
whose work is often described as the new typography, deconstructive typography, or digital
typography -- has been David Carson. A former surf-celebrity with little formal design training,
Carson has attracted an international following for the layouts and experimental fonts
which first appeared in the six-issue run of a magazine called Beach Culture;
in 1992 Carson became the art director at the music magazine Ray Gun, founded
by publisher Marvin Jarrett as an underground competitor to Rolling Stone,
Creem, and Spin. Today Carson commutes to art-school workshops and
seminars around the globe, while designing dissonance for the likes of Coca-Cola,
Swatch, and Hardees. Carson, as the most closely watched designer of the decade,
has done as much as Template Gothic to consolidate the look of the nineties.[2]
In his forward to a hardbound Ray Gun retrospective--a coffee-table book--
entitled Out of Control, William Gibson describes the work collected there,
much of which belongs to Carson, as: "The event horizon of futurity, as close as
any windshield, its textures mapped in channel-zap and the sequential decay of
images faxed and refaxed into illegibility . . . brave new worlds abraded onto
the concrete of the now. . . . This is design pushing back against the onslaught
of an unthinkable present" (13). In what follows, I want to suggest that this
aesthetic--which is sometimes called a post-alphabetic aesthetic -- is one
that appears precisely at the point of print media’s imperative to formalize a
representation of its own putative demise.[3] That is, it is an aesthetic that is
intensely self-reflexive in its attempt to depict, and at some level iconify,
the material conditions of print’s communicative exhaustion[4]. The body of graphic
design work associated with Carson, Ray Gun, Emigre, Cranbrook and
CalArts therefore bears close scrutiny by students of the new medias, for it
dramatizes that aspect of the relationship between print and electronic textualities
driven by the need of the former to assimilate and contain the ruptures of the latter.
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"The Other End of Print," my title for today’s paper, is a reference to a second
compendium of Carson’s work entitled The End of Print (this same tag-line
often appeared on the covers of Ray Gun). The "end of print" is also,
of course, a phrase routinely invoked in the context of electronic media and
media in transition. It repays our attention here because, beyond occasional
references to Wired’s skewed pages, the import of contemporary graphic
design is rarely considered in discussions of being digital. Yet even a cursory
glance through the pages of Ray Gun or Emigre leaves little doubt
that Carson, VanderLans and Licko, and the many designers associated with them
either by style or by patronage are engaged in as rigorous and profound an
investigation of alphabetic consciousness in the face of radical technological
upheaval as, say, the growing circle of critics and writers who have devoted
themselves to interactive fiction. This other end of print, the end of print
manifested in the discourses and practices of graphic design--"abraded onto the
concrete of the now" -- therefore furnishes us with limit cases of what Jerome
McGann has called the "textual condition."
A few words of additional context. There has been relatively little work on
graphic design from the perspectives of cultural studies and media studies; instead,
most commentary on graphic design originates from within the more cloistered
recesses of applied design curricula. That graphic design at large has been
under-explored by those not engaged in its practice for their professional
livelihood is perhaps not surprising, for the field would seem to vacillate
continually between form and function, art and industry, expression and vocation.
This is reflected, as design critic Andrew Blauvelt notes, "in the shifting
terminology of the academy as educational programs have changed titles from ‘
commercial and applied art’ to ‘visual communication’ and eventually
‘graphic design’" (207). But there are also some additional grounds for the
lack of attention from scholars engaged in more traditional literary and
artistic pursuits. Johanna Drucker, one of the few art historians to give
extended consideration to graphic design, has argued that, "There is perhaps
no more perverse (and successful) transformation of the formal radicality of
early modernism into the seamless instrument of corporate capitalist enterprise
than this progression from radical graphic aesthetics into Swiss-style modern design" (238).
Drucker is referring here to the cancellation (for it was essentially that) of
the typographic experiments of such figures as Marinetti, Apollinaire, and Tzara--
artists conspicuous for their intensive engagement with the graphical technologies
of their own day -- by the subsequent streamlined elegance of Jan Tschichold’s
New Typography and by Bauhaus. Graphic design, Drucker goes on to suggest, is
"not only the sign par excellence of [capitalist] surplus, but is the very site
in which it comes into being and is itself consumed as spectacle through the
formal mechanics of display" (242).
If we accept this view of mainstream graphic design as an instrument devoted
to conspicuously displaying the consumption of the cultural capital invested
in print as a medium, then the aesthetics of the other end of print becomes a
crucial site at which to engage with emerging digital economies, propelled as
they are by the commodification of information. Perhaps nothing illustrates
this last thesis so well as a casual inspection of the advertising in a
magazine such as Wired or, for that matter, PC World. We’d find,
for example, an ad for Microsoft Windows NT, which adopts the graphical format
of the software’s sliding menu trays to explicate its features, while the
accompanying text marks off words for emphasis by coloring and underlining
them in the now-familiar manner of HTML links. Or else we’d find a full-page
ad for the investment banking firm of Hambrecht and Quist that is presented
using the faux visual metaphor of a Netscape browser (the monolithic "N" anchors
the top right-hand corner of the layout as though it were not itself an icon
of an active corporate interest). In the browser’s main window the firm’s high-tech
clients are listed, several dozen of them, with names that include Technomatrix
Technologies Ltd., Ac/net Inc.,
and, inscrutably, PostModern Computing. At the very bottom of the page is a line
of copy that reads "Financing the New Economy." These are, of course, classic
examples of what Jay Bolter and Richard Grusin have lately taught us to call
remediations. But remediation alone does not, I think, do justice to the complexity
of these visual transactions. That the graphical signatures of the Web’s predomiant
MicroScape interface have been so effortlessly assimilated by the advertising regime
of the post-industrial global economy underscores the extent to which we can expect
to see graphic design take up its position as the preeminent agency for commodifying
and consolidating the visual spectacle of the information age. [5]
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So with this in mind, I now turn toward David Carson’s design work,
particularly the material he produced during his two-and-a-half year
tenure as Art Director for Ray Gun. This was the venue where his
style and approach first gained broad recognition outside of the design
community, and where he has done some of his most significant work.
The most lucid discussion of Ray Gun I have found comes from EYE’s
editor Rick Poynor. His brief essay "Alternative by Design?" appears at
the close of the Out of Control volume. (Ray Gun’s first
issue included a tripartite manifesto from editorial director Neil Feineman
who had previously worked with Carson on Beach Culture: "Raw by choice.
Immediate by necessity. Alternative by design.") Poynor begins by dispelling
the notion that Ray Gun was an isolated phenomenon, pointing not only
to precursors such as designer Neville Brody’s deconstructive style at
The Face, but most tellingly to the influence of MTV’s ascend
ancy during the eighties (the music television channel went on the air
in 1981 with a pop jingle by the Buggles that is itself a condensed lesson
in comparative media: "Video Killed the Radio Star"). Poynor sees Carson’s
style as essentially the "transportation of a televisual atmosphere to the
static medium of print," and goes on to note that Ray Gun is also the
quintessential Avant-Pop artifact, pointing out that many of the formal
features of Avant Pop as observed by Larry McCaffery -- collage, improvisation,
high-impact visuals, a kinetic look and feel -- have long been staple’s of
Ray Gun’s design (233-4). Poynor is skeptical of assigning any de
facto progressive agency to such traits, noting the ease with which they
have been co-opted by Madison Avenue and the corporate mainstream (his
piece opens with a description of a Ray Gunesque ad used by the
British army’s recruitment office). Poynor further maintains that even
in the magazine’s own pages the graphic design in Ray Gun
"was never used . . .as an instrument of opposition or critique" (234).
(Carson, for his part, will readily concede that, "There certainly have
been pages in Ray Gun that have no deep meaning, that are simply fun.
But I think rock and roll should be fun" [VanderLans 17].) [6]
Such debates about the progressive or conservative orientation of Carson’s style,
while important, seem to me to occlude certain key aspects of post-alphabetic
texts as media phenomena. Most significantly, I would contend that the primary
significance of Carson’s work in Ray Gun and elsewhere does not lie simply
in its aesthetic friction. To mistake Ray Gun’s visual field for this,
to see the magazine as solely an experiment in mixed media -- hot live-wire
content grafted to the static halftone pages of a newsstand magazine -- is to
fail to see that the "deconstructive" graphics are trading not on print’s
receding communicative horizon, but rather on the multi-channel high-bandwidth
mass-media spectacle of print’s endangered commodity status. To put this
distinction another way, to the extent that it is shocking, controversial,
and disruptive, Ray Gun shocks and disrupts not merely or even mainly
because it recapitulates the tenuous state of printed media’s hold on the
cultural imagination; rather, Ray Gun shocks and disrupts because
it is drawing on the massive reserves of economic power and material attraction
still vested in print as a medium -- a messy apotheosis rather than anything
so tidy as an end of print. In short, Ray Gun is the most powerful
demonstration I know of print’s capacity not only to emulate certain stylistic
aspects of digital media, but to consolidate and disseminate a particular
aesthetic identity for digital media across a variety of cultural channels and
representational surfaces.
I want to say a few more words about the idea of "communication" because
communication forms the central valance for discussions of Carson’s work.
Dubbed "the master of non-communication" by detractors such as Massimo Vignelli,
Carson has repeatedly countered charges of "you cannot communicate" with the statement
"you cannot not communicate" or "don’t mistake legibility for communication."
Especially in the earliest issues of Ray Gun, it can be difficult to tell the
difference between planned design elements and random production mistakes. In the
magazine’s first issue, for example, a photograph of Evan Dando from the Lemonheads
was cropped incorrectly, resulting in a his black boot obscuring a large block of text.
Typos are commonplace in Ray Gun. Carson used no page numbers. Titles and
headings and pull-quotes have occasionally been left off of or out of articles.
It didn’t take much of this, Carson notes, before writers would become upset if
the layout of their piece proved unexceptional: "They were concerned that
a plain layout indicated that we somehow didn’t think their article was that great" (24).
In the same interview, Carson continues: "I don’t think you can be neutral.
You cannot not communicate. If you say nothing, that says something.
If you don’t respond, that’s your response. If you don’t have a religion,
that’s your religion." (25).
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No profound sociological insight that, to be sure, but this passage illustrates
that despite his millennial identification with the end of print, Carson’s own
conception of his work is fundamentally conservative. He frequently points out just
how few places there are in Ray Gun or Beach Culture that are genuinely
illegible, for example, and thus seems unable or unwilling to conceive of design
practices that operate beyond the traditional expectations. This point is important
because, as Marilyn Crafton Smith has argued in what is one of the more suggestive
articles to date on critical theory and graphic design, theoretical approaches to
visual communication have traditionally aligned themselves with surprisingly simplistic
sender-receiver models of message transmission:
"Often when designers and theorists speak of communication, what they refer to is
a mechanistic transmission model of communication and attendant concerns about audience
that are based on a long line of mass media audience research. My concern is that a
reductionist model will unquestioningly be reproduced when communication is defined
solely in terms of imparting, sending, transmitting, or giving information to others;
perhaps more problematic is the fact that central to the mission of transmitting
messages is the purpose of control." (300)
To close, then, I’d like to offer a few thoughts about the relationship between the
kinds of images I have been showing today and the communal fantasies of the information
age: fantasies of absolute access, total recall, and remote control. My basic contention
is that information has now assumed visible and material form as a definable and even
datable set of aesthetic practices; a visible spectrum of tropes, icons, and graphic
conventions that collectively convey the notion of "information" to the eye of the beholder.
At stake is not whether any such conventions for representing information are accurate
or correct to the formal ontology of information in an absolute sense, but rather the
important fact that Western consumer culture has evolved sophisticated and compelling
conceits for depicting information as an essence sufficient unto itself, or more properly,
information as a synthetic, at times even haptic, commodity. Predictable though these latest
permutations of the culture industry might be, understanding information as a token of
aesthetic artifice carries with it implications that can be pursued across a broad array
of contemporary artistic, social, and technological
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Developments--from new media artists who appropriate the look and feel of information
to conduct their own kind of inquiries into the phenomenology of digital culture,
to advertising and graphic design where the visible signs of information are consolidated
and set in circulation through a variety of different media forms (printed matter not the
least of them), to scientific research centers investigating new techniques in information
design and visualization. There information itself often becomes the explicit subject of
representational technologies, as in attempts to "map" electronic data structures or the
nodes and paths of computer networks. So in conclusion I want to say these things:
- information, circa 1999, is much more than just a binary token of messages sent and
received;
- Carson’s work, and post-alphabetic design more generally, refashions information
as an aesthetic event;
- at this moment, print is a powerful conductor of those events;
- and print is a part of understanding media.
Notes
[1] For Emigre's early history, see VanderLans's and Licko's
Emigre (the book): Graphic Design into the Digital Realm (New York:
Van Nostrand Reinhold, 1993); for more on the activity at Cranbrook, see
Hugh Aldersey-Williams, et al., Cranbrook Design: The New Discourse
(New York: Rizzoli, 1990).
[2] Even academic publishers have experimented with the
new design trends. Two of the more conspicuous examples are Mark C. Taylor and
Esa Saarinen's Imagologies (Routledge) and Avital Ronell's
Telephone Book (University of Nebraska Press). Both use unconventional
layouts and type settings to synthesize what might be called a post-humanistic aura,
and more importantly, to offer a visual counterpoint to the discursive progression
of their texts -- indeed, in Ronell's volume designer Richard Eckersley and
compositor Michael Jensen share co-credit with Ronell as the book's primary
textual operators.
[3] The term post-alphabetic appears to have been first
used by hypertext theorists such as Michael Joyce and Don Byrd to describe
the marked visual dimension of electronic writing spaces.
[4] Shawn Wolfe, in the Fall 1997 issue of Emigre,
opens his review of the Wired compilation Mind Grenades by quoting
the prescient remarks of one Israeli Solo from Ray Gun 28:
The First World customer will discover new uses for the printed page . . .
and these may or may not have anything to do with the conveyance of messages.
In fact, the value of printed matter may come to be measured solely by its
uselessness, or its obsolescence: that is, by its status as Perpetual Novelty Item.
That's why print will gladly undergo the painfully slow, terminally stylish and
irrelevant Presentation Of Its Own Demise. A presentation of remains that
are unburdened by content or meaning. In this I would take issue only with Solo's
explicit divorce of content and meaning from the spectacle he describes;
by contrast, I argue that the post-alphabetic codes of the new typography
offer highly-effective means of sustaining both.
[5] For one of the sharpest critiques of Wired
I have read, see Keith White's The Killer App: Wired Magazine,
the Voice of the Corporate Revolution, available online:
<http://www.voyagerco.com/misc/killerapp/killerapp.html>.
[6] In his interview with Lewis Blackwell in The End of Print,
Carson states, A Graphic wil save the owrld right after rock and roll does.
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