
An International Conference
October 8-10, 1999
Massachusetts Institute of Technology
Abstracts A - I [J - Z]
Text
Beyond Print:
Digital Kids and
Emerging Literacies
Edith
Ackermann, MIT School of Architecture
The passage from orality
to literacy is difficult for many kids--not just kids who grow up in dominantly
oral traditions but "digital" kids who zap, surf, chat over the phone,
role-play with their netpals. In my talk, I explore new forms of literacy
that emerge from kids' growing interest and fluency in digital technologies.
Drawing from theoretical and empirical studies on the development of literacy,
I discuss how written talk (in text-based narrative environments) fosters
children's natural abilities to speak "a hundred languages," in a multiplicity
of voices, and through dialog with others. Of particular relevance to the
discussion is Walter Ong's concept of secondary orality. |
Copyright
and Originality in Art and Design
Penelope Alfrey, Barrister
The concept of copyright
developed to protect commercial interests. Commercial interests by their
very nature are ephemeral, unstable and fleeting. In contrast, the expression
of originality, in whatever medium, is valued above mere commerce. Originality
embodies some aspect of the permanent, a strand of continuity that secures
an element of longevity within high or popular culture. The prevailing
ethos in art and design institutions, and in the industries they serve,
places great value on creativity and originality. This paper will address
concepts of originality, our understanding of the cognitive processes involved
in visual creativity and their relationship to concepts of copyright. |
Toward
an Interactive Perspective
Luis
Arata, Quinnipiac College
Interactivity has always
been an elusive yet critical aspect of creation. At a time when interactivity
becomes a defining feature of the new media, it is important to continue
exploring its general properties. This presentation maps three basic features
of an interactive perspective: pragmatism, play, and tolerance for multiple
points of view. |
As
Many Become One: The Tension Between
Merging Media and
Emerging Media
Stephanie
Barish, Shoah Foundation
Presented from a developer's
point of view and illustrated with examples from the Shoah Foundation's
new CD-ROM, Survivors: Testimonies
of the Holocaust, this paper discusses the impact that integrating
multiple forms of traditional media has on the narrative, graphical, and
cinematic structures of the emerging new media project. |
From
Tiger Skins to Hypertext:
Elinor Glyn, Female
Sexuality, and Mass Media
Priscilla Barlow, University of Chicago
In the 1920s Elinor Glyn's
expert use of the mass media helped her parlay her fame as a romance novelist
into an extremely successful career in Hollywood. Eventually she became
a hybrid of romance novelist, Hollywood celebrity, and elder spokeswoman
for female sexuality; a sort of combination of Barbara Cartland, Sherry
Lansing, and Helen Gurley Brown. This paper discusses the intertextual nature
of Glyn's fame (or infamy) and explores the possibilities the Web provides
for modern sex goddesses. |
Nuclear
Information: One Rhetorical Moment
in the Construction
of the Information Age
Charles
Bazerman, University of California, Santa Barbara
While our contemporary understanding
of the meanings, social force, and rhetorical dynamics of information come
in multiple flavors and from multiple sources, one major impulse grew in
the Nuclear Information Movement in the late 1950's. In the Greater St.
Louis Citizens' Committee For Nuclear Information and its journal -- first
called Nuclear Information, then Scientist and Citizen, and
finally Environment -- we can see the development of politically-motivated,
community-based, and citizen-directed information, set against information
that is produced and controlled by government and corporations and motivated
by institutional needs. |
New
Media and the Prospect for Democratic Communication
Jon
Bekken, Suffolk University
Mass media were once viewed
as dialogic, as open for engaging readers and political leaders in a common
discussion, in sharp contrast to the "refeudalization of the public sphere"
Habermas has written of, in which politics becomes a spectacle wholly outside
the daily lives of citizens who have little possibility of entering into
or shaping that discourse.
While such an outcome is
far from certain, new media forms have the potential to facilitate democratic
communications. The obstacles to expanding upon these models are not technological,
rather they are political and economic. If we are to reinvigorate the public
sphere, we must ultimately revive the intermediate publics through which
people were once brought into political discourse and action. |
The
Mechanization of Likeness
in Early American
Portraiture
Wendy Bellion, Northwestern
University
During the first decade
of the nineteenth century, Americans embraced the creation of silhouettes
by the "physiognotrace," a portable instrument that enabled sitters to
trace and inexpensively reproduce their own profiles. This paper considers
how these machine-produced portraits introduced changes in the aesthetics
of "likeness," addressed concerns about the nature of truth in visual representation,
and resonated with the democratic values of Jeffersonian America. |
Technological
Convergence as Trauma and Business Plan
William
Boddy, City University of New York
This paper will discuss
some of the methodological and theoretical challenges for media studies
scholars provoked by contemporary technological changes in moving image
delivery and display in the home. Analyzing a range of promotional texts
and trade debates over the putative convergence of home computer and television
set, the paper will consider the way in which such self-serving industry
discourses resonate with long-running scholarly accounts of the moving-image
screen and spectator. As many scholars have noted, the dominant pejorative
scenarios of the living-room TV set and its passive viewer have provided
a polemical antipode to the ubiquitous culturally-privileged figurations
of Web surfer and home theatre connoisseur. The ongoing efforts of firms
in the consumer electronics and computer hardware and software industries
to promote competing versions of technological convergence have put such
long-established, if often implicit, cultural assumptions and scenarios
about media use into crisis and conflict. This essay will explore how the
shifting cultural scenarios of moving-image media consumption in the home,
in the form of the ephemera of TV commercials and industry press releases, in order to illuminate and challenge traditional scholarly accounts of the media audience. |
Digital
Technology, Transformation and Aesthetic Invention
Ron
Burnett, Emily Carr Institute of Art and Design
This paper will explore
some of the crucial developments that have transformed the terrain of technology,
education, art and culture. These changes will have a profound effect not
only on the social and political structure of advanced industrial societies,
but on the ways in which we see ourselves, act upon and within the communities
of which we are a part and how we create meanings, messages and information
for the proliferating networks that now surround us. |
Guts
and Muscles and Bears, Oh My! Constructing
the Erotic Body and
Queer Space Online
John
Campbell, University of Massachusetts, Amherst
This study explores the
online embodied experiences of gay men which challenge societal
notions of beauty, health, and eroticism. Examining discourses emerging
from three distinct Internet Relay Chat channels -- gaymuscle (an online
community sensualizing extreme images of male muscularity), gaychub (a
community celebrating male obesity), and gaymusclebears (an erotic space
formulated from the complex intersection of the obese and muscular male
bodies) -- this study seeks to understand how individuals utilize computer-mediated
communication for the exploration of non-normative sexualities. |
World
Wide Web Wars:
The Internet and
Democratic Media Culture
James
Castonguay, Sacred Heart University
This presentation is a comparative
analysis of the mediation of the first war exhibited on film to the U.S.
public (the Spanish-American War), the first true TV war (the Persian Gulf
War), and the first World Wide Web War (the ongoing war in Yugoslavia).
I explore the possibilities for resistance and negotiation in and through
different media within specific historical contexts. |
Grooving
to Their Own Beat:
How MP3 Technology
Dynamites the Music Biz Dam
Arthur
Chandler, San Franisco State University
Right on! A German hacker's
compression scheme topples the profiteering capitalists of the music recording
industry, liberating forever the...
But wait a minute: is this
really true? Will mp3
technology and the distributive power of the www "disintermediate" the
powerful and resourceful recording industry? And even if the old Titans
are outflanked, will Microsoft do its Microsoft number and metabolize mp3
music?
The issues -- musical, legal,
sociological, and highly personal -- are still unfolding like a fractal
whose source equation is unknown. Are there patterns to the emergence of
the mp3 revolution? Drop by, listen in, and add your own thoughts to the
discussion in Call Session 3, "Rethinking Intellectual property." |
Disney
in Times Square:
It's a Small World
After All
Kelly Cole, University
of Wisconsin
Since the passage of the
Telecommunications Act in 1996 there has been much anxiety over the growing
power of media conglomerates. At the forefront of this trend is the Walt
Disney Company, whose merger with ABC/Cap Cities the year before seemed
to usher in a new era of consolidation. Journalists and scholars, in works
like "Disney Discourse" and "Team Rodent," have grappled with the implications
of Disney's ever-widening shadow on the American cultural landscape. However,
the recent expansion of this entertainment giant beyond Hollywood and Orlando
into the realm of urban geography has been largely unscrutinzed. The extension
of synergistic media practices from entertainment to urban spaces such
as "DisneyQuest" represents a significant shift in the balance of power
between the public and private sectors of American society.
Nowhere is this more apparent
than in New York City, where Disney's Broadway and retail ventures stand
as a shining example of corporate/government alliance in action. In this
paper, I analyze coverage of the Disney-NYC project in the print media
from 1992 to 1998, and examine the discursive labor that went into depicting
Disney as a social benefactor while diminishing its corporateness. In
particular I trace two major tropes: first, the symbolic resonance of both
Times Square and Disney as metaphors (or metonyms) for America and its
greatness. And second, the rewriting of public space as private, and the
translation of public interest into corporate interest. My analysis of
the discourses surrounding Disney's occupation of Times Square makes visible
the process by which corporate power is naturalized and its material and
social consequences are mystified and obscured. |
On the Rhetorics and Conventions of Visual
Media in the Representation of Cultures
Roderick Coover, The Art Institute of Chicago
This work is a prototype for a DVD that explores the ways we picture cultures and cultural events through linear and non-linear visual media. The project bridges the disciplines of cultural and media studies, visual anthropology, philosophy of art and information technologies. The project incorporates photos, video clips, music and other material recorded in Ghana and France and integrates work developed on Media100, Eastgate StorySpace and MacroMedia Director.
|
The
Importance of Violence to the Mass Press
in Nineteenth-Century
Europe
Tom Cragin, Widener
University
The paper examines the transition
from the popular broadside and chapbook presses of the early nineteenth
century to the mass-circulation newspaper press of the late nineteenth
century. It demonstrates the importance of violence to the success of old
and new medias. It suggests that the development of the mass press and
its spread of the practice of reading resulted from its adaptation to,
and not in its break with long-standing popular traditions. |
Elective Documentary Fictions
Margaret Crane and Jon Winet
Why should there not be a patient confidence in the ultimate justice
of the people? Is there any better or equal hope in the world? -- Abraham Lincoln
Beauty and truth have two poles: documentary and fiction. You can start with either one. My starting point is documentary to which I try to give the truth of fiction. -- Jean Luc Godard
A multi-media presentation, Elective Documentary Fictions focuses on technology and popular journalism; subjective reporting and fictional documentary; public art in electronic space; and participatory democracy. It explores these issues in the context of the most recent project of our art and technology collaboration, Democracy-The Last Campaign (D-TLC). The discussion situates D-TLC within an overview of mainstream media's coverage of American electoral politics.
This is the fifth consecutive presidential election in which our collaboration has explored the national election process. D-TLC is a yearlong, national inter-media project focusing on the 2000 elections. It includes on-line and physical exhibitions, public programs and forums and publications. The Walker Art Center in Minneapolis will exhibit D-TLC's web site as part of their Gallery 9 on-line exhibition program.
D-TLC is, in part, a product of research conducted at Xerox PARC (Palo Alto Research Center) from 1994-1998. As part of the PAIR (PARC Artist-In-Residence) program, we collaborated with PARC researchers Dale MacDonald and Scott Minneman.
Elective Documentary Fictions focuses primarily on the digital components of D-TLC. It positions the web site as one example of the participatory hybrid documents that are appearing in electronic space. Like our 1996 web-based election project Conventional Wisdom, D-TLC is an Internet-based salon functioning as both a forum for a national discussion of issues, and a virtual space for the presentation of work. The site combines photography, real time reporting, analysis and critical fiction and memoir. It accommodates a changing series of contributions by both invited artists and writers and unsolicited viewers.
|
Private
Uses of Cyberspace:
Women, Desire, and
Fan Culture
Sharon
Cumberland, Seattle University
The phenomenon of interactive
narrative on websites devoted to celebrities is very widespread. The Internet
is enabling fans from all over the world to form cultic comunities around
celebrities such as Antoio Banderas, Arnold Scwarzenegger, and Salma Hayek,
and around such television shows such as Xena, Warrior Princess, "Days
of Our Lives, and Buffy, Vampire Slayer. This paper will explore
the implications of collaborative fan fiction being written on fansites,
especially those devoted to communal erotic fantasies. How does the permissiveness
of cyberspace enable women to express desire toward their cultic figure,
and in what way does this differ from non-electronic uses of celebrity?
In what way does the "privacy" of cyberspace enable electronic "behaviors"
that would not otherwise be possible without the paradox of distance and
intmacy that cyberspace provides? |
The Learning Curve: Hypertext, Fan Fiction, and the Calculus of Human Nature
Mary Ellen Curtin
The Learning Curve is a work of hypertext fan fiction, the most complex yet attempted. Written around the events of the fourth and fifth Star Trek films, it extrapolates the effects on Kirk, Spock and McCoy of apparently innocuous choices with life-altering consequences. This paper looks at The Learning Curve as an example of the science-like quality of fan fiction. The restrictions of fan fiction are like the restrictions of experimental science: they make it a more powerful tool, not less. Fan fiction may even be the most powerful literary technique for the exploration of character, emotion and choice: it is the calculus of human nature.
|
The Revolution Is Being Televised: South African Media Practice and Democratization
Ashley Dawson, University of Iowa
At a time when new technologies like satellite and cable television have dramatically expanded transnational flows of information, the regulatory power and ideological presumptions of the nation state are being challenged as never before. In post-apartheid South Africa, however, significant steps have been taken to establish democratic access to a rapidly reconfiguring public sphere. South Africa therefore offers a particularly indicative case study in the tension between trends towards globalization and local autonomy. This project situates initiatives to expand access to contemporary communications technologies within the broader problematic of democratic development in contemporary South Africa. By analyzing the role played by broadcast media such as film and video as the principal sites for the formation of national identity, new insights can be gained concerning the complex interactions of contemporary local and global forms of communication and identity.
|
Content
Types and Daily Newspapers:
Use of World Wide
Web Technologies
Wendy
Dibean and Bruce
Garrison, University of Miami
This study examined the
extent to which U.S. daily newspapers are using available technologies,
including multimedia and interactivity, for development of World Wide Web
sites. It also looks at how the three content types (local, regional, and
national online newspapers) vary in their use of features commonly found
in the design of a Web site. The study employed content analysis of the
online newspapers at two different ten-day time periods --- during fall
1998 and during summer 1999 -- to evaluate usage of Web technologies. The
study found that most online newspapers have adopted innovations -- for
example, links to related information and consumer services such as searchable
classifieds. But most sites have not deployed other features, such as the
use of Java, and plug-in based technologies. Significant differences were
found between the two time periods. |
Forced Customization. Is it the Computer Industry's (De)fault?
Greg Elmer, University of Pittsburgh
This paper investigates the techniques and technologies deployed by the computer and Internet industries to track and profile users. The paper questions the manner in which the computer and Internet industries set the default settings in their software and hardware to forcibly customize on-line content for individual users, allowing their every click on the world wide web to be tracked. The paper also critiques the promotional strategies used by Intel, Microsoft, Netscape-America Online and others to promote (and legitimize) their on-line profiling technologies to computer users and the general public. In so doing, I discuss the increasingly public (and political) role that individual programmers have come to play in exposing the secretive nature of such profiling technologies.
While the phenomenon of profiling continues to foster popular interest and political debate -- from best selling FBI novels and television programming such as Profiler, Millennium and Law and Order to the current debate over racial profiling on US highways -- it has also, within the space of two years, come to embody the commercialization of the Internet and the world wide web (in essence producing an on-line consumer). Given the difficulties involved in rating web sites for potential advertisers, the search for more effective tracking and profiling techniques has spawned initiatives by leading corporations. This first section of the paper broadly recounts the problems involved in fostering e-commerce.
The second part of the paper discusses the public debates surrounding computer and Internet profiling technologies. I begin with an account of the first persistent cookie programs integrated into Netscape and Microsoft Internet browsers. In short, cookies are ID files that are saved onto users' hard drives by web sites. The cookie.txt file can customize content and services to the user while it also tracks on-line behavior. Similar techniques encoded in computer processors (Intel's Pentium III chips) and in Microsoft's Windows software have generated a public debate among users, corporations and such government agencies as the Department of Justice and Federal Trade Commission.
The paper concludes that political and legislative responses to on-line privacy issues must also take into account the automation, forced customization and default settings of computer and Internet profiling technologies.
|
Lone
Gunmen, and the Problem of Epistemology:
A Place for the Fan
in the X-files
Steve Elworth
This paper will center on
the representation of three subsidiary characters in The X-Files,
Melvin Frohike, John Fitzgerald Byers, and Ringo Langly, the Lone Gunmen,
conspiracy consultants. I will look at how narrative structures dramatize
or create epistemological problems and I'll discuss the role of The Lone
Gunmen in relation to the interpretive fan communities of the Internet. |
Help
or Hindrance?
The History the Book
and Electronic Media
Paul
Erickson, University of Texas-Austin
The field of the history
of the book, an area of steadily increasing scholarly activity, has often
sought in recent years to apply the lessons learned from the study of new
printed media to the emergence of new electronic media. This paper will
argue that, in many ways, these lessons may not be as useful as we historians
of the book hope. Differentiating between revolutions in media and revolutions
in distribution, using the "publishing revolution" in 19th century America
as an example, I hope to examine the ways in which the history of the book
can help us understand the ways people use new electronic media, as well
as the ways in which the field hinders such understanding. |
The
Mythography of the "New Frontier"
Virginia Eubanks, Rensselaer Polytechnic Institute
The Mythography of the 'New
Frontier' explores the political and social consequences of conceptualizing
cyberspace as a frontier--a metaphorization than implies a very particular
set of symbols and icons centering on notions of conquest, flexibility,
individualism, democracy, and profit. My goal in this paper is to make
the hidden assumptions of this metaphor apparent by unearthing both historical
and present-day conditions of our mythic and geographic frontiers. |
Digitextuality: Cinema Studies in the Age of Digital Reproduction
Anna Everett, University of California, Santa Barbara
The advent of the digital revolution--specifically the Internet--apparently confirms both Jean Luc Godard's belief in the "end of cinema" and other critics' claims that we have entered a "post-television age" owing to the VCR, cable and satellite technologies. Moreover, the recent arrival of the laser disk, CD-ROM, DVD and virtual reality imagining systems present even more formidable challenges not only to traditional media industries, but to film studies' pedagogical methodologies. To keep pace with this unprecedented paradigm shift in media production and consumption, the field of cinema and TV studies must reinvent itself and confront some of its primary assumptions. This paper will explore my concept of "digitextuality" as one means of theorizing, analyzing and teaching this transformed media landscape currently being described as the "convergence industries." |
Newer
Technologies versus Older Mediums:
Can Newspapers Survive?
Tiffany Townsend Fessler,
Morton Vardeman & Carlson
This case study explores
the impact of newer technologies on newspaper coverage, specifically looking
at the introduction of television into the media mix in the 1952 presidential
nominating conventions and the introduction of the Internet into the mix
in the 1998 Starr report. The research indicates change does occur in the
older medium's coverage, both suddenly and over a period of time, though
it does not indicate this change has a negative effect on newspapers. |
Rethinking
Women and Cyberculture
Mary Flanagan, SUNY,
Buffalo
How can the juxtaposing
of fiction and critical essays change the way we consider gender and technology
issues? This presentation will utilize works of critical study and fiction
that deal with the ways in which conceptions of gender are embodied in
technologies and the ways in which technologies shape our notions of gender.
I will explore the consequences for women living in cyberculture and suggest
alternate possibilities. |
Potholes on the Information Highway:
Congress as a
Publisher in the 19th Century
Oz
Frankel, University of Michigan, Ann Arbor
This paper probes the activities
of the nineteenth century American government as a prolific publisher of
reports, surveys, exploration accounts and even books. The publication
and dissemination of official documents became part of the performative
dimension of the governing process. By creating serial publications and
by establishing institutions for the accumulation of knowledge Congress
and the administration partook in the making of what Geoffrey Nunberg recently
termed the "phenomenology of information" -- the set of material conditions
as well as surrounding discourses of knowledge and authority that allowed
for the normalization of discursive material as "facts." Employing a few
case studies the paper demonstrates that some of the problematics featured
in the contemporary debate on the future of information (whose context
often is the ungoverned nature of cyberspace) were evident in that early
stage -- namely questions of authority, authorship, access and ownership. |
The
Virtual Window
Anne
Friedberg, University of California, Irvine
This paper explores our
changing relation to the screen itself-- the physically embodied and subjectively
disembodied object relation to 1) the distant and large cinema screen with
projected images, 2) the closer and light emanating television screen and,
3) the even closer computer screen, one that we put our faces very close
to, often touch, one that sits on our laps or in our beds. The screen is
considered here as a piece of architecture, rendering a wall permeable
to ventilation in new ways; a "virtual window" which changes the materiality
of built space by adding new apertures that dramatically explode the previous
conception of space and also (even more radically) of time. |
Motion Capture: Aesthetic Considerations
Maureen Furniss, Chapman University
This presentation focuses on motion capture technology, particularly in terms of entertainment and fine art applications. It addresses questions of artistry, overviews the most common types of motion capture equipment being used, and looks at future directions for development in this field.
|
Share
Ware or Prestigious Privilege?
Television Fans as
Knowledge Brokers
Ursula
Ganz-Blaettler, University of Geneva
Television fandom can be
described as a phenomenon whose specific conditions and rules aren't as
established in Europe as they are in the United States. There may be cultural
aspects involved in the difference, but there are institutional and organizational
reasons too. In Europe -- and especially in the German-speaking countries
-- the specific characteristics of "fans" as a highly competent, highly
self-conscious audience forming a (virtual) community, are only emerging
now, thanks to new series-oriented channels and distributing strategies
- and thanks to the Internet. Of course, it's Star Trek that started it all, and it's The X-Files, which is currently establishing itself as one of the most discussed television series in German fan discourse
(apart from those Usenet groups devoted to an immensely successful homegrown
soap opera called "indenstrasse).
When I started to compare
American and German Usenet fan discourse, it occurred to me that fans
debate in different manners and linguistic styles. Men seemed to argue
in a slightly different manner from women, and Germans definitely chose
a different style for their arguments than Americans. I started to
ask myself questions such as:
-
What are the main communicative
aims in fan discourse?
-
What are the main politics
in the exchange (or transfer) of fan-oriented knowledge?
-
With regards to content and
style, are there differences to be found between "traditional" media discourse
and fan discourse in newer media?
-
How is knowledge transfer organized
in different language and media cultures -- with specific emphasis on the
German / the American model?
The theoretical framework combines
a Cultural Studies approach with system's theory and institutional theory. |
Constructing "Recovered" Citizens
Paula Gardener, University of Massachusetts, Amherst
This paper asks why new technologies for self-treating mental health maladies have been appearing on cable television and on the Internet since the mid-nineties, particularly those recommending the self-management of mental illnesses. New therapeutic media are symptoms, the author argues, of cultural health discourses that pivot on normal health ideals promoting citizen productivity. These health discourses promote prevention as new diagnostic form, and tie diagnosis to recovery options. New media technologies respond to the demand, seeking to seduce a new market of the diagnosed into consuming their media products. More importantly, new technologies offer therapetuic choices that reify the diagnostic/recovery process and cultural health norms. The paper diagnostic/recovery process and cultural health norms. The paper investigates the different niche markets of new therapeutic technologies, particularly why some promote self-mangement.
|
How
End Users Define Media:
A History of the
Amusement Phonograph
Lisa
Gitelman, Catholic University
The phonograph is one of
those rare, Jekyll-and-Hyde devices that was invented for one thing and
ended up doing something completely different. The purpose of the present
paper is to account as "thickly" as possible for the appropriation of the
phonograph as a home entertainment device in the mid-1890s. I begin by
drawing a comparison between the phonograph and another contemporary medium,
the mass circulation monthly magazine; I will then address the definition
of the phonograph within and against existing discourses surrounding Woman,
music, and home in American life; and I conclude by alluding to the ways
in which the norms and habits of shopping helped to define the home phonograph. |
Inventing
"Citizens of the World":
Children and The
Radio Era
Shari Goldin, Massachusetts Institute of Technology
This paper will explore
the ways in which the discourse surrounding the emergence of radio linked
childhood with the utopian promise of a new technology. Drawing on a variety
of sources from the period 1918-1925, including boy scout manuals, "how
to" books for building wireless sets, and articles in the popular press,
I study how children became messengers for communicating the potentials
of radio and also how radio offered confirmation of the value of childhood.
Just as children today are said to understand computers far more easily
than their elders, children of the wireless age were often seen to have
a unique affinity toward radio. "Radio play" -- the literal tinkering with
and making of radio sets -- became a significant emblem for children's
participation in a technical age, one which identified children as valued
participants in America's future. Children's ease with the technology and
their inclination for "hands on" learning may be understood as contributing
to the cultivation of a new professional engineering class, a group which
would be valued for its technical prowess, ingenuity and public service. |
Media
Technology and Museum Display
Alison
Griffiths, City University of New York
This proposed paper will
trace the roots of current museological debates over the adoption of electronic
exhibition technologies to efforts a century ago to make museums more accessible
to the general public through the re-design of exhibits and the adoption
of the then-new media technologies of the phonograph, magic lantern slide,
and motion picture. Clues for understanding contemporary museum attitudes
toward new media technologies can be found in a number of experimental
exhibits proposed (if not always installed) in American and European museums
at the beginning of the twentieth century. Responding to what they saw
as the narrowing attention span of the urban museum-goer, late nineteenth
century curators charged with the task of making exhibits more user-friendly
turned to novel technologies in search of suitable prototypes for the modern
museum. This paper considers the manner in which a new set of contemporary
advanced display technologies are engendering anxieties similar in some
respects to those provoked by their technological predecessors a hundred
years earlier. |
Global
Brain, Global Metropolis, and Role of Communications Technologies in the
Evolution of Social Networks
Alexander
Campbell Halavais, University of Washington
While the dominant metaphors
for computer networking seem to be dying out, both physiological and urban
metaphors retain a small but growing following. These metaphors are in
no way unique to the most recent "new media." They are appealing because
of their capacity to describe and perhaps model the increasingly complex
patterns associated with communications networks in a parsimonious way. |
"... a part of him ...":
Two Notions of Lockean Property and
How They Apply to Intellectual Property
Liam Harte, Loyola University Chicago
John Locke's theory of appropriation is a standard starting-point for theories of individual property rights. In this paper, I argue that his theory, properly understood, ends up lending some credibility to a communal theory of intellectual property.
Locke argues that one may legitimately appropriate things by mixing one's labor with them, and most commentators take him to mean that, since one owns one's labor, mixing it with a thing attaches to that thing something that already belongs to one. I argue that we can and should understand Locke to be saying that one's labor is an intrinsic property of oneself (as solubility is an intrinsic property of salt), by means of which one makes other things into parts of oneself.
The appropriation of intellectual property is actually a clearer case of mixing labor with that which becomes one's property than those which Locke describes, since one creates the products with which it is "mixed." However, there are three problems with this theory. First, it fails to distinguish one person's intellectual labor from another's; second, intellectual creation is often a collaborative, rather than an individual endeavor; and, third, intellectual labor is most often mixed with media of communication which can never belong to any individual.
It looks, then, as though Locke's theory might help those who argue for communal intellectual property rights. The only apparent way out of this impasse would be to invoke a highly-controversial principle of entitlement to one's products via individual genius.
|
Public
Address and the Time Frequency of Writing
John
Hartley, Cardiff University
Modes of public communication,
ranging from journalism to architecture, can be understood not only in
relation to space (their geographical setting) but also in relation to
time. 'Public address' of different kinds has a frequency, from the (high-frequency)
instant to the (low-frequency) millennium. This paper explores some of
the implications of analysing public 'writing' in terms of its frequency,
and considers how changes in frequency, in journalism especially, may affect
the cultural form and public understanding of the medium in question. The
relations between spatial and temporal aspects of public communication
are discussed, and comparisons made between 'writing' of different frequencies,
including journalism (high frequency), academic and scholarly writing (mid
frequency) and public architecture (low frequency). |
Unaided
Virtues: The (Neo-)Liberalization
of the Domestic Sphere
James
Hay, University of Illinois, Champaign-Urbana
This paper is interested
in how "media" operated as technologies instrumental to the emergence of
"neo-liberal" modes of governing in the U.S. during the 1980s. The paper
is particularly concerned with how the convergence of media and other technologies
during the 1980s contributed to the formation of a new social arrangement
that depended upon a particular model of domesticity. My focus on the domestic
sphere as a space of "self-governing" is, in part, intended to amplify
the spatial problematic that is central to Foucaultian critiques of neo-liberalism,
i.e., how the domestic sphere was integral to a broader social arrangement
and for governing at a distance. The paper also considers how media, in
their relation to other household technologies (particularly "programmable
appliances"), came to support and to rely upon a particular model of the
domestic sphere during the 1980s--one that I refer to as a "(neo-) liberalized"
domestic sphere. Although this is a model that had been taking shape for
some time, it became crucial to neo-liberal forms of governing over the
80s. Its endurance and strengthening over the 90s affirms that neo-liberalism
has less to do with political philosophy than with the emergence of new
social spheres and new techniques of managing them in the last part of
the twentieth century. |
A
Project About Projects:
Watching Academic
E-Media Projects Evolve
Mary Hopper, Massachusetts Institute of Technology
Anyone who has been involved with an electronic media project in an academic environment knows that many complex issues surround a project's development. This presentation will describe an ongoing project to systematically document and compare how academic media projects are conceptualized, created and managed. The main focus of this work is on determining relationships among the financial, legal, technical, and human factors within projects. The long term goal is to illuminate characteristics and choices that result in sustained successes, and ideally, identify and disseminate self-sustaining approaches. |
Hypertext
and Journalism:
Audiences Respond
to Competing News Narratives
Robert
Huesca and Brenda Dervin, Trinity University
The advent of new communication technologies has generated a robust and provocative research literature examining the implications of hypertext on the conventions of writing. The nature of online narratives are summarized to be, among other things,
nonlinear, fragmented, participatory, in flux, impermanent, and designed
to change. On the whole, these characteristics challenge accepted notions
of "good writing" and of narrative conventions across genres. For the genre
of print journalism, these challenges to textual norms also have implications
for reporting practices. This paper reports on a study of the viability
of the hypertext form for journalism. The study asked readers to compare
a conventional, online news article with a redesigned, hypertext version
of it. Following basic hypertext design principles, a team of researchers
reformatted linear news features published by the Los
Angeles Times. A group of 20 volunteers was then asked to read
one of the articles, comparing the original version to the hypertext. Following
the reading exercise, qualitative interviews were conducted to explore
responses to the competing narrative forms. This paper is based on an analysis
of the transcripts of these 20 interviews. The findings reinforce some
traditional values and routines of the press, but also suggest an expansion
of the roles, functions, and practices of journalists. Readers were split
evenly among those who voiced a strong preference for hypertext or for
linear narratives. A large number of readers noted that each form had advantages
and disadvantages, and that preference for one form over the other depended
on reading context and purpose. Finally, some of the reasons given for
disliking hypertexts cited features that have been described as their inherent
characteristics (fragmentation, absence of authorial voice). |
The Electronic Landscape --
Upgrading The Teenage Suburbia:
from TV Shows to Interactive Cinema
Fran Ilich, Mexico and Dan Arenzon, Argentina
The mediated world of contemporary adolescence began taking a definitive shape the first time that a Space Invaders arcade was installed in a fast food stand. Lots of kids lived in order to feed the machine: with coins, feelings, desires and the machine gave them an excitement they lacked in real life. The two player mode made this virtual experience into a social event. In a few years, videogames would be inside everyone's television, creating problems with siblings and school. How could the defender of the galaxy be such an unpopular nerd at school?
For centuries, media informed, told stories, and helped transmit moral structures and tradition. Now, television and audiovisual media seem to function as a replacement for real life experience: the colors become brighter everyday while the urban landscape becomes more gray and video games use graphics and sound to create a greater impression of reality.
As a writer and filmmaker, I am interested in how fiction affects human life. Videogames seem even more addictive than television ever was. Television gives us psychic experiences, while video games are more physical. How long before all of these media merge within the space of teenagers' bedrooms? How will the audience endure the new demands these media are placing upon them? Will it want to interact with the media? Will interactive cinema maintain the three part dramatic structure of more traditional media? How will these new forms of interactive media affect teenage life in suburbia? How will network media react to this situation? How will networks combine the violence, adrenaline rush, and extreme realism of a video game with the passivity of television? How will television's structure and content change in response to the new media?
My presentation explores and dramatizes such questions.
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[Abstracts J - Z]
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