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All essays submitted are the property of the break! periodical and the Empire Hall of Fame. The Empire Hall of Fame © 1997, Doug Pitters. All rights reserved. |
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"Instant Gratification Theory" One of the compelling arguments is the conceptof instant gratification. I personally know this, because I'm now better known as a netrek player than an empire player. The "real" Empire game can take three to five months of your life, and while it isn't as involved as caring for a child (as some of you can probably attest), it does require a certain amount of responsibility for success, a success that probably won't ever be realized in the average case, a success that won't be realized until the end of 3-5 months for the special. Compare this to a game where I can grab a gun, walk out into a virtual space, and kill friends. It can be argued that empire has more long-term satisfaction, and is somehow better as a result, but heck, why do we play games? To have fun. If I learn to play empire, sure I'll have fun ... eventually. You begin to see my point?
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