break! mag

All essays submitted are the property of the break! periodical and the Empire Hall of Fame.

The Empire Hall of Fame © 1997, Doug Pitters. All rights reserved.


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"Instant Gratification Theory"

One of the compelling arguments is the concept

of instant gratification. I personally know

this, because I'm now better known as a netrek

player than an empire player. The "real" Empire

game can take three to five months of your life,

and while it isn't as involved as caring for a

child (as some of you can probably attest), it

does require a certain amount of responsibility

for success, a success that probably won't ever

be realized in the average case, a success that

won't be realized until the end of 3-5 months for

the special. Compare this to a game where I can

grab a gun, walk out into a virtual space, and kill

friends. It can be argued that empire has more

long-term satisfaction, and is somehow better as

a result, but heck, why do we play games? To have

fun. If I learn to play empire, sure I'll have fun

... eventually. You begin to see my point?

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