LINGUISHTIK

 

Created by Robert Allen, LinguiSHTIK is a game focused on words, grammar and sentence structure. Players delve deeply into spelling, vocabulary, word functions, modern and traditional grammar, and the patterns and structure of sentences.

 

All grade levels play with the same set of procedural rules. However, each division level of competition introduces increasingly more difficult grammatical concepts. LinguiSHTIK challenges students to improve their grammar, vocabulary, spelling, and writing skills. They learn to formulate better sentences with proper grammar application and to use richer vocabulary as they compete against opponents.

 


 

LinguiSHTIK is played with 23 lettered cubes on a two-sectioned mat: Letters or Demands.

 

Player One shakes and rolls the cubes and chooses a sentence pattern or structure. That pattern or structure defines the type of sentence that each player must ultimately compose and write.

 

Player Two then chooses a part of speech that each player will have to form. Examples of a part of speech are Noun, Pronoun, Verb, Adjective, Adverb, Preposition, Conjunction, or Interjection.

 

Player Three then requires how that part of speech will be used in the sentence. Examples of this demand are a Noun to be used as the Subject, or an Adjective to be used as a Predicate Adjective, or a Verb to be used as a Participle.

 

From this point on, each player in turn may play one of the cubes to the mat in either the Letters section or the Demands section.

In this game, competitors are challenged to enhance their vocabulary and grammar skills in ever more creative ways. Players usually learn more from applying their knowledge in the competition than they do in their normal classroom studies. Increased interest in languages is often a result of learning and playing LinguiSHTIK.