These images were rendered by the Raytracer I made for my Computer
Graphics Class. I could do randomized sampling, and texture-mapping, as
well as some gaussian anti-aliasing.

 


 


The mesh was generated by a mass-spring system in Open-GL which I wrote
in C++ for my final project for Computer Graphics.

 

Mass-Spring Cloth Simulator
Fall 2004
C++/ Open-GL/ Raytracer