4.286 Research Topic in Architecture Studies - Virtual Architecture

Mary Lou Maher, Visiting Professor
Email: marym@mit.edu

TA: Ning Gu, ng2032@columbia.edu

Department of Architecture, MIT

Spring 2002
Workshop: Monday 12-1
Seminar: Tuesday 4:10-6
Place: 3-413 EC

Virtual Architecture is the use of digital media to represent buildings and other forms of architecture. This course focuses on the design and implementation of Virtual Architecture that produces functional places in their digital representation. The technical basis for this kind of Architecture is a combination of computer games and object-oriented virtual worlds such as MOOs and MUDs. The design and development of virtual architecture is not well understood and requires knowledge of how such places are used as well as an understanding of new media.

The software used in this course is Active Worlds, a multi-user 3D modelling environment that supports community and professional activities. Instructions on how to download the software are available on the web. Instructions on how to use the software are available in the virtual world itself. Students can use existing 3D models in the world library, or create their own 3D model objects and upload them to the library on the world server.

This course is taught concurrently with a course being taught at Columbia University called: Communication and collaboration in virtual places and its effect on organizations. This course is in the School of International and Public Affairs. The students at Columbia will be considering the implications of designing virtual architecture on organizations and the MIT students will be developing new designs in light of the discussions with the Columbia students. The course will be taught within a virtual. Each week one of the Columbia students will lead the seminar discussion. Some of the weeks, the Professor will only be available in the virtual world.

Objectives:

· to develop design principles in creating new virtual architecture

· to develop skills in using and designing virtual worlds

Requirements:

The first hour each week is a workshop on designing virtual architecture in a 3D virtual world. Informed participation in a weekly seminar in a virtual world with the Columbia students from 4:10-6pm is required. The major assignment for the course is a design of a building or meeting room for professional use within a 3D virtual world. A report on the design, its intended use, and the implications on geographically distributed organizations is required.

Due Dates:

March 19: Design Brief - a one page description of the intended use of your design and any spatial restrictions
April 23: Preliminary Design - an explanation and walkthrough for evaluation by Columbia students
May 14: Final Design - a 5-10 page report describing and illustrating your design, demonstrating how it satisfies the brief and explaining how the design reflects the special characteristics of a virtual world design.

Introduction Slides

Seminar schedule:


02-05-02         Changes in individuals and societies (Photos Recording )

Paul McInnerney


02-12-02         Metaphors for the internet (Photos Recording )

Ryan Sperry


02-19-02         Virtual worlds, virtual architecture, virtual places 

(no class)


02-26-02         Analysis of computer-mediated collaboration (virtual)

Monique Girard


03-05-02         Virtual Organizations

David Berman


03-12-02         Establishing protocols for collaborative work  (virtual)

Rashmi


03-19-02         Designing for collaboration (Design Brief Due) Slides

Mary Lou Maher


Spring Break: 03-26-02


04-02-02     Workshop on building a virtual place


04-09-02         Case study of meetings in a virtual place (virtual)

Adam Beckerman


04-16-02         no class


04-23-02         Evaluation of MIT initial designs (Preliminary Designs Due)


04-30-02              Columbia student presentations (virtual)


05-07-02         Workshop


05-14-02         Final designs due