# Switch file for BridgeMats.pl # # The first character on each line determines the # application of the rest of the line: # # # comment # % begins the section for a movement file # X a letter is a command-line switch letter # 0 a digit is a description line number # # The second character on a line, if any, must be a space. # Any value begins at the third character. If a switch has # no value, be sure to end the line before the third character. # # Any letter or digit line at the top of the file, before the # first % line, is global, applying to all movement files. # # The value on the line that starts a movement file section # must be the movement file name. # # ------------------------------------------ # Global Switches # # use default colors c 0 # # dump file d # # ------------------------------------------ # max description line length is 60 characters # 1 2 3 4 5 6 # 123456789012345678901234567890123456789012345678901234567890 # ------------------------------------------ % H0203.MOV b 8 0 This is the STANDARD Howell movement built into ACBLscore 1 for 2 tables, with 3 rounds of 8 boards each, and 24 boards 2 in play. Play all 3 possible opponents. 3 4 All boards are relayed on each round. # ------------------------------------------ % H0206.MOV # ------------------------------------------ % H0305.MOV 0 This is the STANDARD Howell movement built into ACBLscore 1 for 2 tables, with 5 rounds of 5 boards each, and 25 boards 2 in play. Play all 5 possible opponents. 3 4 Boards are relayed on the last round, which may be skipped. # ------------------------------------------ % QM0404.MOV b 6 c 9 0 Square Mitchell movement for 4 tables, no skip, no relay. 1 4 rounds of 6 or 7 boards, N-S pairs stationary. 2 3 E-W pairs and boards swap tables each round, this way: 4 5 T3---T2 E-W pairs: vertical, diagonal, vertical 6 | >< | 7 T4---T1 Boards: horizontal, vertical, horizontal 8 9 # ------------------------------------------ % QM0404-S.MOV b 6 c 9 0 Square Mitchell, 4 tables, no skip, no relay, arrow switch. 1 4 rounds of 6 or 7 boards, N-S pairs stationary. 2 3 E-W pairs and boards swap tables each round, this way: 4 5 T3---T2 E-W pairs: vertical, diagonal, vertical 6 | >< | 7 T4---T1 Boards: horizontal, vertical, horizontal 8 9 Arrow switch on last round (moving pair plays N-S). # ------------------------------------------ % H0406.MOV 0 This is the standard three-quarter Howell movement built 1 into ACBLscore for 4 tables, with 6 rounds of 4 boards each, 2 and 24 boards in play. Play 6 of 7 possible opponents. # ------------------------------------------ % H0508.MOV 0 This is the standard three-quarter Howell movement built 1 into ACBLscore for 5 tables, with 8 rounds of 3 boards each, 2 and 24 boards in play. Play 8 of 9 possible opponents. # ------------------------------------------ % H0608.MOV 0 This is the standard three-quarter Howell movement built 1 into ACBLscore for 6 tables, with 8 rounds of 3 boards each, 2 and 24 boards in play. Play 8 of 11 possible opponents. # ------------------------------------------ % H0708.MOV c 3 0 This is the standard three-quarter Howell movement built 1 into ACBLscore for 7 tables, with 8 rounds of 3 boards each 2 and 24 boards in play. Play 8 of 13 possible opponents. # ------------------------------------------ % H0712.MOV 0 This is the standard three-quarter Howell movement built 1 into ACBLscore for 7 tables, with 12 rounds of 2 boards each 2 and 24 boards in play. Play 12 of 13 possible opponents. # ------------------------------------------ % H7ROVER.MOV g 2 l r 13 # ------------------------------------------ % H8ROVER.MOV g 2 l r 15 7 ... 8 BridgeMats does not understand the H8ROVER.MOV file, which 9 contains a bunch of unexpected zeroes - sorry. # ------------------------------------------ % HAJ7RVR.MOV g 2 l r 13 0 Harold Jordan: one-winner 6.5 table movement. Players play 1 a 6 round 4 board scrambled Mitchell with relay between 3 2 and 4 and a bye stand between 6 and 1. Roving pair 13 3 starts at 4 N-S after 2 boards played, then to table 5, 2, 4 6, 3, and 1 for each 4 board round, displacing both N/S 5 and E/W at the table for 2 boards each. 6 7 Arrows are switched for the last 8 boards to provide better 8 balance. Original N-S remain at same table. Computer 9 scores 12 rounds of 2 boards, with a phantom 7th table. # ------------------------------------------ % H7RVR-S.MOV g 2 l r 13 0 Harold Jordan & Pete Matthews: one winner 6.5 tables. Play 1 a 6 round 4 board scrambled Mitchell with relay between 3 2 and 4 and a bye stand between 6 and 1. Roving pair 13 3 starts at 4 N-S after 2 boards played, then to table 5, 2, 4 6, 3, and 1 for each 4 board round, displacing both E-W and 5 N-S at the table for 2 boards each. 6 7 Arrows are switched for the last 4 boards to provide better 8 balance. Original N-S remain at same table. Computer 9 scores 12 rounds of 2 boards, with a phantom 7th table. # ------------------------------------------ % H0304B+.MOV 0 This is the standard three-quarter Howell movement built 1 into ACBLscore for 3 tables, with 4 rounds of 3 boards each 2 and 12 boards in play. Play 4 of 5 possible opponents. b 3 5 ===> This movement is for a Bridge Plus game. <=== # ------------------------------------------ % H0305B+.MOV 0 This is the standard three-quarter Howell movement built 1 into ACBLscore for 3 tables, with 5 rounds of 3 boards each 2 and 15 boards in play. Play all 5 possible opponents. 4 Boards are relayed on the last round, which may be skipped. b 3 7 ===> This movement is for a Bridge Plus game. <=== # ------------------------------------------ % QM0404B+.MOV b 3 c 9 0 Square Mitchell movement for 4 tables, no skip, no relay. 1 4 rounds of 3 boards, N-S pairs stationary. 2 3 E-W pairs and boards swap tables each round, this way: 4 5 T3---T2 E-W pairs: vertical, diagonal, vertical 6 | >< | 7 T4---T1 Boards: horizontal, vertical, horizontal 8 9 ===> This movement is for a Bridge Plus game. <=== # ------------------------------------------ % H0406B+.MOV 0 This is the standard three-quarter Howell movement built 1 into ACBLscore for 4 tables, with 6 rounds of 2 boards each 2 and 12 boards in play. Play 6 of 7 possible opponents. b 2 5 ===> This movement is for a Bridge Plus game. <=== # ------------------------------------------ % H0506B+.MOV 0 This is the standard three-quarter Howell movement built 1 into ACBLscore for 5 tables, with 6 rounds of 2 boards each 2 and 12 boards in play. Play 6 of 9 possible opponents. b 2 5 ===> This movement is for a Bridge Plus game. <=== # ------------------------------------------ % M0808.MOV w 0 Double-weave (criss-cross) Mitchell: no relay. 1 Even EW move down; Odd EW move up. 2 Even board sets up 1st half; odd board sets down in 1st 3 half; vice versa in second half. 4 Director moves boards four tables after four rounds. # ------------------------------------------ % M1212DW.MOV w # ------------------------------------------ % MB1008.MOV x 0 Bowman (2-Table Appendix) Mitchell for 10 tables: 8 rounds 1 of 3 boards, 24 boards in play. East-West pairs move up one 2 table each round, but SKIP A TABLE after round 4. 3 4 Two sets of boards required: lay out one set on tables 1 5 thru 8; they will move down among these tables. Tables 9 6 & 10 share the second set of preduplicated or twinned boards. 7 8 If twinning boards, relay on round 1 between tables 1 & 9, 9 and between 8 & 10. Table 10 plays boards in reverse order. # 123456789012345678901234567890123456789012345678901234567890 # ------------------------------------------ % MB1108.MOV x 0 Bowman (2-Table Appendix) Mitchell for 11 tables: 8 or 9 1 rounds of 3 boards, 27 boards in play. East-West pairs 2 move up one table each round (no skip). 3 4 Two sets of boards required: lay out one set on tables 1 5 thru 9; they will move down among these tables. Tables 10 6 & 11 share the second set of preduplicated or twinned boards. 7 8 If twinning boards, relay on round 1 between tables 1 & 10, 9 and between 9 & 11. Table 11 plays boards in reverse order. # ------------------------------------------ % MB1412.MOV x 0 Bowman (2-Table Appendix) Mitchell for 14 tables: 12 rounds 1 of 2 boards, 24 boards in play. East-West pairs move up one 2 table each round, but SKIP A TABLE after round 6. 3 4 Two sets of boards required: lay out one set on tables 1 5 thru 12; they will move down among these tables. Tables 13 6 & 14 share the second set of preduplicated or twinned boards. 7 8 If twinning boards, relay on round 1 between tables 1 & 13, 9 and between 12 & 14. Table 14 plays boards in reverse order. # ------------------------------------------ % MB1513.MOV x 0 Bowman (2-Table Appendix) Mitchell for 15 tables: 12 or 13 1 rounds of 2 boards, 26 boards in play. East-West pairs 2 move up one table each round (no skip). 3 4 Two sets of boards required: lay out one set on tables 1 5 thru 13; they will move down among these tables. Tables 14 6 & 15 share the second set of preduplicated or twinned boards. 7 8 If twinning boards, relay on round 1 between tables 1 & 14, 9 and between 13 & 15. Table 15 plays boards in reverse order. # ------------------------------------------ % R0721.IND b 3 0 7 tables, 7 rounds of 3 boards, rainbow, no rotation. 1 Standard Mitchell movement built into ACBLscore. # ------------------------------------------ % R0721R.IND r 8 b 3 l # ------------------------------------------ % R0728.IND b 4 0 7 tables, 7 rounds of 4 boards, rainbow, no rotation. 1 Standard Mitchell movement built into ACBLscore. # ------------------------------------------ % R0728R.IND r 8 b 4 l # ------------------------------------------ % R1122.IND b 2 0 11 tables, 11 rounds of 2 boards, rainbow, no rotation. 1 Standard Mitchell movement built into ACBLscore. # ------------------------------------------ % R1122R.IND r 12 b 2 l # ------------------------------------------ % R1133.IND b 3 t 9 0 11 tables, 9 rounds of 3 boards, rainbow, no rotation. 1 Standard Mitchell movement built into ACBLscore. # ------------------------------------------ % R1133R.IND r 12 b 3 l t 9 0 11 tables, 9 rounds of 3 boards, rainbow, no rotation. # ------------------------------------------ % R1326.IND 0 13 tables, 13 rounds of 2 boards, rainbow, no rotation. 1 Standard Mitchell movement built into ACBLscore. # ------------------------------------------ % R1326R.IND r 14 b 2 l # ------------------------------------------ % S0207.IND # no special switches # ------------------------------------------ % S0310A.IND b 3 # ------------------------------------------ % S0311A.IND b 2 # ------------------------------------------ % S0412A.IND # no special switches # ------------------------------------------ % S0413.IND c 8 # ------------------------------------------ % S0414.IND # no special switches # ------------------------------------------ % S0509.IND # no special switches # ------------------------------------------ % S0510.IND b 2 g 2 # ------------------------------------------ % S0515.IND b 2 g 3 5 For 25 boards, hold back boards 6, 12, 18, 24, 30. 6 Mark all results for these boards "NP" in ACBLscore. # ------------------------------------------ % S061421.IND l 9 ==> PERSONAL GUIDE CARDS ARE REQUIRED FOR THIS MOVEMENT <== # ------------------------------------------ % S0621.IND g 3 9 ==> PERSONAL GUIDE CARDS ARE REQUIRED FOR THIS MOVEMENT <== # ------------------------------------------ % S0713M.IND # no special switches # ------------------------------------------ % S0721.IND g 3 # ------------------------------------------ % S0721R.IND g 3 r 29 l # ------------------------------------------ % S0721RR.IND g 3 r 29 R 3 l # ------------------------------------------ % S0824.IND g 3 8 ==> PERSONAL GUIDE CARDS ARE REQUIRED FOR THIS MOVEMENT <== # ------------------------------------------ % S0824R.IND g 3 r 33 l 4 ==> PERSONAL GUIDE CARDS ARE REQUIRED FOR THIS MOVEMENT <== # ------------------------------------------ % S0824RR.IND g 3 r 33 R 3 l 4 ==> PERSONAL GUIDE CARDS ARE REQUIRED FOR THIS MOVEMENT <== # ------------------------------------------ % S0924.IND g 3 # ------------------------------------------ % S0924R.IND g 3 r 37 l # ------------------------------------------ % S0924RR.IND g 3 r 37 R 3 l # ------------------------------------------ % S1027.IND t 8 g 3 8 ==> PERSONAL GUIDE CARDS ARE REQUIRED FOR THIS MOVEMENT <== # ------------------------------------------ % S1027R.IND t 8 g 3 r 41 l # ------------------------------------------ % S1027RR.IND t 8 g 3 r 41 R 3 l # ------------------------------------------ % S1133.IND g 3 t 9 0 11 tables, 9 rounds of 3 boards. Rainbow, rotation. 1 Players rotate clockwise around North after each board. 2 Computer set up as 33 rounds of 1 board. 3 4 5 6 7 8 9 # ------------------------------------------ % S1133R.IND g 3 t 9 r 45 l 0 11 tables, 9 rounds of 3 boards. Rainbow, rotation, rover. # ------------------------------------------ % S1133RR.IND g 3 t 9 r 45 R 3 l 0 11 tables, 9 rounds of 3 boards. Rainbow, rotation, rover. # ------------------------------------------ % S1224.IND g 2 8 ==> PERSONAL GUIDE CARDS ARE REQUIRED FOR THIS MOVEMENT <== # ------------------------------------------ % S1224R.IND g 2 r 49 l # ------------------------------------------ % S1224RR.IND g 2 r 49 R 0 l # ------------------------------------------ % S1326.IND g 2 8 This movement may be truncated at will. # ------------------------------------------ % S1326R.IND g 2 r 53 l # ------------------------------------------ % S1326RR.IND g 2 r 53 R 0 l # ------------------------------------------ # (this line assures proper line endings)