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[Event "WW 3/15/2017 Eve -- Problem 10"]
[Site ""]
[Date ""]
[Board "10"]
[West ""]
[North ""]
[East ""]
[South ""]
[Dealer "E"]
[Vulnerable "All"]
[Deal "E:T98.86.AT96.AKJ8 Q.AKJT4.J7542.32 AK432.Q3.3.Q9764 J765.9752.KQ8.T5"]
[Scoring ""]
[Declarer "W"]
[Contract "4S"]
[Result ""]
{

The opponents surge into 4\S over your side's heart bids.  Partner leads your
suit, third from even, low from odd, and you win the \HK.  

Plan the defense.  (If you choose to cash a second heart, declarer will follow
with the queen, and partner with the deuce.) 
}
[BCFlags "1f"]
[Hidden "NW"]
[Play "N"]
H5

[Event "WW 3/15/2017 Eve -- Problem 20"]
[Site ""]
[Date ""]
[Board "20"]
[West ""]
[North ""]
[East ""]
[South ""]
[Dealer "W"]
[Vulnerable "All"]
[Deal "W:T876.AKT962..QJ7 J5.J8754.J42.842 Q42.Q.K876.T9653 AK93.3.AQT953.AK"]
[Scoring ""]
[Declarer ""]
[Contract ""]
[Result ""]
{

West opens a Flannery 2\D, showing 10 to 15 high card points, exactly four
spades, and five hearts. (It might be Extended Flannery, with a sixth heart.)

It's your call.}
[BCFlags "1f"]
[Hidden "NEW"]
[Auction "W"]
2D =1= Pass 2S +
[Note "1: 5 (or more) hearts and exactly 4 spades."]

[Event "WW 3/15/2017 Eve -- Solution 10"]
[Site ""]
[Date ""]
[Board "10"]
[West ""]
[North ""]
[East ""]
[South ""]
[Dealer "E"]
[Vulnerable "All"]
[Deal "E:T98.86.AT96.AKJ8 Q.AKJT4.J7542.32 AK432.Q3.3.Q9764 J765.9752.KQ8.T5"]
[Scoring ""]
[Declarer "W"]
[Contract "4S"]
[Result ""]
{

You have two heart tricks, and need two more.  The best place to find them is
in the trump suit, and the best hope is that partner has four trumps including
the \S7 and a higher honor.  When the opponents appear to have the side suits
locked up, it is often best to offer declarer a ruff-sluff.

Lead three rounds of hearts.  Declarer chooses to ruff in dummy and pitch a
club.  This confirms your defense is best, as opener did not discard a losing
diamond (and could finessed in clubs, if necessary).  In fact, declarer must
now lose two trumps:  one of dummy's power trumps is already gone, and a second
will go with your \SQ.  Declarer is helpless with \SA432 opposite only \S10.

Declarer does no better, if she chooses to ruff the third heart in hand, take
the \SA (dropping the \SQ), and lead a small spade.  North wins the \SJ and
leads his fourth heart.  If declarer ruffs on dummy, North's \S7 is
established, and if she ruffs in hand, North now has more spades than declarer.

However, the contract can be made if you fail to lead the third heart. 
Declarer wins the first trump and ducks the second, forcing out the \SJ.  A
belated heart can be ruffed in hand, discarding a diamond.  Trumps are drawn by
leading to the \S10, the crucial play of the \CJ to the \CQ, and \SK.  Cash the
clubs, winning the fourth with the nine over dummy's eight, to enjoy the last
trick with the fifth club.}
[BCFlags "1f"]
[DoubleDummyTricks "53773537738945a8945a"]
[OptimumScore "EW 140"]
[Play "N"]
H5
[OptimumResultTable "Declarer;Denomination\2R;Result\2R"]
N NT  5
N  S  3
N  H  7
N  D  7
N  C  3
S NT  5
S  S  3
S  H  7
S  D  7
S  C  3
E NT  8
E  S  9
E  H  4
E  D  5
E  C 10
W NT  8
W  S  9
W  H  4
W  D  5
W  C 10

[Event "WW 3/15/2017 Eve -- Solution 20"]
[Site ""]
[Date ""]
[Board "20"]
[West ""]
[North ""]
[East ""]
[South ""]
[Dealer "W"]
[Vulnerable "All"]
[Deal "W:T876.AKT962..QJ7 J5.J8754.J42.842 Q42.Q.K876.T9653 AK93.3.AQT953.AK"]
[Scoring ""]
[Declarer ""]
[Contract ""]
[Result ""]
{

When West chooses spades over hearts, it is unlikely that he holds three card
heart support.  Play partner for control of the heart suit and bid 3NT!

Note that, as the cards lie, 3NT can never be defeated:  you get five diamonds
and four black honors on any lead.

(Partner says that he would have bid 3NT to show his heart stopper, had you bid
3\H.  This time.)

The story gets even better:  after much thought, West leads the \HA, crunching
her partner's queen.  Then after more thought, she puts the \S10 on the table. 
You cover on dummy to assure an extra spade trick.  In the end game, West
chooses to protect the \CQ instead of the fourth spade, and you make 5NT for
all the matchpoints.


Flannery is a convention whose advantages are frequently canceled by its
disadvantages.  For better ideas, see my article, <i>Flannery and Major Nightmare</i>
<i>Solutions at Bridge</i>, at web.mit.edu/mitdlbc/www/contrib.html#Articles.

<i>- Pete Matthews Jr.</i>}
[BCFlags "1f"]
[DoubleDummyTricks "976a5976a54562745627"]
[OptimumScore "NS 600"]
[Auction "W"]
2D =1= Pass 2S +
[Note "1: 5 (or more) hearts and exactly 4 spades."]
[OptimumResultTable "Declarer;Denomination\2R;Result\2R"]
N NT  9
N  S  7
N  H  6
N  D 10
N  C  5
S NT  9
S  S  7
S  H  6
S  D 10
S  C  5
E NT  4
E  S  5
E  H  6
E  D  2
E  C  7
W NT  4
W  S  5
W  H  6
W  D  2
W  C  7
