game

StarLogo Nova

StarLogo Nova (www.slnova.org) is the new online iteration of StarLogo, following in StarLogo TNG's footsteps. StarLogo Nova builds upon TNG's innovations, with several language refinements and new features, including:

StarLogo Nova Turtle

Createedit, and run games and simulations right in the browser, no installation necessary.

Share projects in public galleries for the world to see.

Collaborate on projects with other users.

Incorporate your own sounds and Collada format 3D models into your projects.

Organize code more clearly, with all runtime code now placed on breed pages.

Program agent interactions more easily with new Detection blocks.
Customize your breeds with user-created traits like energy, health, lives, inventory, etc.

Easily work with hundreds of agents, even on older computers or Chromebooks.

With no predefined agent limits, create 10,000 agents or more on powerful computers.

MIT STEP is pleased to offer several professional development opportunities for this exciting new tool this summer. Check the Workshops page for more information.

StarLogo TNG Turns 1.5!

After two years of feature improvements and bug fixes, StarLogo TNG is finally turning 1.5!  The easiest and coolest way to program agent-based simulations and 3D video games is now even more powerful, with the addition of several new features including:

GAMBIT Releases Color Theory Game Created with STEP

MIT News has an article posted about Poikilia, a game about color theory created this summer at MIT's GAMBIT Gamelab in collaboration with STEP.
'We liked the idea of working with additive and subtractive color theories because it's a topic that most people don't have a grasp on at any age,' Poikilia product owner Jason Haas said. 'In Massachusetts, we teach it in elementary school, but I bet if you asked the person next to you at work how the two color mixing theories work, you'd get a blank stare.' ...

Haas said that, like other puzzle games, Poikilia is 'driven by revelation.' His team wanted their game to create a space without time constraints and without, as he put it, 'dire consequences of failure' in order to afford for players’ experimentation — for reasoning — until they reach a breakthrough moment."
Play Poikilia here: gambit.mit.edu/loadgame/poikilia.php