online puzzle game


Many science educators advocate conceptual or qualitative physics, the notion that physics is best taught not by mathematical formulae, but rather through experiments, labs, demonstrations, and visualizations which help students understand physical phenomena conceptually. Consistent with the Physics First curricular movement, this perspective maintains that a deep, fundamental understanding of physics provides a solid basis for future science learning. How to engage younger students in complex physics thinking is a challenge, but computer simulations provide one intriguing way to engage students in the study of abstract, complex physical phenomena. Digital technologies can immerse the learner in worlds that not only represent scientific phenomena, but behave according to the rules of physics. Simulated worlds can be programmed to behave by Newtonian or Maxwellian rules.


Revolution is the Education Arcade's multi-player, American Revolution-themed role-playing game based on historical events in the town of colonial Williamsburg. Set in 1775, on the eve of violent revolt in the colony of Virginia, the game gives students an opportunity to experience the daily social, economic, and political lives of the town's inhabitants. 

Lure of the Labyrinth

Lure of the Labyrinth Employee Lounge

Lure of the Labyrinth is an on-line puzzle adventure game, designed to promote math and literacy learning, and is targeted at middle-school students. The product of a collaboration between The Education Arcade, Maryland Public Television, and Fablevision, Johns Hopkins University, and Macro International, the development of Lure of the Labyrinth was orignally funded by the U.S. Department of Education through a Star Schools grant. In 2011, The Education Arcade received additional funding from the Bill and Melinda Gates Foundation under a Next Generation Learning Challenges Grant to examine the collaborative potentional of team-play and the in-game messaging system.  During the spring of 2011, more than 25,000 students world-wide participated in the Lure of the Labyrinth Challenge. Nearly 15,000 of those participants were based in US classrooms.
Play Lure of the Labyrinth


The More We Know, a book by Eric Klopfer and Jason Haas, describes the rise and fall of iCue, a new media experience designed to support high school social sciences teaching and learning.  Both part of the MIT development team, Klopfer and Haas examine the project and what it can teach us about new media, old media, education, and the challenges of innovating in educational media.

Caduseus: Staff of the Alchemist

Caduseus: Staff of the Alchemist; Can you help save the people of Alterica?

The Education Arcade and Boston-based Fablevision collaborated on Caduceus, an online puzzle-adventure game for tweens. Caduceus exposes young players (ages 8 to 12) to the concepts of altruism and compassion, while also testing their skills of logic, reason and creativity.
Caduceus is a key content element of a pediatric medical research awareness and fundraising movement called Generation Cures. Founded by Children’s Hospital Boston, the Generation Cures website offers creative online stories, games and interactive resources designed to help parents teach their children to care about others and believe they can make a difference.  Play Caduceus