Session 106

In which our heroes ...

Orhan 2 Day 15 TE 6060

We get to the capital. Where is the Yellow Rose? It's in a strange city of metal and stone. Luckily, Imre made us some more money while we came over on the boat, so we head in to have a drink.

We get a table and sit about. We order some wine and stew. Joe works the late shift, so we have to wait. A bard, Bill Martin, comes in to sing a bit. He seems to be OK. Joe finally comes in and starts working behind the bar. We talk to Joe briefly and mention that when he gets a chance, he should come talk to us as his friend Martin sent us. Finally, Joe comes over and we make small talk before getting to it. We give him the package and tell him we need to speak to someon ehigh high up as we need information that isn't normally available. He tells us it will take a couple of days and gets us a couple of rooms.

We keep watch that night in our rooms, and Haeraan is woken by sounds out back in the night. he pokes his head out and interrupts a meeting that suddenly scatters. Nothing else happens that night.

Orhan 2 Day 16 TE 6060

We hear in the morning that our rooms are being moved and we get new keys. We decide to spend the morning wandering around town. There's a big palace and walled section on that side of the city. Around noon is a big hubbub on that side of the city. There's a progression moving down on of the main streets. We join the hubbub to watch.

Guardsmen line the street and we crane our necks with everyone else.

During the parade however, someone from a high window shoots an arrow at the lord of essense. (Haeraan recognizes it as the older colder son.) The arrow of course bounces. The Lord of essense looks at it coldly and after a moment of stunned silence says, "Kill them all." All guards on the streets draw lightning clubs as everyone else runs for their lives! Run run run!

In the running Haeraan can't bear to let anyone get killed so tries to stun one of the guards to let someone get away. He and Imre cast but fail. The guards close and attack.

Unfortunately, Imre takes some damage when he tries to back up Haeraan and therefore Kyrik and Oathar are drawn into the fight as well as five more guardsmen. We take them down, but had to use spells and such to do it. That might cause problems later. Meanwhile, Alynna is stealthing off after the ill-conceived archer. Sadly, the archer knows the city better and escapes.

Apparently, they're circulating descriptions of enemy spies, so we spend a lot of time looking like other people.

Later that night, we're to be met by Joe up in our rooms. Joe shows up and leads us into the back of a small house well away from the Inn. There are two other guys there. He pulls out blindfolds and has us put them on. We are taken on a crazy roundabout route to some other secret location.

We're in a room with no blindfolds. There's someone in the deep shadows in the back, and someone closer up who starts the interrogation.

We tell them we're from the other side and what we want to know and imply that they know Xaris. They conference and decide to believe us, but the information we seek is not directly available. It would be difficult, but possibel to obtain this information at a secret facility where sensitive military and other information is kept. They've never been able to get inside, but couldn't penetrate further in. We should be able to help. They can get us in, but then we need to go the rest of the way. They want us to get the crystal with our data on it as well as pick up the NOC list. We agree and are led back to the tavern blindfolded.

Orhan 2 Day 17 TE 6060

The next day a little kid show up with a package. Blueprints for the Industrial Manufacturing Facility. Five IMF janitorial uniforms. Papers describing things and a bunch of odd transparent "Identification cards" with names. Pin them to the front of the uniform... Description list of instructions, and an odd box with a couple blinky lights on the outside. "DO NOT OPEN". "You have been provided identities as janitorial works for the IMF. The uniforms and ID cards should allow you entrance into the facility. Once inside, you should proceed to the janitorial closet. Once in the closet, one team member must open the vent and proceed to junction box B. Attach the red wire to lead B and the green wire to lead C, once the blue light flashes, etc.... WARNING laser sentry systems in ducts.

"After that, proceed back and the group should pass through to level 2 of security. Go to room 218, which is not in use. At this point several things need to be done. <Picture of guy> Subject X is the chief researcher. You must make sure subject X is outside the central data storage facility. Someone must approach subject X in the cafeteria and spike his food with the contents of this vial. Group must enter ducts from room 218 and proceed down to level 3.

"Once you arrive at junction 5, remove the grating and you will be at the top of the central data facility with laser sentry system. If possible, introduce mist into room to reveal laser sentry system. Then acquirer must proceed down to data facility. Do not touch floor. Data crystals are numbers and available in the data storage lockers, WARNING, Lockers are locked. WARNING, some ducts hallways and central data facility have visual monitoring capabilities. WARNING, these include radar and infrared. "

If an alarm goes off, disabling gas and lockdown procedures fall into place. Lethal force is encouraged. (Energy weapons for guards.) Imre thinks there's lot's of magical barriers around.

We head into the main entrance. They check ID's we go to the janitorial closet. We send Alynna down the vent. It goes pretty harshly, but she makes it. Rah! The little box gets connected after a couple oftries and she heads back. She makes it out! Rah!

We go to level two and Oathar gets all panicky at the metal detector and tells the guard that his translation amulet is an hierloom. Oops, that was a problem. Alynna is of course Oathar's brother. Imre is making spell trickery rolls to get out of it with unseen. Haeraan and Kyrik have to use words of reason to mind control the poor guards though.

Whew! We make it to room 218. We poison the researcher, and crawl through the vents, and have a vast adventure with illusions and lasers and fog and heat and lockpicking and contortions and traps and other stuff. Oathar find 12 crystals two of which we want. He takes all 12. We back track all the way back to the metal detector guys, but as we go through 12 crystals is a bit too much and 'contraband is detected'. Combat next time.