Session 123

In which our heroes ...

Orhan 5 Day 37 TE 6060

It's about eight days of sailing. The captain seems disturbed by icebergs the whole time. But with the blessings of Neela, we make 10 knots the whole way, and then long door to shore. We camp for a day on the shore to establish a teleport basecamp. The next morning, we start slogging inland through the desert.

Our guide Darren starts leading us inland.

Alynna has some small heat exhasution problems, and we press on. Then we find an oasis. Alynna and Imre splash in an oasis that we find. Near the bottom, Imre discovers something hard. It turns out to be a small brass lamp. It's got lot's of all three realms on it and seems to have an ancient curse bestowed upon it by the gods.

Imre of course, rubs the lamp and a genii shows up. He offers Imre three wishes. Imre says he has no wishes yet, but introduces himself, and the genii confides that his name is Akbar.

There are three rules:

  • I can't kill anyone.
  • I can't bring people back from the dead.
  • I can't make people fall in love.

Those are the rules. There's also some things he can't actually create but he can borrow them. So if you ask for the greatest magical sword in the world, he'll go get it for you. That may not work out so well. Eternal life can be unaging. The lamp itself is also fairly slippery. It tends to wander. We ponder at great length.

The genii makes camp (for free). Haeraan has a dream. There are three treasure chests on the road. He walks up to the first on and inside is some gold. The second chest seems to be trapped. The third treasure chest seems to be trapped and poisoned and surrounded by lugraki and wyverns and stuff.

Orhan 5 Day 38 TE 6060

We fret about our wishes some more.

The day passes as we contemplate this awesome power.