Session 156

In which our heroes ...

Orhan 5 Day 1 TE 6061

Now it's time to go on the offensive. We must accompany the "bothan spies" and bring them to the border of Lankonok. Once they get there, they'll be picked up by another group, and escorted into Lankonok where they will change the enemy orders. Our spies are Alice, Bob, Charlie, and David.

They give us some new healing potions and a simple map of where to go. Follow the river for 3/4 of the journey and then strike out on our own towards the border.

We get a good night's sleep, and then head off.

Orhan 5 Day 2 TE 6061

Newmoon takes point, we ride off. Newmoon smells the smoke of a cook fire up ahead. The Hrazi also smell something cooking ahead. He also finds tracks of deer and a deer hunter. He starts stalking ahead carefully. He discovers three Lankani soldiers eating deer over their campfire.

We decend upon them, and start dispatching them quickly, putting one to sleep to interrogate. Sadly, the last one stabs the sleeping one and offers his companions up to the dark gods to save him. Flames surround the body, and clawed hands reach up out of the earth. Sigh.

Four demons come out of the pit and start working for the bad guy. After th edemons, horrible phase spiders start emerging from the pit every round. We start trying to kill the bad guy, in order to close the pit, but he just won't die. We manage to chop off his arms and legs and stab him in the kidneys a lot, but somehow, he manages to survive a few more rounds releasing a few more spiders before the pit finally closes at his death.

The spiders start shimmering and fading out. We manage to kill a couple, but at least two of the phase spider like things escape to menace the countryside.

We camp.

Orhan 5 Day 3 TE 6061

Nothing happens this day either, so we camp again. Out of the rivers pop out two bluish female forms with diaphanous gowns.

The nereids come out to seduce the men. Kyrik resists, and Sand resists after his wife wakes up. The other two men take off with the nerieds. Kyrik follows along to keep tabs on them. Sadly, after a while, their wiles start getting to him too, but he manages to hold out.

Orhan 5 Day 4 TE 6061

In the morning, Newmoon and Brother Elk are on the shore of the river wet and tired. Kyrik is grouchy. Everyone else starts packing up and heading out.

While scouting ahead, Newmoon notices something odd ahead. It appears to be the remains of some sort of sacrifice site. After examining the tracks, Newmoon decided that a mob of people came here, staked a vampire, and then headed back towards the south.

As we pass the town, Newmoon heads in to investigate. A kid tells him what's up. A vampire was caught there last night, so now the villiagers are gathering up all the witches, sorcerors, and warlocks in town to burn them. Newmoon thinks this would be a good idea, but ther're probably hysterical.

In the center of town are several prisoners in wooden cages. Looks like there will be a burning tonight...

Sand convinces the party to head into town and try to reason with the populace. Lot's of public speaking and lie perception rolls later, they manage to convince the populace to stand down and release the falsely imprisoned innocents. Yay! We proceed south.

Orhan 5 Day 8 TE 6061

We come to the place where the feeder river blocks our path. There's only one good ford in this area. Plank to an island, then a rope bridge to a better island, then a bit where you have to wade.

Sand notices something in the water and heads under to check it out. There's a giant river worm down there. We carefully get everyone across the ford without attracting its attention.