Session 184

In which our heroes ...

Orhan 3 Day 26 TE 6062

He answers a few more questions and then sends us back to the present.

Yup. There's the mostly buried pyramid.

We head back to the oasis and find JarJar, Harry, and Sally thinking about abandoning us and leaving. We tell them not to abandon us for at least two days.

That night, Haeraan has a dream about the fate of the village we saved 100,000 years ago. Those people all left the village and sailed into the west, and their village was covered with sand. Off in the west are nice towers appearing on the horizon.

Orhan 3 Day 27 TE 6062

Back at the oasis with the cave, we fuss over the access security of the cave, and whether to annoy the jewel knights.

We decide to chance it. The god construct is faced with the holographic jewel knight, "Password?" The god construct does it's magenty best.

After three tries we finally get a password. We head down the tunnel to an outer door in front of a passage way with several doors. We unlock the outer door and then head into the passageway. Haeraan detects a single presense inside. We start exploring. There's an empty common room, etc. We find a kitchen/dining room, filled with dried supplies, a chapel/infirmary. The chapel is dedicated to Cay, Kuor, and Rianne.

The last door seems to be an office of some sort. Hanging behind a desk is a weird mosaic, with an image of knights in brightly colored armor fighting against various demons and the like. In the middle of the mosaic is a jewel well. On the center desk is a statuette of a Dragon. When we open the door, it's eyes light up and it asks us who we are in Linaer. It asks us if we are friends and how we got in if we are not knights, and tells us to get closer. He seems to cast det good on us and luckily we respond well to that. He is the guardian, and is called "Puff". The knights are apparently elves. Puff indicates he called some. Let's wait until they arrive.

We have dinner and then wait around.

We set watches for the night, but in the first watch our hosts arrive. A Linaer elven knight arrives in blue crystalline armor, with a shield, and a sword to match.

He's pretty snotty actually. He interrogates us as to our worth. Why should he bother to explain anything to us. He mocks Kaeden and Shards. He asks us if we have ever killed an Althoi... Althoi seem to be Blinky, so no we haven't killed any of those. They guard the jewel wells from the corruptors and use them to open up portals to the dark beyond where Aggoth seeks our planet from the void. There are lot's of tales of artifacts floating around this land, so he can't really help us with our quests. He does tell us that the mountain of gold turns anything that touch it into gold. It's a self fulfilling prophesy, or so he says. He's sure our stay in Folenn will be enlightening.

Defeated by his arrogance, we take our leave of him, and depart.

We sleep in the oasis and then head out.

Orhan 3 Day 28 TE 6062

We spend the day at the oasis and switch to travelling at night.

After a nights walk, Oathar gets a Dream spell channeled to him from Haeraan. In his dream, he looks up in the sky. Suddenly, one of the constellations looks like a chalice off in that direction...

At sunset, using his stargazing, he matches up his dream with the sky and starts heading towards what he thinks is the chalace.

Orhan 3 Day 30 TE 6062

We see ahead of us, there's a dark and forbidding castle. There are a couple of bats flying around the castle. Haeraan's morningstar wants to party at the castle. We approach the dark and forbidding castle for a dawn assault. Every so often there are some lights in the castle. At one point at the top of the tallest tower there is a gleam of golden light which disappears.

Orhan 3 Day 31 TE 6062

Dawn assault on the castle! At the first light of dawn, the castle fades away. We check out the area where the castle isn't, and there's a little oasis there from Oathar's vision.

We await the next sunset. As the sun vanishes from the sky, the castle rematerializes.

So we strike at sunset.

We skitter (on our beetles) up to closer to the castle. We fly invisibly over the wall and land in the rear courtyard. A Detect Enemies yields a veritable who's who of the undead. Yup, they're all in there. In the courtyard is a pentagram that Oathar identifies is for a ritual to create a special form of zombie.

We buff and then attack. Well, we creep around until Haeraan opens a door and is pelted by 7 spells. Pesky. They are mostly channeling, so he bounces most of them. We rush in. There are seven witches in the room. We attack. They go down fairly easily, as they are armored about as well as Oathar. Tradewind gets in a scuffle with some of the familiar cats, and kicks their butts until Imre puts the rest of the cats asleep. Oathar finds a spell book that shocks him. It's evil so we destroy it. We press on.

We portal through a wall to get into the central tower. We start heading up the tower. We climb about 100 feet of stairs which ends in a walkway around a hole in the center of the tower. We leap down the hole to below the ground level in the heart of the bottom of the keep. The beginning of the catacombs. Oh dear. the cieling appears to be shifting a little. It's covered with bats. There are a total of 40 crypts and three large gated areas. Haeraan's morning star indicates this is one of those time when you kill everything.

We get rid of the bats, but of course, a vampire materilized behind Oathar and bites him in the neck before escaping. Sigh.

We make some wodden stakes from one of the ruined beams at the top of the shaft.

We start examining the crypts one at a time. We burst into a crypt and start slaying.

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