In which our heroes ...
Orhan 3 Day 26 TE 6062
He answers a few more questions and then sends us back to the present.
Yup. There's the mostly buried pyramid.
We head back to the oasis and find JarJar, Harry, and Sally thinking
about abandoning us and leaving. We tell them not to abandon us for at
least two days.
That night, Haeraan has a dream about the fate of the village we saved
100,000 years ago. Those people all left the village and sailed into the
west, and their village was covered with sand. Off in the west are nice
towers appearing on the horizon.
Orhan 3 Day 27 TE 6062
Back at the oasis with the cave, we fuss over the access security of
the cave, and whether to annoy the jewel knights.
We decide to chance it. The god construct is faced with the holographic
jewel knight, "Password?" The god construct does it's magenty
best.
After three tries we finally get a password. We head down the tunnel
to an outer door in front of a passage way with several doors. We unlock
the outer door and then head into the passageway. Haeraan detects a single
presense inside. We start exploring. There's an empty common room, etc.
We find a kitchen/dining room, filled with dried supplies, a chapel/infirmary.
The chapel is dedicated to Cay, Kuor, and Rianne.
The last door seems to be an office of some sort. Hanging behind a desk
is a weird mosaic, with an image of knights in brightly colored armor
fighting against various demons and the like. In the middle of the mosaic
is a jewel well. On the center desk is a statuette of a Dragon. When we
open the door, it's eyes light up and it asks us who we are in Linaer.
It asks us if we are friends and how we got in if we are not knights,
and tells us to get closer. He seems to cast det good on us and luckily
we respond well to that. He is the guardian, and is called "Puff".
The knights are apparently elves. Puff indicates he called some. Let's
wait until they arrive.
We have dinner and then wait around.
We set watches for the night, but in the first watch our hosts arrive.
A Linaer elven knight arrives in blue crystalline armor, with a shield,
and a sword to match.
He's pretty snotty actually. He interrogates us as to our worth. Why
should he bother to explain anything to us. He mocks Kaeden and Shards.
He asks us if we have ever killed an Althoi... Althoi seem to be Blinky,
so no we haven't killed any of those. They guard the jewel wells from
the corruptors and use them to open up portals to the dark beyond where
Aggoth seeks our planet from the void. There are lot's of tales of artifacts
floating around this land, so he can't really help us with our quests.
He does tell us that the mountain of gold turns anything that touch it
into gold. It's a self fulfilling prophesy, or so he says. He's sure our
stay in Folenn will be enlightening.
Defeated by his arrogance, we take our leave of him, and depart.
We sleep in the oasis and then head out.
Orhan 3 Day 28 TE 6062
We spend the day at the oasis and switch to travelling at night.
After a nights walk, Oathar gets a Dream spell channeled to him from
Haeraan. In his dream, he looks up in the sky. Suddenly, one of the constellations
looks like a chalice off in that direction...
At sunset, using his stargazing, he matches up his dream with the sky
and starts heading towards what he thinks is the chalace.
Orhan 3 Day 30 TE 6062
We see ahead of us, there's a dark and forbidding castle. There are a
couple of bats flying around the castle. Haeraan's morningstar wants to
party at the castle. We approach the dark and forbidding castle for a
dawn assault. Every so often there are some lights in the castle. At one
point at the top of the tallest tower there is a gleam of golden light
which disappears.
Orhan 3 Day 31 TE 6062
Dawn assault on the castle! At the first light of dawn, the castle fades
away. We check out the area where the castle isn't, and there's a little
oasis there from Oathar's vision.
We await the next sunset. As the sun vanishes from the sky, the castle
rematerializes.
So we strike at sunset.
We skitter (on our beetles) up to closer to the castle. We fly invisibly
over the wall and land in the rear courtyard. A Detect Enemies yields
a veritable who's who of the undead. Yup, they're all in there. In the
courtyard is a pentagram that Oathar identifies is for a ritual to create
a special form of zombie.
We buff and then attack. Well, we creep around until Haeraan opens a
door and is pelted by 7 spells. Pesky. They are mostly channeling, so
he bounces most of them. We rush in. There are seven witches in the room.
We attack. They go down fairly easily, as they are armored about as well
as Oathar. Tradewind gets in a scuffle with some of the familiar cats,
and kicks their butts until Imre puts the rest of the cats asleep. Oathar
finds a spell book that shocks him. It's evil so we destroy it. We press
on.
We portal through a wall to get into the central tower. We start heading
up the tower. We climb about 100 feet of stairs which ends in a walkway
around a hole in the center of the tower. We leap down the hole to below
the ground level in the heart of the bottom of the keep. The beginning
of the catacombs. Oh dear. the cieling appears to be shifting a little.
It's covered with bats. There are a total of 40 crypts and three large
gated areas. Haeraan's morning star indicates this is one of those time
when you kill everything.
We get rid of the bats, but of course, a vampire materilized behind Oathar
and bites him in the neck before escaping. Sigh.
We make some wodden stakes from one of the ruined beams at the top of
the shaft.
We start examining the crypts one at a time. We burst into a crypt and
start slaying.
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