In which our heroes ...
Orhan 1 Day 63 TE 6064
We get a fate point. The party buzzes around the mine destroying everything
evil in sight. Then we need to figure out how to get the mine running
again. It produced about 100-150 gold a month in pure profit, a substantial
portion of the party income, but that was with unpaid trogli labor and
lugraki overlords. Might that work again? Should we really be oppressing
trogli? Where would we even find more trogli? We could hire humans, but
then wed likely have to fire the lugroki. Once unemployed, they'd probably
start pillaging. Then we'd have to kill them. Hmm, it doesn't feel quite
right to slay our loyal lugraki employees...
Alynna remembers that her doobie, Magellan, was in tight with a trogli
tribe down in the swamps near Sarnak. Maybe they'll want to work for
us.
Orhan 1 Day 64 TE 6064
We head to Sarnak to see if we can't find more Trogli in the nearby
swamp.
Alynna gets to be in charge in the city, and we head out towards the
swamps...
We try to find that village where Magellan and Murky were famous.
But we can't find it, so we head to Stampy's shack. Stampy remembers
Alynna. Stampy agrees to guide us to the Trogli village.
We discuss for a bit, just how much we want to oppress the Trogli and
then go to recruit them. We trade on Magellan's fame and get a meeting
with the big Trog. We're so bad.
We are shown to the largest badly constructed mud hut, where the big
trog lives.
Negotiations commence. We offer to set up a little company town around
the mine, pay the Trogli in Oathar-scrip, and set up a little company
store where they can spend Oathar-scrip to buy blankets and warm clothes
and things. (Sicne they can't be paid in real money and then head into
stores in town. Townsfolk will slay them.) Also there will be Lugraki
to protect them and not beat on them unless they are bad.
The Trogli are somewhat receptive, but demand that we move the statue
with them. And respect it. Imre inspects the statue of Magellan and finds
that it's got channeling power. Whoa! The Trogli are worshipping Magellan
and very slowly turning him into a Trogli god.
While the Trogli consider the offer further, we go to find Magellan.
Orhan 1 Day 65 TE 6064
We head to Izar, last reported location of Magellan. We make contacting
rolls looking for a one-armed man named Magellan. They all say, "Are
you sure you aren't looking for the Doctor?" Doctor, one armed man, who
killed his wife and got arrested a couple months ago? Yeah, him. He was
in jail until they shipped a bunch of prisoners up to Zinvar to help
clear the island.
Sigh.
There's a cartel that has a monopoly on Zinvar; they keep secretly importing
special man sized bolts of special silk. House Alaxatan and Gugulon are
involved. Dolnegan may be involved as well.
Sigh.
Orhan 1 Day 66 TE 6064
We get one of Oathar's fast, quiet, boats. Imre wonders why it doesn't
have a flag or uniforms like all of Oathar's other boats. Turns out the
linens are all off being washed. And why is it double hulled with all
these extra spaces in and around the bilge... Oh, to prevent damage from
icebergs. Cetainly, the whole thing doesn't seem as spacious inside as
Oathar's other ships. Almost as if it were bigger on the outside than
on the inside.
Imre makes a batch of waybread for the sailors so he can poke around
the secret places.
We sail the ship up near Zinvar. We teleport off the boat into the surf.
We magically locate Magellan. He's not in the palisade protected area;
he's about 1/2 mile in the deep woods.
As we head up the beach, we buff as little, 'cause Kaeden are going
to be around. As we get closer to Magellan, we notice larger webs in
the trees. We press on towards poor doomed Magellan.
We unpresence... and keep moving forward. We come to some ruins. Still
trees and the like, but there was a little town village here. It's abandoned.
Suddenly, Imre detects contacts closing. Simultaneously, we find some
face sucker eggs, one of which is hatching. We pick up the pace and start
heading towards the extreme danger.
As we approach, Imre sees about 2 dozen of the things... As we get closer,
we see several people shackled up to poles and the like, some of which
are cocooned. As we approach, we see the face hugger getting closer to
a victim.
Imre sleeps the facesucker, as we're sure that if anything is killed,
a dozen Kaeden will be on us within moments... Kyrik tries to free Magellan
and fails. Alynna finally breaks him off the pole. One prisoner says
"Kill me," and then starts convulsing...
We apologize to the poor fool for being unable to give him the coup,
grab Magellan, and teleport out. We check Magellan for "guests" and find
he's still clean. Alynna and Imre head in to investigate the Pallisades
while Oathar considers how hard it would be to actually interdict the
island, either with a navy or a goddess.
Alynna and Imre investigate the hold of one of the ships. In the hold
are a number of cages with very fine mesh. Currently empty. Whole person
sized. It's pretty clear that the bad trade houses are smuggling implanted
prisoners off the island to their bio-weapons research divisions. Oathar
wonders why his house doesn't have a bio-weapons research division. Oh
wait, because they're evil. Right.
We wonder what to do just as Magellan starts to come around...
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