Session 278

In which our heroes ...

Orhan 3 Day 64 TE 6064

Across from the doorway is a parcel wrapped with black cloth, a set of bracers acorn motif, a headband, a small box, a metal tube. The parcel contains a sword. Hilt, is wrapped in leather bound in gold wire. Scabbard is made of yellow tinted laen. The sword inside is a bastard sword of yellow laen, leaf shaped with an oval hole at the longesr point. A light flickers within. Etched on the blade in Eilar is written "Bringer of the Absense of Cold". The tube contains the paper of water.

The powers of the scabbard appear to be keeping the sword form killing us, and masking the sword from its companion.

We long door to Kraxanor. We find the inn. The innkeeper tells us about the donkeys in the area. We get rooms. We spend five silver and get hot fish stew.

Orhan 3 Day 65 TE 6064

We wake up at the tiny little in in the morning, and request the services of a navigator. One appears two rounds later.

An hour later, a navigator shows up to take us to Za'ak'a. A tall leggy blond Cypharian.

She teleports us (in that creepy ridin the flows way) to Za'ak'a. Well, just outside. She indicates that the closest permanent obelisk is in Zarakatapur. There are two inns in this town. The Fisherman's Rest and The Blue Tree. We order some meads and ales.

Oathar is set upon by house cats. He sends them away. One goes to Imre, and sits on his lap. The bar wench shoos it away. Imre starts feeding cats.

We order some foods and start eating. We hang out, and then head to our rooms. During the first watch, there is a soft knock at door number 1. Imre answers it. There is a dark cloaked female figure there. "What is the name of the bookstore?" "The Parchment Dawning." She holds out her hand with a loremaster ring. She's Vaana Nastarath, the missing loremaster animist. (Erlin, 5-10, brn hair, green eyes, 81).

She asks after her ferret, and then asks us to brief her about Rapata. We tell her about the sword. She's already talks to the Winter's Light. The brotherhood has been much more active recently. Ulor sent a new representative to kick the brotherhood into action. This person is name Shentira. She's a Dyar pushing the brotherhood into action.

The Nang and Kaedue were the ones who ambushed Vaana's at her house. The nang are demon/humna hybrids created by Kadaena. They've got a powerful acidic spit attack.

Orhan 3 Day 66 TE 6064

We teleport back to the lighthouse. Then we go and teleport to the Isle of Lost Magic. We search it. It's got nothing. Then, all the way at the top is a circular platform with a ritual pattern carved in it. Six spires ring the platform. Oval crystal portal doors. A rune of the six elements are above the doors. Disks with six symbols on each and hexagonal holes.

We try to memorize the location, but Alynna teleports out through the north air panel, so we have to follow her before we are done. We emerge in the high chamber out of the panel between earth and fire.

Turns out the purple crystal activates the dodecahedron in the center of the high chamber.

We put the purple crystal in. A platform descends and a large blue stone platform.

We activate the throne chair. We obtains five books, but the ice one is empty.

Some of the books are broken. But we have the pages, so we put the missing pages in and then the books are fixed!

Then from in front of each of the windows, a crystaline panel slides out and turns black. Then there is a sparkleing inside the blackness.

then we rush around and fill the pattern with jewel well goo. A 3-D image shows up of the dead guy. He speaks, "Greetings. I am Tevi-um. Congratulations. To tap into this magic for certain uses, other keys are needed. I also pass on to you a great gift and two of the keys you need to those of you who can solve the riddle of the vault. Go there, then north south east west (stuff we already did).

Once we get up there, everyone gets all power points back.

But we don't have enough crystals. So we turn it all off and go back to Rapata.