Session 357

In which our heroes ...

Orhan 5 Day 34 TE 6065

We get a political briefing. Feudal universe, with houses controlling planets, an emporer, corporate houses, etc. Tachyon network is controled by the religious technocracy, the Dio Cavaria. The brotherhood is from this sect and their goal is to gain power through technology. This system is a special system technically in the duchy of House Devan, but has an Imperial Edict putting it off limits. Not that anyone pay attention to that. Devon controls the orbital station and does observations. The Dio Cavaria is more or less here without permission. Apparently, the planet was completely sealed until 8 years ago when the northern eye fell. She thinks that house Devon is the good guys.

Orhan 5 Day 36 TE 6065

Imre decides that the Alliance pocket dimension probably has some specific anchor holding it in place, so he'll likely be Imre'ing the whole time we are in combat.

Orhan 5 Day 39 TE 6065

Strike breifing. Three teams:

Team A:us

Team B: Fighters and Navigators will secure the upper floors.

Team C: Fighters and Navigators will go below with us.

Orhan 5 Day 40 TE 6065

Navigator Strike Teams

We refrobulate ourselves for securities sake and prepare to get in to the demi-plane.

We show up in the clearing with navigator strike teams. Oathar oogly-boogs the dimension open and we pour in...

The three teams zoosh in. Our team charges through some guards and heads down to the basement secure door. Haeraan explodes the security camera and Kyrik starts pulling out C-6. We back off two levels and Imre puts holes in the landings so we can shoot through.

We blow up the door and all go rolling around in the afterblast. We start heading on in. We hear the sounds of combat form above as other teams deal with the barracks and roof guards.

We fight our way into the secret corridors.

As we get into the secret part of the base things start going down hill as the special commando Kalcha start apearing behind people and backstabbing them, while having 150 DB and AT18 and all sorts of deadly death dealing.

When it goes bad, Imre takes a jello shot and calls forth the power of Eissa against all enemies. (Death True). Whoa. Four drop over dead immediately, several others take a pile of crits but live.