In which our heroes ...
Orhan 1 Day 28 TE 6066
Kyrik investigates Danarchan casinos hoping to get a business plan to
replicate in Dynax. He hires Bugsy the casino manager. He starts setting
up a class act. We'll also have to hire a lot of security. He hires an
architect, and comission a place.
Orhan 1 Day 29 TE 6066
Alynna wakes from a dream to find Blinky floating in her room. He offers
her anything she wants for fate points. She really wants to ask for nuclear
grenades, but she holds strong and doesn't ask him. "I'll give you anything
you like for fate points."
Alynna checks with Haeraan to see if deals with demons are OK. He assures
her that it's appropriate to reject all such deals.
Orhan 1 Day 30 TE 6066
The next night Blinky shows up again and offer her another chance. He's
totally offering stuff she wants for stuff he wants. Isn't that the essence
of trading?
Orhan 1 Day 31 TE 6066
We meet and discuss Blinky. We are agreed. No fate oints for Blinky! So
mote it be!
Orhan 1 Day 32 TE 6066
Oathar goes sheild shopping. He buys a +15 full shield, white alloy steel.
Orhan 1 Day 33 TE 6066
Oathar thinking about time travel, gets a note from the past.
Dated Orhan 3 Day 9 6063: "Well, we
arrived at the appointed day. The song worked. We have a plan based upon
the instructions of Secret Masters 1 and 3. Elor keep smuttering something
about a delorean and going to the prom multiple times. If the plan works,
we won't need to travel to other times, if it doesn't we might."
He remembers to write such a note later.
Then he goes off and comes back with an Apocalypse Box for Haeraan. Only
open after all else has failed.
Orhan 1 Day 34 TE 6066
Oathar buys the fuel-air explosive. He starts experimenting with using
a hovercar with the helicopter controls.
Orhan 1 Day 35 TE 6066
We send the OrBat to Voorig Kye via Imre's desk.
Orhan 1 Day 36 TE 6066
We get a response from Kye: "Inadequate, but that's the best we have."
Orhan 1 Day 37 TE 6066
Having run out of stalling tactics, we update our wills. Oathar takes
the portals to various locations and puts them under marine guard.
Orhan 1 Day 38 TE 6066
Armageddon Begins!
We receive a message from Tavaar. "It has begun."
On board the sky ships as we skim over the coasts, it is dawn as we surround
the Ahrentorg. Just as we crest the ridge and are about to look down, we
find orselves standing on the ground with a twenty foot diameter grey dome
surrounding us. There are Andraax, Elor, Tavaar in a group, with another
group Kye, tall blond Stocky man bigger than Kyrik in golden plate mail,
and a holographic image of a woman with a black helm in front of a window
with wather behind it.
Andraax says, "What's the last thing you remember?" We say what we remember.
He says good to Imre.
The woman says, "This is madness, do you really think this can work."
Voorig says it's the only way. Andraax agrees, but says he alway shas a
backup plan.
Andraax takes something out of his pocket and says "Thea-terka activate."
Suddenly Blinky shows up. "You should have taken me up on that offer."
Andraax says, "Oh no, this is all we needed!" Elor starts playing with
Blinky. The blond guy banishes Blinky.
Voorig Kye explains: The Ark of
the Worlds is held in teh Jerak Arenreth. It is currently undefended. You
must go, penetrate into the arenreth and go back in time and try this again.
There are three things you must do. 1) Find a way to disable as many of
the laser towers as possible. (prevent them from being built, arm yourselves
to destroy them. 2) Find more troops, 3) You must defeat Lorgalis or prevent
him from showing up. Preventing him from showing up is good enough. You
should be able to find a place you have not been to in the last several
years where you can clear a territory and recruit and train troops. Finally,
as you know, you must not cross paths with yourselves, except for Oathar,
as long as he is in his alternate identity, he can't be connected so the
universe might not worry about him.
Andraax says,"This is what we took from Lorgalis's father. We couldn't
let him keep it. If you fail, none of us will have to suffer the consequences."
"You should teleport directly to Votania. Oh, remember to search
the other pillars too." Let's go!
Right before we leave, Voorig Kye says, "There's the underwater entrance
and there's the main entrance on the east face of the mountain. The underwater
entrance is probably easier to get through, but is harder to find."
We teleport to Votania. Yup, there's the Brotherhood of the Holy Word.
We all head into the water. We search for the secret underwater entrance.
We find a pair of large octagonal doors 10 feet high. Beyond teh doors,
Oathar sees a square chamber full of water and another big metal door.
There are a set of button. We cycle the airlock and head in. There's a
corridor going down with a fishy smell in teh air, with green disks in
the walls providing illmination. It goes to a large octagonal room about
50' across.
There's a black eon pillar with htis message on it. Few guess the purpose
of the cult of old, subtle as whispers in a gale. Now, their actions speak
and realms fall, the order meets in the hallowed hall.
There's a laen green door on the south end, the others are metal doors.
The green laen door is a single panel of frosted laen is on the south wall.
Haeraan does a quick vision behind here and sees some cloaked figures here
about a week ago. The four doors in the sides have buttons, the laen green
door does not. Haeraan's vision shows a few dark cloaked figures go up
to the laen door, say "Ichen" and the door slides into the ground and it
slides back up.
Haeraan says the code word and we head through the secret door. It opens
into a hemispherical chamber with a orb. As we enter the chamber a voice
speaks, "I am the norther warder, make your offering and you may pass."
In the vision behind, each puts a drop of blood on the orb and passes.
We do the same and pass through.
We get to an archway that is in front of a room two story with ladders
up to a balcony. There are a huge number of books lining the walls. There's
an exit on the west. There's a short y shaped corridor through those doors.
We take the left and arrive at a planetarium. In the center are green
marble thrones with a set of levers next to the seats. We take the east
door. Four grey columns suppor ta black roof. On teh long walls are star
patterns in black stone. On the short walls are another pair of double
doors. We double back and go south out of the planetarium. There's a four
way intersection. When we enter the hall we start hearing voices in lots
of babbling in numerous languages. Left is a short passage to a room. Right
is too a door. Ahead is a pair of double doors. South we go.
At the double doors is another lobrary room, with a small arched opening
to the left east. We head east. We head back to the interectiona dn go
west to the door. lookign through we see a door to teh south west in a
lounge with a lounge chair. The south west corner is a chamber filled with
huge books bound with black dragon skin. On the front label are "The archives
of the Jerak Arenreth."
We head back to teh four way inter section which leads to a domed bed
chamber.
Back to the four way, and go south and there is the language learning
library. East is a silver orb set on a pedistal of amethyst. The orb says,
"What language may I teach you."
We head back out leaving what appears to be someone's personal suite of
rooms. We go out the double doors of the planetarium antechamber and there
are more doors on the corridor. There's a pair of golden doors to the north.
looking through tehre's a blank wall behind thegolden doors. Wacky.
We head back south and recognize the four glowing columns of laen here.
We've been here before. To the east is a long corridor that came from the
big sicrular domes place we came in before. Haeraan recalls that we should
go west. We do so. We get to another four way intersection and marble steps
lead down.
We go north curving west and an eog golem lights up and faces us, saying
"intruder alert" and "terminate". We rush to our goal. We run downt he
stairs to the Arenreth crystal. With eight eog pillars. We run north from
there with the eog golem pursuing us. Ahead of us are a pair of blue laen
doors which open as we approach. We head into a square room with glass
floor and ceiling and sky above. We rush west. There are frosted laen doors
but we can see a flickering of light behind them. We try "Ichen" but it
doesn't work. The laen doors resist us. The golem is approaching. Haeraan
holds golem while Kyrik and Alynna put on their bracers of summoning. Haeraan
finally gets summoned last and we are in.
It's 50x30. Off to one side is the set of pillars. In the central pillar
is a golden metal chest. Another has a big metal bound book. Off to the
side is a portal. Another pillar is a crystal skull, yes, that skull. We
dropped that in the ocean twice. Oathar summons the golden book to him
once he puts on his order ring. A final pillar has a silver bowl in the
last pillar. There's also the royal sceptre of Nuyom Kom. We take it. We
recall that if you fill the bowl with water you get true sight and true
telling. Six doses. We get the bowl.
We head to the the Ark
of the Worlds.
We touch the Ark of World and sing our song!!!! We all spend 2/3 and put
two jokers into the time travel deck.
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