Session 40

In which our heroes ...

Orhan 2 Day 46 TE 6053

We're standing around admiring the view of the sand garden. Suddenly, a portal opens and Kyrik fall out. We brief him.

We debate about the dragon a bit and decide to go to the five sided house. It appears to have an open hand on it. This is the one that Haeraan said he thought was a symbol of a local god or something. The building itself doesn't particularly have the look of a temple, nor is it covered in channeling. D. finds no traps of the door.

We get in and find a small granite statue of a man in front of a kneeling bench. There's a little channeling on the statue. Haeraan identifies him as Zodar, the beneficient. Imre pockets several bottle of fine aged brandy from the sitting room.

We find another door inside and discover an odd chamber. It's empty, but the floor is a mosaic of a maze. It's covered with channeling power. Imre can't determine it's purpose. The maze has two exits just like the dream. Before trying the maze, we look around for more rooms. One room has a bunch of chairs, benches, tables, etc. One more room is found and it seems to contain a desk and chair. The desk has some parchments and quills and things. The parchments are blank. There's a stained glass window. There are more doors leading out. Behind one door is the vestment room. They're old and ratty. Imre restores one by power of Comfort ways and takes it. The other one has a nightstand with a book. "The Account of Zodar, by Nealand, First Prophet of Zodar."

We decide to mess with the maze. D. takes the map from Kyrik and starts walking the maze. After walking the maze the pattern on the floor glows and three spells are cast upon her. The first one seems to be a curse of some sort. The second one was Restoration True, and the third one was Purification True. We decide to leave.

To the circular building. The door is ajar with the open hand symbol on it. Inside in the center is a cracked marble altar, with a crushed skeleton upon it. The skeleton has some robes. On the floor is an alms box. Descecration. Hmph. Under the skeleton is a medallion. It also has two rings. The rings are both channeling. We decide to leave the rings alone. Imre does the last rights of Issa over the remains. We hear some creepy sounds and then the skeleton slumps and disintegrates, taking thr rings with it. But we do gain 1/3 of a fate point! Woo hoo!

We move on to the octogon in the park.There's the symbol of a many faceted gem. It has the smell of rotting about it. Ick.Det enemies reveals nothing. Haeraan takes the lead and we go in. There's a pool of water with rocks and plants and a broken skylight. There appear to be a lot of dead animal in the pool. One of the rooms is a store room with pots and towels and stuff. In another room are small cages with little animal skeletons and a bunch of bandages and scissors and stuf. There's a little vial on the ground next to the human skeleton. He was killed by violence. He gets last right and we take his magic potion. There are a few other rooms and some random stuff including some wooden carvings or a bear, moutain lion, and rabbit. No one wants to stick their hand in the scummy pool, so we don't find anything. But then Imre decides to unwater it. He pokes around and finds nothing.

We move on to another building - the hooded eye. Inside is an office with some shelves. Lot's of animal skulls and books. (Mentalism base lists: All of them: to level 20.) There's also a room with concentric circle in rainbow colors. Vallandra says it's mentalism. Vallandra attunes it and finds taht it gives a plus 10 to all mentalism spells which are cast within this room. Other things seem empty.

Moving on to the next building (two stories) we find no symbols over the door which is ajar. Inside is a large trashed banquet hall. There are stairs up to bedrooms with nothing of value or anything.

We move to the next building which has the symbol of a Fleur de Lis. The door is missing. Haeraan heads in and finds a parlor. Near the door is leather armor surrounded by greyish white powder. There's a whip and a pouch next to it? There's a stirring of magic above the body and a spectre appears. Vallandra, who is hasted courtesy of Oathar, flees immediately. The rest of us take a cold ball. It's pretty bad for a moment or two but then Haeraan beats it up.

We look at the whip and pouch. The pouch contains old leather jerky. The whip is essense/channeling. Imre tries to attune the whip and suddenly goes into a fenzy of fear. He thinks it his mother's whip. Every single person in the party tries to attune it and fails until it gets to Vallandra. She tries and decides it's a whip of Minor Pain 3/day. We look around some more. Then we quit this hateful building.

We move on to the next building. Another building with no symbol. We find a chisel of stone cutting as well as a fridge that still works filled with 1000 year old food. In the back of the huge walkin fridge are some huddled bodies. They start rising, we flee and seal them in. We arrange for the door to open after we've backed away and Oather fireballs them all into oblivion.

We move on to a new building with a symbol of a flask. Checking for traps we find a cooridor. We find a room full of alchemical and spell components. We also find a book labled "On Changing Lead to Gold". Oathar is blasted by the book. It smites him down and he can no longer read. Ack! Other start looking at other books. They all seem to be related to alchemy. We take the bad book, but Oathar is bummed. We head back to the holy maze building. Oathar walks the maze while people yell directions. It doesn't help! Dahhh!!!

A new building complete with no symbol whatsoever. It's filled with various workshops. We wander around looting and find a potion of strength and some loose change and a rod and things. We also find the top of an uncompleted statue of a troll. Or course, it seems to have come alive and murdered the guy who was creating it. We decide to leave it alone. We find some carpentry stuff. Then we find some tailoring stuff. It's pretty dull, we move on.

The next building seems to be a hospital, with the symbol of the figure of a man. We find hospital stuff. We also find some scalpels of +10 surgery. Two potions.

Next building is a locked sealed building with the symbol of an hourglass. We check for traps. We go in and find a nice room with an old man sittin gin a chair before his fireplace reading a book. Haeraan recognizes his from the visions. He greets us. We talk pleasentries. Oather is paranoid about not letting the door close. Otherwise, we just go in at talk to him. He seems pretty confused. He's got serious memory issues. Imre says he's reading a history book. Occasionally he walks around a little, but doesn't go very far. Kyrik estimates he's been here about 200 years.

We discuss going through the two doors in his room, but he doesn't think he or anyone should open those doors. We leave and decide he probably doesn't know which door to go through, which is why he's trying to keep us away from both.

We return to the sand room. Imre does some divining. If he chooses light, he'll fade away. If he chooses dark, he'll destroy us all trivially. We think getting him to go through the maze is a good thing.

While thinking, we move on to the next building. Circle divided into four quadrants. We find a room. It has a grey metal spehere bouncing around the room like a super ball. We dodge it and go to one of the far rooms. It's a work room. Oathar comes in and is almost attacked by the ball, so he catches it. Then he gives it to Haeraan. Inside are a pair of earrings that provide mindspeech. D. is quite bitter about them since she just bought new rings. We explore further rooms. We find the room with the silver pentagram on the floor. Lot's of strange symbols that Oathar can't read. Kyrik takes this chance to imform us that when this kingdom fell, it fell under the weight of piles of demons. Imre is convinced he could summon a Type VI demon with that setup. We blow it up.

We find a large crystal vial, a stone crystal with a gold core, a book (essense), an oddly shaped stone. We also find a small coffer with jewelry.

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