In which our heroes ...
Orhan 4 Day 25 TE 6054
After sunset, Oathar teleports everyone back to Orian for some emergency
curse removal. We bribe the guards to let us in at night. We head to the
temple of Kour. Haeraan wants to talk to the higer priest, but no one
is authorized to wake him up, so we go in and speak to one of the lesser
priests. Sadly, he's quite lesser and appears to be second level or so.
His name is Tim. He also is mostly not authorized to deal with waking
people up.
Luckily, two of us have been cursed. So that's pretty important. He goes
off to wake the priest. Father Nathaan comes back and is sort of sleepy
looking. He goes off to prepare to remove the curse. We await his ministry.
He has a golden orb. The cursed ones kneel in front of the alter while
the orb glows a whole lot. Kyrik is uncursed! D. is uncursed! Yay! No
curses for us!
We discuss our intelligence with the priest. There are three major cities
on the sea of Votania, so it could be any of them sending boats there
in any case. There are plenty of looters.
To an Inn!
Orhan 4 Day 26 TE 6054
In the morning we teleport back to the port town that we've cleane dout
of undead. Now we start heading up the mountain side. It looks like this
area was pretty well settled at one point. Ruins parallel the road all
the way up. Mid-afternoon we begin to be able to see the capital city.
It's a vast ruin cited on the side of the mountain. Lot's of multiple
terraced levels. In the distance we hear booming sounds and crackling
sounds and stuff like that. Hey wait! Wasn't there some dream about free
range fireballs? Oh dear.
As we get closer we start to hear lot's of shouts and bolt sounds and
clanging. It's a battle. Oathar's bird finds a clearing with a battle
raging around the area. A bunch of humanoids fighting against large dogs.We
head closer. Now it seems like they are all in a pit fighting each other.
Gladatorial combat? The humans are speaking in a mixture of Erlin and
Rhaya. As we get to the gate, we begin to see something scrabbling up
the edge of the pit. Ack! It's a zephyr hound! We hate those.
We get to the pit just as they drive the last zephyr hounds away. Then
they see us and arm themselves again. Kyrik talks to them and it turns
out they seem to have some wounded. So, we go down and do some healing.
They wounded gawk and Imre's holy symbol.
It appears they are excavating a library. They've been here a week or
two and have a pile of artifacts over to the side. There are a bunch of
academics and a couple mages, as well as their hired thugs. Several have
a ring on them of the Brotherhood of the Holy Word. A cult that follows
Valris and is based in Jaiman. Father Arthis, in charge, thanks us for
our aid and is here to look for historical records. Their dig is going
fairly well. They show us their tent full of artifacts. They have some
miniature columns (paperweights?), some odd apparatus, looks like a grape
press. A big old book with metal binding that's rusted.
What are we doing you ask? "We're following a few leads." The
dangers around here are not mere superstitions we say. We det. enemies,
evil, and curses, all around and don't really find anything of note. Some
sort of smaller branch library. They got passage here from Sarnak to Dynax
and got a boat there. They have supplies for a month. There were intense
negotiations involved in their getting a ship. We get an invitation to
the sanctuary in southeastern Rahkhan to see their results.
We depart the dig. We head towards the center of the city. There's this
nagging feeling, but we don't remember anything. We get to the foot of
a terrace. Lot's of leavings (and a little climbing) later, we arrive
on the second terrace, Imre, Oathar, and Alynna experience de javu. "Oh
look, that was a post office!" Everyone else see two rocks on top
of each other. Hmmm...
We find a navigator obelisk. It's a little buried, but there's nothing
particularly interesting about it. We teleport up another terrace. Kyrik
also start remembering things. Haeraan is getting annoyed. So Imre helps
him remember. Now we are all united. There's just one more tier above
us. The fourth tier was, of course, Alderaan's palace. We recall something
about places here on the third terrace that give us sort of homey feelings.
We wander around HAVING SPLIT THE PARTY SIX WAYS. Little journeys of
psychic discovery. We each find our own personal ruin with a sense of
familiarity. There's also voices and things.
- Kyrik: inscribed on floor is flaming sword.
- Alanna: inscribed on floor is mural of four faces and blowing clouds.
- Imre: inscribed on floor is a flowing redish cloak
- Haeraan: inscribed on floor is an eye
- Oathar: inscribed on floor is grey ring.
- D.: inscribed on floor is a hand, but when she wanders off to the
side and looks at it, it changes to a mask.
We hang out at our various headquarters with our voices from the past
and then start hearing a stirring sound around us. Then the voices grow
more distinct and louder. Then we feel like yes, there's definitely something
here. Then the rumbling begins. Oh dear. Suddenly, we're catapulted back
in time seeing everything glittering as it used to be. Turning around,
we see people dressed in these sort of funny uniforms.
- Kyrik: red armor and helms
- Alanna: short monkish runners garb
- Imre: guys in long red cloaks
- Haeraas: robes
- Oathar: yup, we're mages
- D.: something or other
We each go around ascending various steps to the roof level of the mansions
and looking up we see Alderaan standing there at the edge of the fourth
terrace. It's all made clear to us that we are seeing this through the
eyes of our ancestors.
"My people, it has come time for our destiny. Let there be an empire!"
Lot's of roaring and cheering. The vision fades. Before it all ends a
little voice says, "But there is more to see..."
There a sense of more of the story is waiting, but we need to go find
it. We regroup at the base of the fourth tier. D. realized that the order
of the mask has a little special hideaway, a secret chamber. She thinks
she can still find it. It's behind the fourth terrace! We go!
Ruin of the palace. Yup, that sure is a palace. Haeraan detects many
many undead. Oh dear. First, some skeletons. Then some ghouls. Then, we
get couple ghosts. Finally we get, a skeletal dragon. Oh. They make those?
Well, not with breath weapons. D. thinks her hidey hole is indeed through
the castle. We head in and down. Oh dear.
Imre's foot goes through the stair. We save him. There is now a whole
bunch of mazes and twisty passages down here. D. says, "hmmm........This
way!" We iterate this process. We tread over the same ground again
and again. We find a room filled with scrolls and books in cubby-holes
and stuff behind an open door. It's filled with lots of spell books and
stuff that are fragile and hard to take with us.
D. finds a secret passage. It has a book. "The Prophesies of Luarto
Shang" We flee. Then we stop fleeing and save the book. It's a scroll.
Oathar says it's the read at double speed scroll. Lot's of low level bard
scrolls. Kyrik and Oathar go through the book of prophesy. First, lot's
of foolish prophesies, then lot's of depressing propehsies of doom and
gloom. At the end it says,
Echos of laughter beneath the rivers end,
Earths bosom has nurtured a fell child,
The stones are silent in pain.
The Guardians have become the gates betrayers,
The Nameless One will forewarn,
Heed the call of doom.
His was the name they learned to fear,
Darkness turns darker still,
His was the name they held most dear,
He is son of the Void.
Scribbled in the margin is: "Schreck?" Beneath that is says,
"Lorgalis?"
There's one final notable prophesy:
An age ago there were many fair lords
They crossed the stars like stepping stones
Their thoughts stronger than the sea.
When they fell the heavens went dark
The earth was rent and almost died
At the end stood five and three.
Six mighty Titans took the great land.
And made it their own realm
But they were at last defied.
There are now three missing verses, then:
Shun the isle in the sea of mists
For the masters sleep there still
And beneath a light has died.
Of course, we are already on the island in the middle of the sea of
mists. Sigh...
We keep the book and move on. D. leads us to metal doors. There are large
demon claw marks cutting it open. There are three sets of blasted open
doors, and finally a set the thing couldn't get through with a crown on
the door. (D. tries her little brass key. It doesn't work.) It's a royal
vault says D. Hmmm. We fuss over it a bunch. Kyrik tries to portal through
it. It zaps him. We can't seem to find other ways in. Perhaps we'll come
back later.
We head back the other way and come to a barracks. Bunch of bones get
up off the floor and attack us. Oathar fireballs them. It doesn't stop
them so combat begins. We fight. It's sort of slow as there are unbalancing
crits flying everywhere and we fall down a lot. We finally get the upper
hand though and deal with them.Lot's of CON is drained in the process
though. Ick!
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