Jernej Barbic Real-time large-deformation solid mechanics using model reduction Abstract: I will talk about my PhD thesis work (at Carnegie Mellon University) on model reduction for solid mechanics. In computer graphics, we often want to simulate deformations of geometrically complex meshes at real-time rates, such as, for example, to model human tissue in a surgery simulator, or a deformable bridge in a computer game. In our work, we apply model reduction on large-deformation Finite Element Method deformable models of solid mechanics (geometrically nonlinear models (quadratic Green strain) with a linear stress-strain relationship). Each mesh vertex of a general 3D deformable object has three degrees of freedom. Non-interactive computation times result when simulating large-deformation dynamics of such \emph{unreduced} systems (assuming non-trivial geometry). \emph{Reduced} deformable objects are obtained by substituting these general degrees of freedom for a much smaller appropriately defined set of reduced degrees of freedom. This dimensionality reduction enables much faster simulation times, with some loss of simulation accuracy. The reduced deformable degrees of freedom need to be defined carefully so that they support ``typical'' large deformations. We present two useful approaches for generating low-dimensional simulation subspaces: modal derivatives and an interactive sketching technique. Mass-scaled principal component analysis (mass-PCA) is suggested for dimensionality reduction. Model reduction of geometrically nonlinear deformable objects results in reduced internal forces with an exact analytical formula: these forces are simply cubic polynomials in reduced coordinates. Coefficients of these polynomials can be precomputed, for efficient runtime evaluation. This allows real-time simulation of nonlinear dynamics with integration costs independent of geometric complexity. Joint work with Prof Doug L. James (now at Cornell Univ).