Mods: Mod Valsize Improved *1.5 (*) Miniturized *1.25 Armorpierce *0.66 (**) Enveloping (***) Autofire *1.5 Continuous *1.2 (*): Pending further testing on damage dropoff, this seems a good approximation. (**): Armor piercing doesn't work. So, it just increases size at no improvement (***): Enveloping is (I need to think about this more, but) useless in the early game and fairly useful for PD weapons in the late game. Of course, if it's what you need to beat deflection while hitting shields, it's worth it. Weapon.TL MaxD Acc ShldP Reload Range Space Cost Valsiz ValRsiz ValU ValUR/s VURR/s Laser.0 7 0.7 1 2.5 7167 10 5 .98 1.00 4.22 4.22 4.22 Hard Beam.10 15 0.7 1 2.5 11333 7 10 3 4.857 2.34 11.37 17.97 Ion Pulse.20 33 0.7 1 2.5 15500 10 22 4.62 10.23 3.52 36.01 77.87 Phasors.25 48 0.7 1 2.5 17583 14 32 4.8 12.06 4.22 50.89 124.8 Disinteg.35 105 0.7 1 2.5 21750 25 70 5.88 18.27 2.34 42.75 129.7 Stellar.50 1000 1 1 8 28000 495 666 1.26 5.05 5 19.5 Mass Driver.0 14! 0.5 1 2.5 5733 22 9 0.73 .60 3.52 2.11 1.69 Rail Gun.10 30! 0.5 1 2.5 9067 13 20 2.65 3.44 2.34 8.05 10.2 Gauss.25 97! 0.5 1 2.5 14067 27 64 4.13 8.3 3.52 29.22 57.4 Disruptor.35 209! 0.5 1 2.5 17400 54 139 4.45 11.06 3.52 38.93 94.5 Dark MatR.45 453! 0.5 1 2.5 20732 95 302 5.48 16.24 2.34 38.00 109.9 Quark.5 15 0.7 0.9 2.5 8017 12 10 1.75 2.00 2.34 4.68 5.23 Neutron.15 33 0.7 0.9 2.5 11628 15 22 3.08 5.12 2.81 14.39 23.34 Graviton.20 49 0.7 0.9 2.5 13433 15 33 4.57 8.78 2.81 24.67 46.2 Particle 49 0.9 0.1 2 13433 18 33 6.125 11.75 11.75 22.0 Dark Ener.30 107 0.7 0.9 2.5 17044 33 71 4.54 11.05 2.34 25.86 61.5 Death Ray 157 0.9 0.8 2 18850 45 105 7.85 21.14 21.14 55.6 Tachyon.40 231 0.7 0.9 2.5 20656 61 154 5.30 15.64 2.34 36.60 105.0 Fusion.5 31 0.8 1 2.5 6167 15 21 3.31 2.91 2.81 8.18 7.04 Hellfire.15 67 0.8 1 2.5 8944 19 45 5.64 7.21 2.34 16.87 21.05 Lightning.25 36!^ 0.9 0.7 2.5 6364 10 24 37.26 33.87 2.34 79.26 70.4 Plasma.20 213 0.8 1 2.5 13111 44 142 7.75 14.51 2.81 40.77 74.5 Megabolt.35 314 0.8 1 2.5 14500 59 209 8.52 17.64 2.34 41.28 83.5 Mauler.45 679 1 0.5 4 15889 113 453 7.51 17.05 1.56 26.6 59.0 (^): Multifire *5 (!): Damage is constant with range. For Val calculations, treated as a 15% damage bonus. should probably considered a 30% bonus for purposes of PD. Valsiz: (MaxD * Acc) / (Reload * Space), normalized by *5. ValRSiz: (MaxD * Acc * Range) / (Reload * Space), normalized by /1400. VRR/S: (MaxD * Acc * Range * Range) / (Reload * Space), normalized by *1E-6 Mount Cost Size Damage Range ROF D/t*s Ult Spi *7 *3 *5 *2.5 *.2 .33 Imp Spi *5 *2 *3 *2 *.285 .425 Spinal *3.6 *1.5 *2 *1.5 *.45 .45 Ult Hvy *4 *4 *2.5 *2.1 *.625 .39 V. Hvy *2.75 *2 *2 *1.7 *.72 .72 Heavy *2 *1.75 *1.5 *1.3 *.83 .71 Light *.75 *.8 *.8 *.8 *1.25 1.25 PD: *1 *.8 *.3 *.75 *1.33 .9975