Comparative Media Studies
Nate Silver presents forecasting work as antidote to ‘terrible’ political pundits
March 1, 2013
In MIT talk, celebrated election forecaster offers critique of media, advice to students and hints about his future projects.
Why are Japanese cartoons a global hit?
January 29, 2013
MIT scholar’s new book heralds ‘creative collaboration’ with the masses as the key to anime’s worldwide popularity.
Life in BASIC
January 2, 2013
Nick Montfort and colleagues examine cultural significance of computer code in new book.
Said and Done for November/December 2012
November 29, 2012
Digest of humanities, arts and social sciences
Also labeled: Anthropology, Arts, Awards, honors and fellowships, Books and authors, Economics, Faculty, Humanities, Innovation and Entrepreneurship (I&E), Linguistics, Literature, languages and writing, Music, Philosophy, Political science, Politics, Social sciences, Students, Technology and society
MIT Game Lab explores the potential of games and play
October 23, 2012
New laboratory opens its doors with a symposium, a festival and seven new games.
Also labeled: Education, teaching, academics, Game Lab, Game design, Research, Students, Video games
Junot Díaz named finalist for the 2012 National Book Award
October 10, 2012
Junot Díaz wins MacArthur ‘genius grant’
October 2, 2012
Pulitzer Prize-winning author and writing professor receives unrestricted $500,000 prize.
Also labeled: Alumni/ae, Awards, honors and fellowships, Books and authors, Faculty, Humanities, Writing, Arts
Watch ‘The Story and the Algorithm’ live
June 15, 2012
Civic Media Conference to be broadcast and liveblogged at knightfoundation.org/live.
Princeton Review names MIT a top school for video game design
March 7, 2012
Undergraduate and graduate programs both lauded.
Polishing its reputation for experimental lit, MIT to host the Electronic Literature Organization
August 10, 2011
Also labeled: Arts, Books and authors, Collaboration, Digital, Humanities, Literature, languages and writing
Ethan Zuckerman, cyberscholar and activist, to lead MIT Center for Civic Media
June 23, 2011
He will direct MIT's influential group of technologists and academics committed to empowering communities around the globe by inventing and testing civic media tools and practices.
Learning science through gaming
April 19, 2011
An MIT-produced interactive game, 'Vanished,' now being played by thousands online, offers a novel experiment in alternative science education.
Success stories aplenty from the MIT Center for Future Civic Media
March 17, 2011
Update from Center Director Chris Csikszentmihályi
Also labeled: Center for Civic Media, Media Lab
Levenson, Locke and Paradis appointed to new leadership roles
September 30, 2010
MIT, visiting Singapore students transform games research with two more new releases
September 22, 2010
Singapore-MIT GAMBIT Game Lab games delve into color theory and recursive learning.
At MIT summer program, visiting Singapore students push video game boundaries
September 8, 2010
GAMBIT Game Lab releases seven games that buck tradition.
Jenkins’ farewell: Reflections on a career at MIT
July 1, 2010
Presented by MIT Communications Forum
Local competition inspires creative use of public-private space
June 23, 2010
Atlantic Ave. installations prove community value of pedestrian-friendly elements.
MIT Comparative Media Studies celebrates 10th anniversary
April 26, 2010
With a day-long symposium, CMS marked 10 years of leading higher education's move toward applied humanities.
Also labeled: Media
Can a game save the world?
January 29, 2010
New game will teach students collaboration skills--and might help fix climate change in the process
Also labeled: Climate change, Collaboration, Education, teaching, academics, Gaming, Media Lab, Students
GAMBIT Game Lab to build new video games in 48-hour marathon
January 5, 2010
The Singapore-MIT GAMBIT Game Lab will play host to Boston's developer community for the 2010 Global Game Jam.
Reporter’s Notebook: Game Theory
November 30, 2009
At the Singapore-MIT GAMBIT Game Lab, researchers examine what makes video games click with players — or what doesn't.




















