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Created from Scratch

This week, users of MIT's easy-to-learn Scratch programming language are gathering for a conference on campus to discuss the software and its uses. Designed at the MIT Media Lab, the program lets anyone create and share video games and animated stories. July 21, 2008

Media Lab celebrates co-founder Davenport's career

Dozens of Media Lab faculty and alums gathered for a symposium June 20 to celebrate the career of Glorianna Davenport, head of the lab's Media Fabrics group and a longtime innovator in film, video, interactive media and new ways of storytelling. June 25, 2008

Hope on the horizon: Digital Fabrication

Neil Gershenfeld on digital fabrication. May 21, 2008

New game lets visually impaired share the fun

AudiOdyssey, a new computer game that simulates a deejay laying down musical tracks, has been developed by MIT and Singaporean students to make it possible for visually impaired people to play on a level field with their sighted friends. May 13, 2008

MIT Media Lab announces associate directors

MIT Media Lab Director Frank Moss today announced the appointment of two associate directors: Hiroshi Ishii and Andrew Lippman, both long-term, prominent researchers at the Lab. May 6, 2008

Meet Nexi, the Media Lab's latest robot star

A new experimental robot from the MIT Media Lab can slant its eyebrows in anger, or raise them in surprise, and show a wide assortment of facial expressions to communicate with people in human-centric terms. April 9, 2008

Defying logic, consistently

Unexpected and surprising connections are at the heart of research conducted by MIT Professor Dan Ariely, whose studies have demonstrated that people often make decisions that seem to defy logic--but they do so in very predictable, consistent ways. April 9, 2008

MIT, Bank of America collaborate on future banking

The MIT Media Laboratory and Bank of America today announced the creation of the Center for Future Banking, a collaboration that will seek to transform the ways banking will be conducted in rapidly changing social, economic, and information landscapes. March 31, 2008

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