media lab / media arts and sciences
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Created from ScratchThis week, users of MIT's easy-to-learn Scratch programming language are gathering for a conference on campus to discuss the software and its uses. Designed at the MIT Media Lab, the program lets anyone create and share video games and animated stories. July 21, 2008 Media Lab celebrates co-founder Davenport's careerDozens of Media Lab faculty and alums gathered for a symposium June 20 to celebrate the career of Glorianna Davenport, head of the lab's Media Fabrics group and a longtime innovator in film, video, interactive media and new ways of storytelling. June 25, 2008 Hope on the horizon: Digital FabricationNeil Gershenfeld on digital fabrication. May 21, 2008 New game lets visually impaired share the funAudiOdyssey, a new computer game that simulates a deejay laying down musical tracks, has been developed by MIT and Singaporean students to make it possible for visually impaired people to play on a level field with their sighted friends. May 13, 2008 MIT Media Lab announces associate directorsMIT Media Lab Director Frank Moss today announced the appointment of two associate directors: Hiroshi Ishii and Andrew Lippman, both long-term, prominent researchers at the Lab. May 6, 2008 Meet Nexi, the Media Lab's latest robot starA new experimental robot from the MIT Media Lab can slant its eyebrows in anger, or raise them in surprise, and show a wide assortment of facial expressions to communicate with people in human-centric terms. April 9, 2008 Defying logic, consistentlyUnexpected and surprising connections are at the heart of research conducted by MIT Professor Dan Ariely, whose studies have demonstrated that people often make decisions that seem to defy logic--but they do so in very predictable, consistent ways. April 9, 2008 MIT, Bank of America collaborate on future bankingThe MIT Media Laboratory and Bank of America today announced the creation of the Center for Future Banking, a collaboration that will seek to transform the ways banking will be conducted in rapidly changing social, economic, and information landscapes. March 31, 2008 |
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