Video games
3 Questions: Hanna Rose Shell on the hidden history of camouflage
May 10, 2012
Historian of technology’s new book traces the surprisingly recent invention of a standard military practice.
Also labeled: 3 Questions, Books and authors, History, Humanities, Technology and society, War, Camouflage
Princeton Review names MIT a top school for video game design
March 7, 2012
Undergraduate and graduate programs both lauded.
Visiting Artist Ben Houge leads lively 'Sound and Real-Time Systems' panel
February 17, 2012
Artists discuss the convergence between video games, digital media and music composition.
Experimental World War I video game combats 'over-engineered' storytelling
February 1, 2012
MIT lab proves games don't need supercharged technology to create dramatic narratives.
Said and Done for January 2012
January 26, 2012
The humanities, arts and social sciences monthly digest.
Game puts artificial intelligence in the mind of the beholder
October 31, 2011
What if developing certain kinds of AI didn’t have to be so laborious?
Also labeled: GAMBIT Game Lab, Singapore-MIT
LGBT content and video games: MIT lab tackles the issue
September 22, 2011
Popular games still haven’t shown they can handle lesbian, gay, bisexual and transgender representations. Research at the Singapore-MIT GAMBIT Game Lab wants to change that.
Award-winning game explores puzzling dreams
August 4, 2011
MIT game wins Kongregate award, to receive 1 million free ad impressions
Also labeled: Awards, honors and fellowships, Faculty, GAMBIT Game Lab, Research, Singapore-MIT, Students, Arts, Humanities, Digital
Computer learns language by playing games
July 12, 2011
By basing its strategies on the text of a manual, a computer infers the meanings of words without human supervision.







