Video games
Award-winning game explores puzzling dreams
August 4, 2011
MIT game wins Kongregate award, to receive 1 million free ad impressions
Also labeled: Awards, honors and fellowships, Faculty, Game Lab, Research, Singapore-MIT, Students, Arts, Humanities, Digital
Computer learns language by playing games
July 12, 2011
By basing its strategies on the text of a manual, a computer infers the meanings of words without human supervision.
Faster computer graphics
June 10, 2011
Digitally mimicking the photographic blur caused by moving objects is surprisingly hard, but new research offers ways to make it easier.
Learning science through gaming
April 19, 2011
An MIT-produced interactive game, 'Vanished,' now being played by thousands online, offers a novel experiment in alternative science education.
First Person Victim
April 15, 2011
Video game uses interactive drama and tragedy to create awareness about consequences of war.
Blood, sex and politics in video games: how censorship is done (or not)
March 28, 2011
Video series by Singapore-MIT GAMBIT Game Lab examines game ratings system.
Also labeled: Game Lab
Improv game puts the role-playing back in RPG
March 17, 2011
“Improviso” develops AI research by asking players to take on actual roles.
Game of the Week returns to Gambit Game Lab
January 28, 2011
Video series highlights top MIT video game design work
Also labeled: Game Lab, Singapore-MIT
When the playroom is the computer
November 22, 2010
A block-shaped robot that seems to roll onto a computer screen is part of an educational-media system that gets kids out of their chairs.









