Experimental World War I video game combats 'over-engineered' storytelling
February 1, 2012MIT lab proves games don't need supercharged technology to create dramatic narratives.
Said and Done for January 2012
January 26, 2012The humanities, arts and social sciences monthly digest.
Game puts artificial intelligence in the mind of the beholder
October 31, 2011What if developing certain kinds of AI didn’t have to be so laborious?
New MIT game research explores Singapore culture from the inside out
October 18, 2011
LGBT content and video games: MIT lab tackles the issue
September 22, 2011Popular games still haven’t shown they can handle lesbian, gay, bisexual and transgender representations. Research at the Singapore-MIT GAMBIT Game Lab wants to change that.
Computer learns language by playing games
July 11, 2011By basing its strategies on the text of a manual, a computer infers the meanings of words without human supervision.
Faster computer graphics
June 9, 2011Digitally mimicking the photographic blur caused by moving objects is surprisingly hard, but new research offers ways to make it easier.
Blood, sex and politics in video games: how censorship is done (or not)
March 28, 2011Video series by Singapore-MIT GAMBIT Game Lab examines game ratings system.
Also labeled: Game Lab