FrameMaker on Athena (AC-56)


Table of Contents || Revision history || Copyright information

Chapter 1 Introduction

Purpose of This Document

This document is intended for users of Athena who are familiar with working on Athena, e.g., moving and placing windows, using the mouse, scrollbar and buttons, and working with files and directories. It also assumes some experience with a text processing program. Included in this document are the basic concepts of FrameMaker and procedures for producing basic documents.


Sources of Help

Documentation

The FrameMaker vendor documentation is available online for viewing and printing. To view a manual,

  1. In the main FrameMaker window, click once on the Help button or choose Contents from the Help menu.


    (main FrameMaker window.)

    Result: A help Main menu is displayed in a separate window.

  2. Click on Printed Manuals.

  3. Click on the title of the manual that you want to view.

    Result: A list of parts of the manual appears on the right side of the screen.

  4. Click on either the table of contents or index (if available).

    Result: A new document window opens displaying the item you selected.

  5. Click on an entry in the table of contents or index to view the text.

On-line Help

To use on-line help, start up FrameMaker (see "Starting up FrameMaker" for instructions on how to do this), then:

  1. In the main FrameMaker window, click once on the Help button or choose Contents from the Help menu.

    Result: A help Main menu is displayed in a separate window.

  2. To view a topic listed in the table of contents, click once on it, or click once on the "Index to FrameMaker" to see a more detailed list of help topics.

    To move through a help topic, use the scroll bar on the right side of the help window, or click once on the up or down arrow.

    For detailed instructions on the Help feature, click once on About Help in the Table of Contents.

For a list of new features added to FrameMaker version 5, click on the Online Manuals pop-up menu and choose "What's New in FrameMaker."

Context-sensitive help

To use context-sensitive help, start up FrameMaker (see "Starting up FrameMaker" for instructions on how to do this), then:

  1. Choose Context-Sensitive Help from the Help menu.

    Result: The mouse pointer becomes a question mark.

  2. Click on the object for which you want help, e.g., a menu, command, or item in the window.

Online tutorial

There's a tutorial available in pdf format where you can learn the basics of using FrameMaker. The tutorial is located at,/mit/frame_v5.5.6/www/Tutorial/Tutorial.pdf.

Consulting

If you run into problems as you work with FrameMaker, call the Athena Consultants at x3-4435 or type olc at the athena% prompt.


Conventions Used in This Document

Workstation typeMeta Key Equivalent
SGI'sAlt key
SunCompose, Alt or the keys



Chapter 2 Overview of FrameMaker

What is FrameMaker?

FrameMaker is a document preparation system that allows you to create a wide variety of documents, including:

It contains all of the features of a word processing program as well as a full suite of desktop publishing features. Among its many features is a comprehensive equation editor, the ability to import graphics, and the ability to open files created in a wide variety of other document preparation programs.


When to Use FrameMaker

Since there are a limited number of copies of FrameMaker (see "How the FrameMaker License Works" in the chapter "Getting Started") it is important that you use it judiciously so that everyone will have the best possible access.


Frame and Your Disk Quota

There is a problem in the interaction of FrameMaker and AFS which under certain circumstances may cause you to lose data. For more information on avoiding this problem, please read Appendix B, "FrameMaker May Eat Your Files."

FrameMaker documents have the potential to become large and take up a lot of disk quota, especially if they contain graphics. For example, this document, which is 45 pages, takes up approximately 358 kilobytes (.358MB) of storage and the associated graphics take up about 740 kilobytes (.740MB). This same file, if saved as a text only file, is about 52K. This gives you an idea of how much additional storage is taken up simply with formatting. Also, FrameMaker creates various temporary working files, which takes up additional space. If you create a long document, or one with a number of graphics included in the document, keep an eye on your quota. In particular, FrameMaker can sometimes crash unexpectedly if you go over quota in the process of saving a document.



Chapter 3 Getting Started

Starting Up FrameMaker

There are two ways to start up FrameMaker:

Starting up FrameMaker at the athena% prompt

To start up FrameMaker version 5,

  1. Add the FrameMaker locker by typing:
      athena% add frame
    

  2. Start up one of the FrameMaker applications:
Starting up FrameMaker from the Dash menu

You can also start up any of the FrameMaker programs mentioned in this section by choosing them from the Text/Graphics'Text'FrameMaker Products Dash menu.

Result: A series of FrameMaker startup messages appear in your Xterm window. Then, an outline of the main FrameMaker window appears as a flickering rectangle. Move the mouse button so that the window is where you want it located on the screen, then click once to place it.


(main FrameMaker window)

How the Frame License Works

FrameMaker is available on Athena as license-managed software. This means that there are 140 copies of FrameMaker available for use.

You are assigned a license only after you've actually begun to work. If you enter nothing at the keyboard or mouse for more than an hour, you lose your license. (Any changes you've made and haven't saved will automatically be saved.) If you start editing again, your FrameMaker session looks the same as you left it; however, another license is made available to you only if there is one not in use.

If You Can't Get a FrameMaker License

If you try to start up FrameMaker and all of the licenses are in use, you will get an error message to that effect. Try again in a little while.


Creating a New Document

The procedure for creating a new document in FrameMaker involves either choosing a template from the list of templates provided by FrameMaker, or choosing the "Custom Document" option which lets you design a document from scratch. To create a new document:

  1. Click once on the New button in the main FrameMaker window.

    Result: A dialog box appears prompting you to select a template from the list under the Use Template: box or create a document of your own design, using the Custom Document option.

  2. If you just want a plain template, click on the Portrait or Landscape buttons.

New Document Using a Template

  1. Search through the subdirectories of templates and open a template by double-clicking on directories and/or documents. The templates available are:

    SubdirectoryTypes of templates included
    Book/templates for a chapter, front matter, index and a table of contents
    Business/envelope, fax, letter, memo, business card, four templates containing tables, a view graph in portrait (tall) mode and a view graph in landscape (wide) mode
    Contributed/bibframetemplate for a bibliography
    Contributed/ConsultEnvelope, labels, the MIT logo, resume, and two-column document.
    Contributed/ThesisMIT thesis template (See the README file for instructions on using the thesis temp plates.)
    Outlines/Harvard, numeric, and non-numeric outline format
    Reports/three report styles
    Special/newsletter format in three columns, "Pagi nate Sheet" (specifications for printing)

    Result: The template is displayed in the document window. Some of the templates include sample text in them. The template is assigned the name "NoName" until you save it.

  2. Click Create.

  3. If there is sample text in the template, you can remove it by choosing Select All in Flow from the Edit menu. Then choose Cut from the Edit menu.

    Result: You have a blank document with the formatting retained.

New Document From Scratch

If none of the pre-made document templates suit your needs, you can design one yourself.

  1. Click once on the Custom... button.

    Result: A dialog box appears prompting you for document settings.

  2. If necessary, change any of the following settings then click on Create.

    Page Size: dimensions of the paper on which you'll print the document

    Columns: number of columns you want on each page and gap (amount of space between columns). Most documents are one column, such as a letter, or memo. Newsletters are often more than one column

    Column Margins: width of the margins for your document

    Pagination: select double-sided if you plan to print your document double- sided and you want the facing pages to be complementary, e.g., page numbers at edge of outside margin You can also specify if you want the first page to be a left page or right page.

    Units: unit of measurement used in this dialog box. Click on the list to choose another unit, e.g., points.

    Result: A document window appears with "NoName" as the title.


Opening an Existing Document

You can open an existing document either by using the Open command, or if it is one of the last five documents you've used, choose it from the File menu. (NOTE: FrameMaker stores the names of the last five files you open in a file ~/FmFilesVisted.)

Using the Open command

  1. Click once on the Open button in the main FrameMaker window.

    Result: A dialog box appears allowing you to choose a document to open.

  2. If necessary, navigate through directories either by double-clicking on the .../(Go up 1 directory level) option in the list, or by entering the pathname in the Open File Named box.

  3. Open the document either by clicking once on it to highlight, then clicking on Open, or by double-clicking on the filename.

    Result: The document window appears with the document displayed in it.

Choosing from the File menu

Choose the document name from the File menu.

FrameMaker Document Window

The FrameMaker document window contains a number of tools and guides to use when you work in FrameMaker. They are:

FrameMaker Menu Bar

The menu bar across the top of the screen contains the menu options available. Under each menu option is a list of FrameMaker commands. To choose a command, click once on the menu option, and then click on the command that you want. These commands can also be executed by using keyboard shortcuts that are indicated next to the command in the menu. For the ! symbol in the keyboard shortcut, use either C-r or the ESC key. For example, the keyboard shortcut for the New command is !fn. To do this, press C-r or ESC, then press the f key, then the n key.

Rulers

There is a horizontal ruler which you can use to help you determine where you want to set indents and tabs. There is also a vertical ruler that you can use for determining the length of a page and placement of headers and footers.

Formatting ruler

Several tools and pop-up menus are provided in the formatting ruler that allow you to format paragraphs:

The Bottom of the Window

The items along the bottom of the window are, starting from the left:

Vertical Scroll Bar and Icons

On the right side of the window, there's a scroll bar that you can use to move through the document. To use it, either click on the up or down scroll arrows, or click and drag the slider.

The four icons on the upper right side of the window are shortcuts for using certain FrameMaker commands. To use them, click once on the appropriate icon. The icons perform the following:

Using the Mouse: the I-beam, Pointer, and Cross Arrows

The I-beam is how the mouse is represented when you move it anywhere inside the area where you can enter text. You use the I-beam to position the insertion point (see next section).

The pointer is how the mouse is represented when you move it anywhere outside the area where you enter text, e.g., along the menu. You use the pointer to perform tasks such as choosing menu items or clicking on buttons.

Cross arrows appear if when you hold down the Ctrl key and move the mouse over an object such as text column borders or anchored frame borders. Use it in this mode to resize text columns or frames.


Inside the Document Window

Insertion Point

The insertion point (sometimes called the cursor or blinking cursor) is what you use to indicate where you want to enter text. When you begin a new blank document, the insertion point is at the top left corner of the text column. After you've entered text, the simplest way to move the insertion point is to move the mouse until the I-beam is positioned where you want the insertion point, and click once.

There are other ways to move the insertion point. To learn about them, click once on the Help button in the main FrameMaker Window, click once on "Keyboard shortcuts," then click on "Moving the insertion point" under "Text."

Text Symbols

FrameMaker provides a command for displaying text symbols which are non-printing characters that are part of your document, (e.g., which is the end of paragraph symbol). To display these symbols, choose Text Symbols from the View menu. To see a list of the symbols, click once on the Help button, then click once on "Index to FrameMaker," then scroll through to find "Text Symbols" and click on it.

Text Columns

One of the basic units of a FrameMaker document is called the "text column." Every document is set up to have a least one text column. Typically, we think of columns in terms of multi-column documents such as newspapers, but FrameMaker uses the term text columns for every kind of document. Documents that we think of as not having columns, such as letters or memos, are single column documents, by FrameMaker's definition.

The border of the text column is indicated by a dotted rectangle, when you choose Borders from the View menu. If you use one of the multi-column FrameMaker templates, you'll notice that there are text columns side by side on a page. In other FrameMaker templates, you may see one text column above another. The first text column may hold the title of the document and the column below it holds the text.

Text columns are connected and this is called a "text flow." Each text flow is assigned a name and this name is referred to as a "text flow tag." If you are creating a basic document by using the Custom Document option, or if you're using a FrameMaker template, text flows are already set up for you and given the flow tag of "A." If you're creating a document, such as a newsletter, you may need more than one text flow so that text flows into a column that you specify rather than the column right after it. Refer to the Using FrameMaker manual (available online) for details on how to do this. To move from one text column to another, just move the I-beam with the mouse and click once in the text column.


Choosing Commands From the Menu Bar

To choose a command, move the mouse up to the menu bar and position the pointer on top of the menu item that contains the command that you want to choose. Click and hold down the left mouse button, then drag the mouse down until the command you want to use is highlighted (i.e., a box that appears three dimensional frames the command). Release the mouse button and the command will be executed.


Using Keyboard Shortcuts to Execute Commands

Instead of using the mouse to choose a command from the menu bar, you can use a keyboard shortcut. The keyboard shortcut for each command is indicted to the right of the command. (The exclamation point, !, represents Ctrl-r or the ESC key.) For example, if you open the File menu, you'll notice that the keyboard shortcut for the Print command is !fp. To execute the command using the keyboard, press ESC (or C-r if your keyboard doesn't have an ESC key), followed by f, followed by p. This will display the Print dialog box as it would if you chose Print from the File menu. For a complete list of keyboard shortcuts, choose Keyboard Shortcuts from the Help menu.

Note to Emacs users: A number of Emacs keyboard commands also work in FrameMaker. They are: C-a, C-b, C-d, C-e, C-f, C-k, Cl-n, C-p, C-w, C-y, M-a, M-b, M-c, M-d, M-e, M-f, M-k, M-l, M-t, M-u, M-w, C-x Cl-c, C-x C-s, C-x C-v, C-x C-w.


Dialog Boxes

Some FrameMaker commands, when executed, result in a "dialog box" appearing on the screen. A dialog box is a small window that contains a number of settings that you can make that pertain to the command you're executing. For example, if you choose the Print command, a dialog box appears that allows you to choose the pages that you want to print, set the number of copies, indicate the printer that you want to print to, and so forth. When a dialog box is displayed, you must either use it to make settings and/or execute the command, or click on the Cancel button to close the dialog box and abort the command.You can't perform any other FrameMaker tasks while the dialog box is open.

Many of the dialog boxes have Help buttons. If you need more information on using a dialog box, click once on the Help button. (See the next section for more information on using buttons.)

Using Buttons in Dialog Boxes

In a dialog box, there are setting buttons and command buttons.

Using Scroll Lists in Dialog Boxes

Dialog boxes that require you to indicate a filename, e.g., the Open dialog box which prompts you for the name of the file that you want to open, provide a scroll list as a way to choose the file. The scroll list appears below the box where you enter the filename. To the right of the list are an up and down arrow and a scroll bar which you can use to move up and down the list. If you find a file that you want to select or if you want to move to a subdirectory in the scroll list, doubleclick on the name of the file or subdirectory.



Chapter 4 Page Design

Body Pages, Master Pages, Reference Pages

FrameMaker divides the elements of page design into three parts, body pages, master pages, and reference pages:

To use these different types of pages, choose them from the View menu. When you choose another page type, it replaces whatever page type is displayed in the document window, rather than opening a separate window. For example, if you are working in body pages and you choose Master Pages from the View menu, the master pages are displayed in the document window.

For detailed information about using master pages and reference pages, click on the Help button in the main FrameMaker Window, then click once on "Index to FrameMaker." Under the "Document" entry in the Index, click on "Master Page" or "Reference page."



Chapter 5 Basic Editing

Entering Text

When you begin a new document, the insertion point is positioned at the top of the document, inside the text column (the first text column, if there's more than one). When you reach the end of the line, you don't need to press the Return key; FrameMaker will automatically wrap to the next line as you enter text into your document. FrameMaker also automatically hyphenates words at the end of the line, when necessary. See "Turning Off Automatic Hyphenation" for instructions on how to eliminate hyphenation in your document.

Press the Return key only when you want to begin a new paragraph, or when you want to change the format of the next section of text (e.g., type a section head, list, etc.). When you are at the bottom of a page, FrameMaker automatically begins another page if you continue typing.

To insert new text into existing text, you need to reposition the insertion point. To do this move the I-beam to where you want to insert the text, then click once.

Result: The text in your document will adjust to the specified alignment.


Controlling Spaces Between Words

FrameMaker provides a setting (activated by default) that prevents you from typing more than one space in a row. If you don't want to use this setting:

  1. Choose Document>Text Options from the Format menu.

  2. Click once on the Smart Spaces button to de-activate it, then click on Apply.

    Result: Each time you press the spacebar, a space is inserted.


Turning Off Automatic Hyphenation

FrameMaker automatically hyphenates text, by default. To turn off hyphenation, open your document, then:

  1. Choose Paragraphs>Designer... from the Format menu.

  2. Choose Advanced from the Properties pop-up menu

  3. Press Shift-F8.

    Result: All of the boxes in the Paragraph window are cleared and the buttons are deactivated.

  4. Click once on the Hyphenate button to de-activate it.

  5. Choose Global Update Options... from the Commands pop-up men

  6. Click on the All Paragraphs and Catalog Entries button, then click on the Update button.

    Result: The text in your document is adjusted to remove all hyphenation.


Deleting Pages

FrameMaker automatically adds a new page to your document as soon as you've filled the existing page.

If you have one or more pages that you want to remove, you can use the Delete Page command. To do this:

  1. Choose Delete Pages... from the Special menu.

    Result: The Delete Page window appears.

  2. Enter the page number in the Start Page: box.

    If you're deleting one page, enter the same page number in the End Page: box, or enter the last page number of the group of pages you're deleting.

  3. Click on OK.


Selecting Text

There are a number of ways to select text for some action (e.g., to make it bold or italic, or to delete it):

To select aAction
range of textclick and drag over the text, starting at the upper-left corner, or click once at the start of the text, then shift-click at the end
worddouble-click on the word
paragraphtriple-click anywhere in the paragraph
pageclick once outside the text column, then choose Select All on Page from the Edit menu
documentchoose Select All in Flow from the Edit menu (Strictly speaking, this action selects only the text in a particular text flow. However, all documents, by default, are one flow, unless you have specifically changed this.)

If you've made a selection, then want to extend or shorten it:

Changing a SelectionAction
extend a selectionposition the I-beam at the new start or end point,you've made then shift-click
shorten a selectionposition the I-beam at the new end point, then you've made shift-click

To de-select text, click anywhere outside the text.


Deleting Text From Your Document

  1. Select the text that you want to remove.

  2. Choose Cut from the Edit menu.

Moving Text to Another Part of Your Document

  1. Select the text that you want to move.

  2. Choose Cut from the Edit menu.

  3. Position the insertion point in front of the text where you want to insert the text you're moving.

  4. Choose Paste from the Edit menu.

    Result: The text is inserted in front of the insertion point.


Copying Text to Another Part of Your Document

  1. Select the text that you want to copy.

  2. Choose Copy from the Edit menu.

  3. Position the insertion point in front of the text where you want to insert the text you're moving or copying.

  4. Choose Paste from the Edit menu.

    Result: The text is inserted in front of the insertion point


Changing the Margins

To change the margins of your document, you change the width of the text columns in the master pages of your document. To do this:

  1. Choose Master Pages from the View menu and begin with the master page that's displayed.

  2. Hold down the Ctrl key, and move the mouse to the border of the text column, then click once.

    Result: The text column is selected and the resize bars appear.

  3. Move the mouse to the border where you want to change the margin, e.g., left or right, and position it on the resize bar in the middle of the border.

  4. Press and hold down the mouse button, then drag the border to the point where you want the margin to be. Repeat this for each border that you want to change.

  5. If you have more than one master page, repeat steps 2 through 4 of this procedure for all of the master pages in your document. Use the up and down arrows to move to each master page.


Using Headers and Footers

When you create a custom document or use certain templates, text columns are typically provided for headers and footers. You enter and modify headers and footers in the master pages of your document. Both the header and the footer text columns contain two tab settings:

Below are instructions for entering headers and footers in templates and custom documents that contain the header and footer text columns. Refer to Using FrameMaker (available online) for instructions on adding header and footer columns.

Creating headers and footers

To enter text for a header or footer:

  1. Choose Master Pages from the View menu.

    Result: The master page appears in the document window, rather the body page that was previously displayed in the window. (Note that the text contained in your document doesn't appear in the master page since the master page deals only with text and/or graphics that appear on every page of your document.) To enter text in the header or footer, click once in the header or footer text column to position the insertion point.

  2. Click once in the header or footer area to position the insertion point, then type the header or footer text, using the Tab key if you want to position text using the pre-set tab settings. If you want text in both the header and the footer, repeat this step.

  3. If you're using more than one master page for your document, e.g., right and left master pages for a two-sided document, click on the up or down arrow icon to move to the next master page, then repeat step 2.

  4. When you've finished entering header and/or footer text for the master page(s), choose Body Pages from the View menu to return to the text of your document.

Setting Automatic Page Numbering

To set automatic page numbering in the header or footer, make sure you have master pages displayed, then:
  1. Position the insertion point where you want the page number to appear, remembering to press the Tab key once if you want the number centered or twice if you want it right justified.

  2. Choose Headers/Footers>Insert Page # from the Format menu.

    Result: A "#" sign is inserted. When you return to the body pages of your document, you'll see the page numbering displayed where you inserted the variable in the header or footer.

  3. Choose Body Pages from the View menu to return to the document text.

    If you have more than one master page for your document, you'll need to repeat this procedure for each master page. There are many other things that you can have automatically displayed in the headers and footers. For more details, click on the Help button, then click once on Variables to learn how to use the Variables command.


Inserting Foreign, Accented, and Special Characters

There are two ways you want enter foreign, accented, and special characters into your document:

Inserting characters by typing keyboard combinations

Begin by positioning the insertion point where you want to enter the characters, then:

  1. Choose Font>Symbol from the Format menu.

  2. Type the keyboard combination(s) that produces the symbol(s) that you want to insert. If you don't know the keyboard combinations, refer to Appendix A of this document, under "Symbol Keyboard Map" to find out the combinations.

Inserting characters by using online help

Begin by positioning the insertion point where you want to enter the characters, then
  1. Choose Character Maps... from the Help menu.

    Result: The online help window appears with a character map displayed.

  2. If you want to display a different set of characters, click on a different font set under Fonts list on the right side of the online help window.

  3. If you don't see the character you're looking for, click on one of the items under the Key Combinations list on the right side of the screen,e.g, shift, to see what characters are produced with different key combinations.

  4. Once you find the character you need, follow the instructions above the character map for copying and pasting the character into your document.


Using the Undo Command

If you've executed a command, e.g. selected text then used the Cut command, and then change your mind, you can use the Undo command to revert back to the state before you executed Cut. The Undo command will undo most FrameMaker commands; if not, you'll get a message warning you that the command can't be undone.

To undo a command, choose Undo from the Edit menu.

NOTE: The Undo command works only for most recent command that you issued, i.e., it will not undo any command that you used before that.


Saving a Document

There is a problem in the interaction of FrameMaker and AFS which under certain circumstances may cause you to lose data. For more information on avoiding this problem, please read Appendix B, "FrameMaker May Eat Your Files."

Saving for the First Time

The first time you save a document:
  1. Choose Save as... from the File menu.

  2. Result: A dialog box appears prompting you for a path and filename. (You don't need to change any of the other options in the dialog box.)

  3. Enter the path and filename in the Save in File: box.

  4. Click on Save.

    Result: The file is saved.

Saving After You Make Changes

To save changes you make to an existing document:
  1. Choose Save from the File menu or press C-x, C-s.

    Result: The changes you've made since the last time you saved are saved in your document. Also, by default, FrameMaker creates a backup file, called filename.backup, where filename is the name of your file, each time you manually save by choosing Save from the File menu. It makes a copy of the existing file and stores it in the .backup file before saving the new version of the file with the changes. (To disable the creation of a .backup file, choose Preferences from the File menu, and de-select Automatic Backup on Save.)

    NOTE: If you try to choose Save from the File menu, and it's grayed out this means that you haven't made any changes since you last saved.

Tips on Saving

It's important to save frequently when you're working on a document. In the event of a power outage or some kind of problem that interrupts your login session, you will be able to recover what you've lost quickly if you've been saving often. Get into the habit of saving every 10 to 15 minutes. If you're under a tight deadline, you may want to save every few minutes.

Saving a Document in Maker Interchange Format (MIF)

If you want to transfer a FrameMaker document to another platform, e.g., DOS/Windows, you need to save a copy in Maker Interchange Format. To do this:
  1. Choose Save as... from the File menu.

  2. Add the extension .mif to the file name.

  3. Choose Interchange (MIF) from the Format pop-up menu.

  4. Click on the Save button.

    Result: A second copy of your document, in MIF format, is created.


Reverting Back to Last Saved File

During a FrameMaker session, if you've made an error that's difficult to correct, e.g., erase a large portion of text, you can retrieve a copy of your file from the last time you saved by choosing Revert to Saved from the File menu.


Recovering Files if There's a System Failure

By default, FrameMaker automatically saves a copy of your file every five minutes in a file called filename.auto, where filename is the name of your file. (When you save your document using the Save or Save as command, or use the Revert command, this file is removed.) In the event of a system failure, FrameMaker tries to create a file called filename.recover which includes all of your changes since the last automatic save. If it exists, you can open this file to recover your latest changes. If not, you can open filename.auto to recover most of your work. Remember that after you've opened either of these files, be sure to save it under the document's original name.

You can set autosave to execute as often as you want (the default is every 5 minutes). To do this, choose Preferences... from the File menu, then change the number in the Automatic Save - Every...minutes box.



Chapter 6 Formatting Text

Formatting Concepts

In order to make formatting changes to your document, you need to understand the FrameMaker concepts behind formatting. FrameMaker allows you to assign formatting characteristics, such as bold type, justification, and tab settings to units of text in your document. It also provides you with several techniques for making formatting changes, so that you can choose whether you want to make changes to selected text only, or global changes throughout the document.

This section describes:

Character and Paragraph as Units

FrameMaker defines two "units" of selection that you need to understand in order to apply formatting:

Character text is anything from one single character (e.g., the letter "j," the "#" sign, or the number "5") to words, groups of words, or even groups of sentences. Essentially, it's anything within a paragraph unit.

Paragraph text is any amount of text plus paragraph mark (). (Choose Text Symbols from the View menu to have the paragraph markers displayed.) The paragraph mark holds formatting information about the paragraph. As a unit, a FrameMaker paragraph means much more than the traditional definition of a paragraph as a group of sentences. A paragraph can be a subhead, a title, one sentence, or even one character.

Character and Paragraph Format Commands

The Characters>Designer... and Paragraphs>Designer... commands under the Format menu allow you to store groups of characteristics, such as font (also called typefaces) and paragraph indents, and to assign names (tags) to them. These are called "formats." Formats are similar to styles, another term used in desktop publishing programs.

FrameMaker also provides a large number of pre-defined formats as a part of the FrameMaker templates. You can use the pre-defined formats as is or you can modify them.

Applying Formats

You use character and paragraph formats by "applying" them to parts of your document. You can apply formats either as you're entering text into your document, or later on after you've entered the text.

FrameMaker requires that every paragraph in a document has some kind of paragraph format applied to it. Even if you create a custom document, the most basic paragraph format, with the tag name of "body," is automatically applied to your paragraphs.

You have the choice of applying formatting changes to:

The benefit of having paragraph formats applied to all tagged paragraphs is if you decide to modify a character or paragraph format, you need only to make the change once, apply it to the format, and have the change take effect for all of the paragraphs to which you've applied the format. For example, if you want to change all chapter headings in your book to be 18 point type instead of 14 point, just make the change in the paragraph format for chapter headings.

Procedure for Applying Character Formats

You can apply character formatting either by using the Style command from the Format menu, using the keyboard shortcuts, or using one of the FrameMaker provided character formats.

Below is a list of the kinds of character formatting that you can do:

FormatPop-up menu/buttonKeyboard shortcut
boldWeight: BoldC-r c b
unboldWeight: RegularShift-F2
italicizeAngle: Italic or ObliqueC-r c i
un-italicizeAngle: RegularShift-F3
underlineUnderline button (activate)C-r c u
no underlineUnderline button (deactivate)Shift-F4
superscriptSubscript buttonC-r c -

Using the Style Command or Keyboard Shortcuts to Apply Character Formatting

  1. Select the text that you want to format.

  2. Apply the formatting using one of the following techniques:

Using the Character Catalog to Apply Pre-defined Character Formats

FrameMaker provides some pre-defined character formats with most templates. To use a pre-defined format:

  1. Select the text that you want to format

  2. Click once on the icon in the upper right corner of the document window.

    Result: A list of character formats appears in a box to the right of the document window.

    If the list is longer than can fit in the box, scroll bars appear on the right side of the box. Each name describes the purpose of the format, e.g., the character format called "emphasis" would italicize text.

  3. Click once on the format tag that you want to apply.

    Result: The style is applied.

  4. To close the list, position the mouse pointer in the list then press C-c.
You can also choose character formats from the Characters command under the Format menu.

Procedure for Applying Paragraph Formats

Paragraph formatting includes the following characteristics (also called properties):

FrameMaker provides a Paragraph Catalog for each template, which includes pre-defined formats containing combinations of the above characteristics. The following procedure describes how to apply pre-defined formats:

Using the Paragraph Catalog to Apply Paragraph Formatting

To use pre-defined paragraph formats, begin by positioning the insertion point at the point where you will begin typing or place the insertion point in an existing paragraph where you want to apply the style. Then:

  1. Click once on the icon in the upper right corner of the document window.

    Result: A list of paragraph formats appears in a box to the right of the document window.

    If the list is longer than can fit in the box, a scroll bar appears on the right side of the box. Each name describes the purpose of the format, e.g., the format called "body" would create a plain paragraph.

  2. Click once on the format tag that you want to apply.

    Result: The style is applied.

  3. To close the list, position the mouse pointer in the list then press C-c.
You can also choose paragraph format tags from Paragraphs command under the Format menu.


Creating and Modifying Formats

For information on creating your own formats and modifying formats, refer to FrameMaker on-line help. Click once on the Help button in the main FrameMaker window, then click once on "Index to FrameMaker." To learn about character formats, find the "Character formats" entry in the Index and click on it. To learn about Paragraph formats, find the "Paragraph formats" entry in the Index and click on it.



Chapter 7 Printing a Document

Using the Print Command

When printing a document, FrameMaker creates a temporary file. Because of this, you need to make sure you have some free disk space, at least as much as the size of your document, before printing. To print your document:

  1. Choose Print... from the File menu.

    Result: A dialog box appears prompting you for printing information.

  2. If you don't want to print the entire document, specify a range in the Print Page Range box.

  3. If you don't want to print to your default printer, enter another printer name in the Printer Name box, or if there's no printer name in the box, enter one.

  4. The following is a list of other options you can use by entering information in the Printer Name box:

    Printing ModeEnter in Printer Name box:
    plain one-sidedprintername
    duplex (print two sided, flipping the page about the vertical axis) duplex:printername
    draftdraft:printername
    tumble (print two sided, flipping the page about the horizontal axis)tumble:printername
    bottom tray (if you're using special paper, e.g., legal size) tray:printername

  5. Click on Print.

    Result: The document prints on either your default printer, or the printer that you specified.

NOTE: If you use an older printer, such as an LN03, there may be fonts that are available to you in FrameMaker, but are not available on your printer. All of the Athena Public Clusters are equipped with Hewlett-Packard LaserJet 4si MX printers and have the FrameMaker fonts. Private clusters may have other printers that do not have all of the FrameMaker fonts.



Chapter 8 Creating Equations

Overview of the Equations Feature

FrameMaker allows you to enter equations into your documents using the equations palette, either as display (centered and on a separate line) or in-line text. Available in the equations palette are:

Palette pageIncludes
symbolsgreek characters, atomic symbols, diacritical marks
operatorsroots, powers, signs, subscripts, superscripts, logic symbols, strings
large sums, integrals, products, intersections, unions
delimitersparentheses, brackets, braces, substitution
relationsless than, greater than, similar to, subset of, superset of, proportional to
calculusintegrals, derivatives, partial derivatives, limits
matricesmatrix templates, matrix transpose, matrix algebra
functionstrigonometric, hyperbolic, and logarithmic functions, commands for evaluation and rewriting equations, commands for creating and applying rules
Helpbrings up online help for the selected palette
Positioningmodify the position and spacing of expressions, alter the alignment of horizontal and vertical lists and multiline equations, add and remove manual line breaks in multiline equations, and examine the position and spacing of an expression


Creating an Equation

To create an equation, make sure that Text Symbols from the View menu is selected, then:

  1. Position the insertion point where you want to enter the equation:

  2. Click once on the icon in the toolbar in the upper right corner.

    Result: The Equation palette appears:

  3. Click once on the Equation button and choose New Small Equation, New Medium Equation, or New Large Equation. (For details on the differences in the three sizes, choose Equation Sizes.)

    Result: A frame is displayed whose borders form a dotted rectangle with the insertion point centered in the frame.

    NOTE: If you're creating an in-line equation, don't be concerned that it looks like a display equation at this point. Step 5 of this procedure will move it to in-line.

  4. Create the equation by clicking once on each item you want from the Equations palette. To change to another palette, click once on one of the palette buttons, e.g., the Calculus button

    For example, to enter the following equation, a + b = c, click on the Symbols button to choose the Symbols palette, then type "a" then click on the "+" sign in the Symbols palette, type "b" then click on the "=" sign in the Symbols palette, then type "c."

    For more details on inserting elements, click on a button in the Equations palette, e.g., Symbols, then click on the Help button.

    If you make a mistake, choose Undo from the Edit menu.

    Result: The equation appears in your document inside an anchored frame.

  5. Click on the Equation button and choose Shrink-Wrap Equation.

    NOTE: If you're creating an in-line equation and it overlaps text that comes after it, press the spacebar to put a space between the end of the equation and the following text. Also, if elements are to tall for the line, follow this procedure for opening up space between lines of text:

    a. Choose Paragraph/Designer from the Format menu

    b. Click on the Fixed button to turn off fixed line spacing.

    c. Click on the Apply to Selection button.

  6. If it's a displayed equation, to center it, click on the alignment icon on the formatting ruler and choose Center.

  7. Press Return to continue typing your document. Using the equations palette you can enter equations as simple as the one in the above example, or as complex as this:


    Editing an Equation

    You can edit an equation the same way that you edit text by using copy, cut, and paste techniques. If you want to edit an in-line equation, you need to "unwrap" it. To do this:

    1. Select the equation by clicking on it.

    2. Click on the icon in the upper right corner of the document window.

    3. Click on the Equation button and choose Unwrap Equation.

      Result: The equation frame is enlarged and it is "pulled out" of the line.

    4. Make your changes to the equation, then click once on the Equation button and choose Shrink-Wrap Equation.


    Changing the Size of the Equation

    If you decide that you want to change the size of an equation, e.g., you created a Large equation and would like to make it Medium, do the following:

    1. Place the insertion point in the equation, then click on Equation button in the equations palette and choose Unwrap Equation.

    2. Hold down the Ctrl key and click once on the equation to select it.

    3. Choose Object Properties from the Graphics menu.

    4. Choose the size you want from the Size: pop-up menu, then click on the OK button.

    5. In the equations palette, click on the Equation button and choose Shrink-wrap Equation.


    Fine Tuning Equation Elements

    If you want to fine tune any of the spacing between elements, e.g. move an exponent closer or farther away, you can do this through the following technique:
    1. Place the insertion point in the equation, then click on Equation button in the equations palette and choose Unwrap Equation.

    2. Select the element or group of elements that you want to move. Use the following keyboard shortcuts to adjust the positioning:

      To adjustKeyboard shortcut
      right 1 pointC -
      left 1 pointC -
      up 1 pointC -
      down 1 pointC -


    Changing the Font Settings of an Equation

    If the font size of the small, medium or large equations is not suitable for your document, you can change it. To do this:

    1. Click on the Equation button, and choose Equation Sizes.

    2. Change the settings under the Small, Medium, or Large column, then click once on the Set button.

      Result: Any existing equations in your document that you set up using the size that you adjusted will be changed, and any equations you add to the document will use the new settings.

    3. To return to the default settings, click on Get Defaults.


    Moving Elements in an Equation

    If you're editing an equation and moving around elements, in some cases you may want to retain the algebraic equivalency and in others, you may not. The following two procedures describe how to move elements and retain equivalency and how to move without retaining the equivalency:

    Moving and Retaining Algebraic Equivalency

    Use these keyboard shortcuts if you want to move elements in an expression or equation and have Frame adjust it so that it's correct and/or equivalent.

    NOTE: If FrameMaker can't preserve the equation's equivalency, it will not move the element.

  8. Select the character that you want to move.

  9. Use the following keyboard combinations to move the element:

    To move...Keyboard combinationsExample of equation to changedExample of resulting equation
    left one positionShift-xy(2-b)
    right one positionShift-xy(2-b)x(2-b)y
    upShift-
    downShift-
    left-most positionC-M-2xy(a+5)y2x(a+5)
    right-most positionC-M-2xy(a+5)2x(a+5)y
    left, into a parenthetical expressionShift-M-(a+5)xyxa+x5
    right, into a parenthetical expressionShift-M-x(a+5)(ax+5x)y

    Moving without Retaining Algebraic Equivalency

    To swap the position of two elements, select one of the characters to be moved, then use the following keyboard combinations.

    To swap...Keyboard combination/th>Example of equation to be changedExample of resulting equation
    left to rightShift-C-M-
    right to leftShift-C-M-



    Chapter 9 Importing Graphics

    Overview of the Graphics Feature

    You can import a variety of color and grayscale graphic file formats into your document, including

    NOTE: Athena Public clusters do not have color printers. Private or departmental clusters may have color printers; to find out check with your local system administrator. Note that color graphics will show up in color on almost all Athena workstations but when printed, will be converted to grayscale. There are two methods you can use to import graphics:


    Importing by Reference

    If you import by reference, FrameMaker stores only the filename of graphic in your document and maintains a link between the document and the actual graphic file. Using this method as opposed to copying the graphic into your document (see below) will keep the size of your document down.

    This method is useful if you plan to use the graphic in several documents. You need only change the actual graphic file and the changes will automatically be reflected in your document(s). Also, FrameMaker allows you to generate a list of graphics imported by reference for a document, so if you have a lot of graphics in a document, you can easily track them through the list.


    Importing by Copying the Graphic into Your Document

    Copying a graphic into your document means that the graphic resides in the document and there is no link to the original graphic file. This method is useful when you want to have the document and graphics in one file (e.g., when you're transmitting the document to another computer or over a network, you transmit only the document, and not the graphics files).

    A disadvantage is that if you update the graphics file, then you need to "re-import" the updated version into your document. Also, the storage size of your file will increase, sometimes dramatically, as you add graphics.


    Procedure for Importing a Graphic

    To import a graphic:

    1. Position the insertion point where you want to import the graphic.

    2. Choose Import>File... from the File menu.

    3. Enter the path/filename in the Import File Named: box.

    4. Choose Import by Reference or Copy into Document by clicking once on the appropriate button.

    5. Click on Import.

      Result: The graphic appears in an anchored frame, in the document. Depending on the size of the graphic, FrameMaker may not place it exactly where you've positioned the insertion point, i.e., the graphic may be place below the line, or at the top of the next page or column.

      If you want to change the position where graphic has been placed, you need to edit the anchored frame which contains the graphic. To learn more about changing anchored frames, refer to Chapter 15 in the Using FrameMaker manual, available online.


    Editing a Graphic

    Once you've imported a graphic into your FrameMaker document, you can continue to work with it, (e.g., you can rotate it, scale it, etc.) Also, certain types of graphics that you import can become editable maker drawings, i.e., you can change text, move lines, etc. Below is a list of commands under the Graphic menu that allow you to work with graphics. (These commands are also included in the Tools Palette):

    CommandPurpose
    Toolsdisplays the tool palette that contains tools for drawing objects.
    Group group selected objects, or groups of objects, into one object
    Ungroup ungroup objects and/or groups of objects
    Bring to Frontbring selected object(s) in front of other objects
    Send to Backmove selected object behind other objects
    Alignadjust multiple selected objects so they lie on a straight line, (oriented to the last object selected)
    Distributeevenly space selected object(s) both horizontally and vertically
    Reshapedisplay reshape handles for lines, polygons, curves, and arcs to allow reshaping
    Smoothround the corners of a selected polygon, polyline, or rectangle, or increase the corner radius of a rounded rectangle
    Unsmoothremove smoothing
    Flip up/downflip object upside down (or rightside up). If text, flip over its baseline
    Flip left/rightflip object left and right
    Rotaterotate selected objects or table cells 90 degrees counter clockwise (hold down the Shift key to rotate clockwise; hold down Ctrl key and use right mouse button to rotate freely)
    Scaleresize an object or group of objects
    Set # sidesset number of sides and starting angle of a polygon
    Join joins selected curves and lines
    Object Propertiesspecify parameters about the selected object or text frame such as size, offset, color, angle, border width, or dots perinch for imported bitmap graphics
    Runaround PropertiesRuns text around a selected graphic. The graphic must be anchored at a specific location on a page.
    Overprintfor objects that overlap, specify whether to print over or cut out the selected object when using color separations
    Gravity make objects that should be touching each other (e.g., an arrow that is pointing at the corner of a square) connect correctly
    Snapcauses objects to align to multiples of the grid spacing or snap rotate intervals set in the Options command under the View menu when moved or rotated



    Chapter 10 Converting Documents and Graphics From Other Programs

    Overview of the Conversion Process

    If you've created a document using another text formatting program such as WordPerfect, you can convert the document for use in FrameMaker. The amount of formatting that is preserved varies depending on the file format from which you're converting. You may need to do some "cleaning up" after the conversion.

    For some file formats, such as RTF, the conversion process is automatic: you open the file the same way as you would open a FrameMaker file, and the file is automatically converted into FrameMaker format. For other file formats, such as LaTeX, you need to use a conversion program (a "filter") outside of FrameMaker.

    FrameMaker doesn't provide export capabilities (See Exporting FrameMaker Documents Into Other Programs for more information about this.) Because of this, we don't recommend trying to move documents back and forth between FrameMaker and other programs.


    Files that are Automatically Converted

    Below is a list of files that are automatically converted to the FrameMaker .mif format (unless otherwise specified) when you open them using the Open command from the File menu. The file name must have the correct file extension in order for the file to be converted. Comments on the quality of the conversion (if known) are noted under Purpose and Notes.

    FiletypeExtensionPurpose and Notes
    Autocad.dxfConverts from a CAD format, exported from Autocad. (There are image quality and file size trade-offs.)
    WordPerfect.wConverts from WordPerfect 6.0, 5.1 and 5.0. If you save it in FrameMaker, the filename is automatically changed to include the extension of .doc.
    Microsoft Word.wordConverts from Word 6.0, 5.1, and 5.0. If you save it in FrameMaker, the file name is automatically changed to include the extension of .doc.
    TROFF.man, .me, .ms, .m, .1, 2, .3, .4, .5, .6, .7, .8, Converts all kinds of TROFF formats, including man pages. Can handle me, ms, and man macros. (The quality seems fairly good.)
    Interleaf.iafConverts an Interleaf format 8.0 and 6.4 (TPS 5 and 4.1). (Quality of conversion is mediocre.)
    programming code.c, .h, .C, .H, .perl, .pl, .ada, .mConverts C, H, Ada, Perl, and C++ programming code.
    Encapsulated Post Script Interchange Format (EPSI).epsiConverts Encapsulated PostScript Interchange Format to Image format


    Converting LaTeX Files

    If you want to convert a LaTeX file for use in FrameMaker, you need to use two filter programs outside of the FrameMaker application. To convert a LaTeX file, enter the following at the athena% prompt:
      athena% la2mml filename1.tex | mmltomif > filename2.mif
    
    where filename1 is the name of your LaTeX file and filename2 is the name you choose for the converted file. You can then open the new .mif file in FrameMaker using the Open command.


    Converting PostScript Files to Encapsulated PostScript Interchange (EPSI) Format

    Converting PostScript files to Encapsulated PostScript Interchange format allows you to import them more easily into your FrameMaker document. Be aware they can become large, so you may want to import by reference, rather than copying them into your file. (See "Procedure for Importing a graphic" for instructions.) To convert your file, enter the following:
      athena% add gnu
      athena% ps2epsi filename.ps
    
    where filename is the name of your PostScript file. The resulting output file will have the filename of your PostScript input file with .epsi as the extension.

    NOTE: Please bear in mind that this filter is not currently supported.



    Chapter 11 Exporting FrameMaker Documents Into Other Programs

    FrameMaker doesn't provide filters for exporting FrameMaker documents into other text processing program formats, e.g., WordPerfect. If you're planning to use another text processing program and want to bring in FrameMaker files, you have the following options:

    • Check to see if the text processing program that you're going to use provides filters for importing FrameMaker documents.

    • If the program has no filters for importing FrameMaker documents, you can save the FrameMaker documents as text only format and then open them in the other text processing program. The drawback to this method is that you'll lose all of the formatting that you added to your document.

    • You can also look into buying third party programs that provide filters to move FrameMaker documents (as well as other text processing program formats) into other text processing programs. This option is feasible only if you're transferring your FrameMaker documents to your own workstation where you can purchase and install your own software. The price varies from one program to another, so if you have only a few documents that you want to export from FrameMaker, the cost for a third party program may outweigh the benefits.



    Appendix A Keyboard Maps

    Symbol Keyboard Map

    Below is a map of the symbol characters that are available in the symbol font:

    To enter a symbol character into your document, use the guide below to determine what key combination to type in order to produce the symbol:


    Zapf Dingbats Keyboard Map

    Below is a map of the characters available in the Zapf Dingbats font:

    To enter a character in your document, use the guide below to determine what key combination to type in order to produce the character



    Appendix B FrameMaker May Eat Your Files!

    What's the Problem?

    When you open up and make changes to a FrameMaker document, you are only making changes to a copy that's displayed in the Frame window on your workstation. It is only when you take action to save those changes (via the Save or Save As... menu items, for instance) that they are written out to the disk and thus saved permanently.

    Unfortunately, FrameMaker saves documents in a way which does not always work properly with the filesystem, AFS, which we use with Athena. Because of the way Frame saves documents, there are circumstances under which the copy it writes to disk ends up truncated to zero-length - that is, an empty file. If you don't notice in time that this has happened, it is possible for you to lose your entire document, with no hope of recovery.

    This appendix outlines the steps you can take to ensure that you do not hit this bug. We assume you are familiar with most FrameMaker terms and functionality. Review the other chapters in this document for more information.


    So How Does Frame Save Documents?

    When you execute the Save command, Frame starts writing your document into a new, temporary file in the same directory as your original document. When it finishes writing this temporary file, it closes the file, then deletes the original, and moves the temporary file into the old name. This means that for a short period of time, Frame tries to make two copies of your document exist.

    Frame also has an "auto save" feature which causes Frame to save a copy of the document you're working on every few minutes. The default setting is to save every 5 minutes, but you can set it to any number of minutes you like. This feature will periodically create a copy of the document that's in your working window, giving it the same name as the original document, with the added extension of .auto. Thus, at any given time when you have Auto Save turned on, you will have two complete copies of your document in your directory. With Auto Save turned on, executing the Save command works as follows:

    1. A temporary file is opened, in the same directory as the original document.
    2. This temporary file is written and closed.
    3. The .auto file is deleted.
    4. The original file is deleted.
    5. The temporary file is moved into the old name.

    Thus, in between steps 2 and 3, Frame tries to make three copies of your document exist at the same time.

    Alternatively, Frame also has a "Backup on Save" option, which first renames the previously saved version of the document with a .backup extension to the filename, and then performs the normal save. Again, for a short amount of time, three copies of your document have to exist.


    What is the Bug?

    The bug is, simply, that FrameMaker does not notice if it fails when writing any of these multiple copies of your document when you perform a Save, and, most importantly, it doesn't warn you that the operation has failed

    So if you start out close to your quota, start Frame and work on a large document for a while, and then try to Save your work, the creation of the various extra copies of the document can put you enough over your quota that things start to go wrong. The process now looks like this:

    6. Click on Save: Frame opens and writes out a temporary file with the new document contents - as it writes, it fills up your quota and then goes over.

    7. Frame finishes writing, and tries to close the file - this fails because you're out of quota - the file is truncated to be zero-length (an empty file).

    8. Frame doesn't notice this, and deletes the original document.

    9. Frame moves the temporary (and now empty) file into the original document's place.

    You are then left with an empty file with the same name as the original document. It's important to note, though, that your document still exists in the Frame window - it's not completely gone, yet. You will only lose it completely if you exit Frame at this exact point. If you were to try a Save again, this time it would probably work (unless the document had grown so large that even one copy would not fit in your remaining quota) since the sum of the sizes of the two copies that will temporarily exist is now only as large as one copy of the document.


    When Exactly Does This Problem Occur?

    This problem is only likely to occur when you are working on a large document and are near your quota, or when you make a large addition to a document and then try to save it. It is exacerbated by having the "AutoSave" and "Backup on Save" options turned on. As of the start of spring semester, 1994, we have made the default setting of both of those options be off. This means that saving your work frequently is very, very important! (See the next section for other pointers for ways to protect your work.)

    To give you an idea of how large documents are in different formats, we have gathered information into the following table:

    TABLE 1. Approximate Document/Graphic sizes

    Document TypeApp. Size (in bytes)Notes
    1 page of plain text2K - 5KThis assumes an 80-character by 60 line "page." The size will vary depending on the density of the text.
    Postscript graphic30-50KThis is the size of a sample plot dumped from Maple and turned into EPSI format for inclusion in a Frame document.
    window dump (bitmap50-80KSame sample plots saved in xwd format.
    Converted Tiff
    thesis in FrameMaker225KSize of sample (Frame thesis template - included figs, bitmaps, 20 pages).


    How Can I Avoid This?

    This is a complicated problem but if you exercise caution and follow some simple guidelines, you should be able to avoid losing any work.
    1. Leave AutoSave and Backup on Save turned off. Turning these options on only adds to the quota problem. Just save frequently.

    2. Save frequently! Save every time you make a major change and things look correct to you. Save when you stop to think for a while. Save every few minutes when you are making lots of little changes.

    3. Check the size of your file after you save it. After you save a document, check its file size, especially if you are near your quota. You can use the ls -l command to determine the file's size:

      athena% ls -l filename
      
      where filename is the name of your file. You should see a number other than zero in the column to the left of the date. For example:

        athena% ls -l frameInfo.doc
      

      -rw-rw-r-- 1 dot root 25600 Dec 15 13:13 frameInfo.doc

      If your file is zero length, don't panic, you still have a copy in your Frame window. Just save again.

    4. Have enough free quota. See Table 1 for samples.

      A general rule of thumb is that you can go about 10-15% over your quota for a short time, long enough to save a file.

      TABLE 2. AFS Quota and FrameMaker

      QuotaFree Space to edit a 2 Meg DocumentFree Space to edit a 4 Meg Document
      5 Meg1.2 MegDon't try it
      8 Meg1.0 Meg3.0 Meg

      NOTE: These numbers assume that AutoSave and Backup on Save are turned off. Add the document size to these figures if either preference is on.

    5. Double check your files before quitting Frame.

      You haven't lost anything until you exit Frame. See #3.

    6. Import graphics by reference.

      Graphics do not take up much additional quota if you import by reference.

    7. If you must import graphics into the document, do this at the end of your work, and delete the originals.


    Footnotes

    FrameMaker stores the names of the last five files you open in a file ~/FmFilesVisted. If you're creating an in-line equation and it overlaps text that comes after it, press the spacebar to put a space between the end of the equation and the following text. Also, if elements are to tall for the line, follow this procedure for opening up space between lines of text: Choose Paragraph/Designer from the Format menu.Click on the Fixed button to turn off fixed line spacing.Click on the Apply to Selection button. Athena Public clusters do not have color printers. Private or departmental clusters may have color printers; to find out check with your local system administrator. Note that color graphics will show up in color on almost all Athena workstations but when printed, will be converted to grayscale. Note that this only fails this way under AFS, the filesystem used for most Athena storage space. If you are writing files to an NFS locker, or to the local disk on your workstation, FrameMaker will notice if the attempt to write the file fails, and it will warn you appropriately.