Course 7E (solution)

by Kai Huang with text by Effie Seiberg

An observant solver who has played StarCraft II may notice some camouflaged references to the Zerg race within the fake subject descriptions. Once this aha is reached, closer inspection should eventually lead to the realization that the clues within each description can be mapped to one of the Zerg structures (buildings). Note that the hidden clues may reference units or upgrades that the structure enables. The fact that there are 16 fake subjects and 16 Zerg structures further confirms that this mapping is correct and intentional.

Here are the mappings in the original alphabetical order:

Subject titleSubject descriptionClues hidden withinAssociated
Zerg structure
Animal Flight IStudies two species of flying animals for contrast. Students will be expected to compare their height, weight, flight-enabling appendages, air speed, color, likelihood of each liking the other’s color better than their own, and likelihood of being corrupt and cheating at games.”flying animals”; “two species” (Mutalisk and Corruptor); “corrupt” (Corruptor)Spire
Animal Flight IIA follow-up to the previous course of learning. Greater emphasis on specialization in flying creatures. Students attempting to emulate these mechanisms themselves do so at their own risk.”follow-up to the previous” (follow-up to an existing Spire); “greater” (word is in structure name); “specialization in flying creatures” (Brood Lord only attacks ground)Greater Spire
Basic Lifeforms ISome claim life began in pools of primordial ooze. Others say life began after the universe was bored and wanted someone to talk to. Regardless, what we do know is that even the most basic species were eventually able to develop evolutionary advantages such as increased metabolism and epinephrine production.”pools” (“pool” is in structure name); “most basic species” (enables Zergling); “increased metabolism and epinephrine production” (Metabolic Boost and Adrenal Glands upgrades)Spawning Pool
Basic Lifeforms IIA continuation of Basic Lifeforms I. This subject covers new research into the most basic species, showing that chemical imbalances in some individuals’ cells can cause their bodies to bloat and eventually burst. This has also been known to happen to students taking this subject, so caution is advised.”new research into the most basic species” (newer properties of Zergling that were not present in StarCraft I); “chemical imbalances in some individuals’ cells, causing their bodies to bloat and eventually burst” (describes Baneling)Baneling Nest
Colony Behavior ISurveys bees as the representative example of colony behavior. Studies how colonies expand their reach by having some members leave and establish a new colony, resource gathering by worker bees, and structures for developing the young in their pre-metamorphosis stage. English-to-bee translator available. Students should bring their own bee-to-English translator if desired.”expand” (Hatchery is often first structure built when expanding); “resource gathering by worker bees”; “structures for developing the young in their pre-metamorphosis stage”Hatchery
Colony Behavior IISurveys bees as the representative example of colony behavior. Examines highly developed hives and their effects in enabling further evolutionary differentiation. This has led to behaviors including the creation of the Bee-52’s rock group, the show Bee-witched, and monologues such as To Bee or Not to Bee.”highly developed” (high in the Zerg tech tree); “hives” (structure name); “effects in enabling further evolutionary differentiation” (enables further structures and upgrades)Hive
Life Underground IExamines the advantages of digging underground for land species, either to hide from enemies and safely rest, or to lie in wait for unsuspecting prey. Also, I’ve heard that some sophisticated animal shelters enable their inhabitants to go underground. Don’t ask me how that works. I’m only a first-year professor. Ask the professor of Life Underground II.”some sophisticated animal shelters enable their inhabitants to go underground” (Burrow upgrade is enabled by Lair)Lair
Life Underground IIUnlike Life Underground I, this course looks at creatures who spend their whole lifetime underground within sophisticated underground networks that are further extended by each individual.”networks” (“network” is in structure name); “creatures who spend their whole lifetime underground within sophisticated underground networks that are further extended by each individual” (describes Nydus Worm)Nydus Network
Nest Protection IWould you like to know how animals protect their nests? I bet you would. Nests are cool. Get hands-on by prototyping some structures in lab for protection of nests from aerial predators. Students are requested to bring their own predators for testing.”structures ... for protection ... from aerial predators”Spore Crawler
Nest Protection IIGet ready to be dazzled. You can now learn to build new structures for protection from terrestrial predators. Students are not required to bring predators, as they will be expected to attack each other’s nests for testing.”structures for protection from terrestrial predators”Spine Crawler
Non-Oxygen-Based LifeformsDiscusses evolution and lifeforms aided by gases other than oxygen. Lab supplies include gas masks, clean suits, volcano suits, and very long tongs.”evolution and lifeforms aided by gases other than oxygen” (Vespene gas)Extractor
ParasitesEwwwwww, parasites. Parasites are gross. Students will learn to classify parasites (temporary vs. permanent, affecting neurological circuits of the host, etc.) and determine the best way to squish, smash, slap, or otherwise get rid of them. Gross.”parasites”; “temporary vs. permanent” (Neural Parasite vs. Infested Terran); “affecting neurological circuits of the host” (Neural Parasite)Infestation Pit
Predator Mutations IA variety of subjects require students to provide their own predators. Students wishing help in breeding such predators would benefit from this course. For a small lab fee, ineffective predators can be exposed to radiation to garner useful mutations like stronger claws, sharper spines, and tougher shells. Then, a series of specialized exercises will help them make good use of their new modifications.”stronger claws, sharper spines, and tougher shells” (Melee Attacks, Missile Attacks, and Ground Carapace upgrades, respectively)Evolution Chamber
Predator Mutations IIThis subject studies a species of land predators that has adapted to prey in an unusual way: developing the ability to kill prey from a distance by launching spines. There will be mandatory field visits to the species’s den for research. Students who get themselves maimed or killed will not receive a passing grade.”ability to kill prey from a distance by launching spines” (describes Hydralisk); “den” (word is in structure name)Hydralisk Den
Predator Mutations IIIStudies the evolution of massive land predators at the top of the food chain. The professor and TAs will absolutely not be accompanying students on mandatory research trips to the caverns where these beasts reside. Best of luck.”massive land predators” (Ultralisks are the largest Zerg units); “caverns” (“cavern” is in structure name)Ultralisk Cavern
Wound HealingSuitable for students who are too cowardly to take Predator Mutations II and III but require the extra units. Most animals have evolved the ability to heal wounds by regenerating tissue over time. This subject examines the development of species that have the highest tissue recuperation rates (as measured in the laboratory under ideal conditions).”species that have the highest tissue recuperation rates (as measured in the laboratory under ideal conditions)” (Roach has the fastest regeneration rate when burrowed)Roach Warren

The next step is to rearrange the subject titles/descriptions back under the correct subject numbers. Notice that the Zerg tech tree is a dependency graph with the structures (subject descriptions) as the nodes, just as the prereqs for the subject numbers create a dependency graph. The two dependency graphs match up exactly, so that it’s possible to determine which subject goes with which number, with only a few exceptions.

The exceptions are:

However, notice that the subject numbers that should match up with these five structures all come with an extra bit of info called the “lab time.” In fact, the listed “lab times” are simply the amounts of time it takes to build these five structures. They enable you to disambiguate the mappings for these five structures.

The extraction method is to use the digits after the decimal point in each subject number to index into the letters of the subject description.

Here are the subject associations and extracted letters:

Subject
number
Subject
prereqs
Subject
“lab time”
Matching
Zerg structure
Zerg prereqsZerg
build time
Subject description (initial portion)Index
(subject number)
Letter
7E.01noneExtractornoneDiscusses...01D
7E.02noneHatcherynoneSurveys...02U
7E.037E.02Evolution ChamberHatcheryA variety...03A
7E.047E.03Spore CrawlerEvolution ChamberWould...04L
7E.097E.02Spawning PoolHatcherySome claim...09M
7E.127E.0960Baneling NestSpawning Pool60A continuation...12O
7E.137E.02, 7E.09LairHatchery, Spawning PoolExamines the advantages...13D
7E.157E.13Infestation PitLairEwwwwww, parasites...15E
7E.177E.0955Roach WarrenSpawning Pool55Suitable for students...17N
7E.187E.1350Nydus NetworkLair50Unlike Life Underground...18O
7E.207E.13, 7E.15HiveLair, Infestation PitSurveys bees as the representative...20R
7E.267E.1340Hydralisk DenLair40This subject studies a species...26S
7E.287E.20Ultralisk CavernHiveStudies the evolution of massive...28E
7E.297E.13SpireLairStudies two species of flying animals...29M
7E.317E.0950Spine CrawlerSpawning Pool50Get ready to be dazzled. You can now learn...31A
7E.357E.20, 7E.29Greater SpireHive, SpireA follow-up to the previous course of learning...35N

The final message is DUAL-MODE NORSEMAN, which clues the answer VIKING (a StarCraft II unit that has two modes).