Location: Aquatic Acquaintances
Depth: 330

Solution to Cthulhu

by Shawn Westerdale, Adam Rosenfield, and Steve Krueger

Answer: FEED ME YOUR SOLES

Each of the Cthulhu puzzles contains some flavortext with some corresponding code symbols. Words are encoded by converting each syllable's letters to one symbol, with spaces and punctuation preserved. Each letter within each syllable encodes a type of transformation, applied in succession to the following base symbol:

This puzzle shows the encoded titles of all of the constituent puzzles' titles, along with the encoded versions of their answers, but the answers have one extra letter's transformation added in. The encoded answers are not revealed to solvers until they've solved the given puzzles. The extra letters inserted into the encoded puzzle answers spell out, in order, FEED ME YOUR SOLES, the answer to this puzzle.

PuzzleAnswerEncoded phraseExtra letter
Wizardly TalesYAHTZEEYAFHT-ZEEF
Finsey GillhoneGUN STOCKSGUN STOCKESE
The ResistanceBOONEBOONEEE
Choose Your LanguageCOUP D'ETATCOUP DED-TATD
Constraint ChefCLICK SPAMCLIMCK-SPAMM
Captain Ager's Puzzling AdventureGRAPHICGRAPEH-ICE
Welcome to Dead WatersSUMMERSYUM-MERY
Spittle LoonBARFEDBAROFEDO
Speak of the Devil FruitSEA BEACHESSEAU BEACH-ESU
Ariel's Scavenger HuntSERRA ANGELSER-RRA AN-GELR
The Acerbic SixteenCREDCRESDS
A Thousand WordsELEPHANTEL-EPOH-ANTO
Night of the Living KrakenSTIR FRYSTIR FLRYL
Representative CharactersIMPULSIVEEIM-PUL-SIVEE
Go Fish!AHEADA-SHEADS

The list of transformations is as follows:

LetterTransformExample
AAdd ⟍ at (−2, 0)
BAdd ⟋ at (0, 1)
CAdd ⟍ at (0, −1)
DReflect about x-axis
EAdd • at (2, 0)
FAdd • at (0, 1)
GAdd ⟋ at (2, 0)
HConnect (0, 1) with (2, 0)
IAdd ⟍ at (0, 0)
JReflect about y = −x
KAdd ⟍ at (0, 1)
LRotate 45° clockwise
MAdd ⟋ at (−2, 0)
LetterTransformExample
NAdd ⟋ at (0, −1)
ORotate 30° counterclockwise
PConnect (0, −1) with (−2, 0)
QSwitch the shapes at (−2, 0) and (0, 1)
RAdd • at (0, −1)
SAdd ⟍ at (2, 0)
TAdd • at (−2, 0)
UReflect about x = y
VConnect (0, −1) with (2, 0)
WAdd ⟋ at (0, 0)
XSwitch the shapes at (0, 1) and (2, 0)
YReflect about y-axis
ZConnect (−2, 0) with (0, 1)