 | java.awt
 | The AWT package is the core of Java's ability to do anything and
everything graphical. The AWT is abstract in that creating a
'button' does not mean a specific look and feel to the button,
but an 'abstract' button. This way, a Java applet/application
running on a UNIX machine will have a Motif look and feel and a
Java applet running on a Windows machine will have a Windows
look and feel.
 | Historical note: the AWT was thrown together in a scant
6 weeks |
|
 | AWT architecture delegated the "look and feel"
responsibility to native peers |
 | AWT Event Model handled the messages from native peers,
transformed them into Java Events, and they are dispatched to
the appropriate |
 | AWT comes with a variety of graphical elements. Some of these
include buttons, dialog boxes, scroll bars, and text fields. AWT
also comes with a number of classes that are not necassarily
something that appears on your screen. These include graphics
contexts, images, and media trackers.
In order to actually use an AWT class, you need to have
imported the java.awt package. From there instantiation of new
objects is straight forward. |
 | Examples later |
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